Skyrim Special Edition
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Jaxonz - Ported by insaneplumber

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KaptainCnucklz

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27 comments

  1. VeelaGame
    VeelaGame
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    Without this mod I couldn't use almost 10 of my mods, thanks a bunch!
  2. mikeosix
    mikeosix
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    For some reason when I use the command. the Kicker will remove mods from the MCM, most recent one it removes is Frostfall.
  3. OlasMarz
    OlasMarz
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    can this be an esm/esl?
    1. KaptainCnucklz
      KaptainCnucklz
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      You can try compacting it's FormIDs and flagging it an ESL in xEdit, and let us know if it works as it should. If it does work, I can upload it as an alternative file.

      EDIT: v1.1 is already an ESL, and I didn't notice till now lol
    2. Galishai
      Galishai
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      I have this mod flagged as an ESL and it appears to be working. At least I have not had an issue with missing MCM menus since I installed it. And I am one of those crazies who pulls mods in and out of active playthroughs.
  4. deigue
    deigue
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    Works perfectly!
  5. germangr1
    germangr1
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    Still can't make it work: c, the mod sent the notification that 8 new menus were added but, they doesn't show in the MCM: 'c
  6. Tlam99
    Tlam99
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    Strange issue with kicker.
    FLP (follower live package) lost some conversation options,
    e.g. let's talk about you.
    deinstalled kicker, all options showed up again.
    Any idea what could be the reason ?
    1. KaptainCnucklz
      KaptainCnucklz
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      No idea. The only records are new records, so I know it's not a record conflict.

      I wouldn't worry about it so long as it works after uninstalled. I don't think the MCM Kicker is intended to be left installed long term. More of a "one and done" sort of mod, for if a modder didn't set their MCM to refresh it's settings after an update.
  7. insaneplumber
    insaneplumber
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    BSA missing "JaxonzSKSEVersionCheckScript.pex" script.
    1. KaptainCnucklz
      KaptainCnucklz
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      It's intentional. It seems to work fine without it. I don't know how to write scripts, so I wasn't able to rewrite it to check for SKSE64 or get it working with Address Library. If you'd like to have or use it for any reason, a copy of it's included in the source files in the Misc Files section.
    2. insaneplumber
      insaneplumber
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      "....It seems to work fine without it......."
      Not really.

      Here you have the fully working version with notifications on my Google Drive.

      Script sources are in BSA.

      EDIT
      "...or get it working with Address Library..."
      Address Library is only for SKSE64 DLL Plugins.
    3. DarkDominion
      DarkDominion
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      @insaneplumber , much appreciating your effort. Always there to help, really thank you.
      Cheers
      -=DD=-
    4. KaptainCnucklz
      KaptainCnucklz
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      Thank you so much for sharing!
    5. GravitationalPull
      GravitationalPull
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      thanks IP
  8. Da7kness
    Da7kness
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    Was literally looking for this a little while back, and now it's been ported. Thanks man.
    1. KaptainCnucklz
      KaptainCnucklz
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      No problem, glad it's been a help.
  9. WalksInDreams
    WalksInDreams
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    Was hoping this would work with Thunderchild - unfortunately it doesn't.
    1. KaptainCnucklz
      KaptainCnucklz
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      Thunderchild SE has no MCM.
  10. CrowbarRX
    CrowbarRX
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    I never did get around to personal porting this for myself, but goddamn do I need it, thank you!
    1. KaptainCnucklz
      KaptainCnucklz
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      No problem. I'm surprised no one did it sooner, since she left permission to do so pinned.