File information
Last updated
Original upload
Created by
Step ModificationsUploaded by
StepModificationsVirus scan
Safe to use
Current section
About this mod
Step Modifications is a community-driven organization of hobbyists providing and maintaining modding-related how-to guides with a focus on those new to modding and those wanting a stable, hassle-free, enhanced vanilla experience. Here, we present our Skyrim Special Edition Guide.
- Requirements
-
DLC requirements
DLC name Creation Club Content Anniversary Edition Nexus requirements
Mod name Notes A Clear Map of Skyrim and Other Worlds Required for a good map and the ACMOS Road Generator ACMOS Road Generator Required for generating the map with visible roads DynDOLOD 3 Alpha Optional. Required for generating object LOD DynDOLOD DLL NG Optional. Required for generating object LOD DynDOLOD Resources SE 3 Optional. Required for generating object LOD Grass Cache Helper NG Required for generating the grass cache and using grass LOD without hassle No Grass In Objects Required for generating the grass cache Off-site requirements
Mod name Notes Completion of the Step SkyrimSE Guide Good luck using it without the guide :) ENBSeries (optional) Optional. Only needed if using Step's ENB (optimized for ENB v0.502) xLODGen Optional. Required for generating terrain LOD Mods requiring this file
Mod name Notes Mod Separators For STEP To do the guide Obviously STEP Conflict Resolution Patch - Legacy of the Dragonborn STEP SMIM Riekling Barrel Fix - Permissions and credits
-
Author's instructions
Mod is released under CC BY-NC-SA
Users are free to:- copy and redistribute the material in any medium or format
- remix, transform, and build upon the material
- These freedoms cannot be revoked as long as you follow the license terms.
Users MUST:- give appropriate credit
- provide a link to the license (see links above)
- indicate if changes were made, but not in any way that suggests endorsement from Step Modifications or original authors
- distribute any remixes, transformation, or builds upon the material under CC BY-NC-SA license
Users MAY NOT:- use the licensed material for commercial purposes
- apply legal terms or technological measures that legally restrict others from doing anything the license permits (e.g., no Patreon-only downloads of any of the licensed material)
Users MAY:- earn Donation Points on any distributed remixes, transformation, or builds upon the material
.File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- German
-
Translations available on the Nexus
Language Name German Author:Tungdil2 STEP SE - Skyrim Total Enhancement Project SE - Deutsch - Changelogs
-
-
Version 2.3.5
- Removed redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.4
- IMPORTANT: This update requires the "Thieves Guild Reformation - Taking Care of Business" Optional File from "Thieves Guild Requirements SE"
- Removed record 0000BB85, due to deprecation by USSEP v4.3.3
- Removed redundant EBQO-AYOP patches now that EBQO is providing them
- Forwarded AIO Acoustic Space (record 000133C7)
- Merged AIO-TGR Conditions (records 000B296B & 000B296C)
- Updated AIO-CRF patches (records 00013602, 00013609, 00013BB5, 000AF523, & 0002C91D)
- Updated AIO-RDO patches (records 00085475, 00095842, 00095883, & 00095884)
- Removed redundancies (records 00013B9A & 000B998B)
-
Version 2.3.3.WACCF
- Forwarded one USSEP change and removed more redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.3.CCOR
- Removed more redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.3
- Forwarded Navigator NavFixes teleport marker (record 0002e227) to override RS
- Forwarded Navigator NavFixes (record 02009399) to override FaECF
-
Version 2.3.2.WACCF
- Removed redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.2.TCIY
- Removed more redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.2.LW
- Resolved Ambiance conflict with Navigator (record 00025195)
- Forwarded RS/AIO Acoustic Space (record 000133C7)
-
Version 2.3.2.CCOR
- Removed redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.2.CACO
- Removed more redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.2
- Reverted dark elf heights to Lore Corrected Races values rather than USSEP/vanilla, which had been a mistake
- Merged the Frizzle fix patch plugin into this update for convenience
-
Version 2.3.1.WACCF
- Modified 04B2D9 to conform to AYOP changes
-
Version 2.3.1.TCIY
- Removed redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.1.PP
- Added back the meshes folder, which was unintentionally excluded from v2.3.0.PP
-
Version 2.3.1.LW
- Forwarded several RS modifications, overriding CRF and FaECF. Most of these records are disabled by RS, but a few had lighting adjustments that RS should win.
- Forwarded several RS modifications, overriding Embers XD changes
- Forwarded Navigator NavFixes teleport marker (record 0002e227) to override RS kept RS rotation change
- RS & CRF - CRF overrides RS via LOOT. Forwarded anything RS disables; left alone anything CRF disables. If neither disables, forwarded RS XRDS and XLIG data and forwarded CRF positional data
-
Version 2.3.1.HF
- Added Fizzle Fix patch to be merged with the Conflict Resolution Patch. This prevents and fixes a Fizzle spell-absorption that can affect NPCs.
-
Version 2.3.1.CCOR
- Modified 04B2D9 to conform to AYOP changes
-
Version 2.3.1.CACO
- Removed redundancies with krypto patches now that the FOMOD is being maintained and the Misc Files are retired
-
Version 2.3.0.ENB.MD.0.5.4
- Increase interior lighting to fix overly dark interiors
- Improve weather-specific lighting
- Add support for 0.503 binary
-
Version 2.3.0.ENB.MD.0.5.3
- Improved [WATER] effects
-
Version 2.3.0.ENB.LT.0.5.4
- Increase interior lighting to fix overly dark interiors
- Improve weather-specific lighting
- Add support for 0.503 binary
-
Version 2.3.0.ENB.LT.0.5.3
- Improved [WATER] effects
-
Version 2.3.0.ENB.HV.0.5.4
- Increase interior lighting to fix overly dark interiors
- Improve weather-specific lighting
- Add support for 0.503 binary
-
Version 2.3.0.ENB.HV.0.5.3
- Improved [WATER] effects
-
Version 2.3
- Changelog for the initial release of 2.3 - Subsequent file updates will feature changelogs specific each updated file.
- Step Patches Updates
- - Forwarded USSEP 4.3.2 changes as applicable
- -- Updated plugins and masters to lower case where applicable to follow UP best practice suggestion
- - Removed Lucien Lachance patch per: https://stepmodifications.org/forum/topic/14443-lucien-lachance-ae-by-leonardotrote/?do=findComment&comment=274549,
- -- Patch records relating to LRR - Alternative - by LeonardoTrote.esp were stripped
- - Forwarded WACCF Drogon Priest Otar Amor Type into the CR WACCF Patch, which had been missed
- - Forwarded Game Settings from XPMSE.esp so this plugin can be hidden, freeing up a plugin slot
- - Removed all forwards from Faction Fixes (Faction_Fixes_Vanilla.esp) to prepare for dropping this mod in 2.3. This also eliminates the baked savegame bugs described:
- -- https://stepmodifications.org/forum/topic/15394-faction-fixes-se-by-acidzebra/?do=findComment&comment=265779
- -- https://stepmodifications.org/forum/topic/15394-faction-fixes-se-by-acidzebra/?do=findComment&comment=274740
- - Forwarded a location patch, "FarmhouseChimneys - USSEP Patch.esp", into the CR patch, so this file is not needed as of Step SSE 2.3.
- - Removed Embers XD forwards (Embers XD.esp) in favor of FaECF solutions (Fires and Embers Clipping Fix.esp)
- - Removed armor record forwarded from "Masque of Argonian Vile SSE" (ClavicusArgonianMasque.esp), so this is not a required master for the WACCP patch.
- -- Replaced this mod with "Masque of Clavicus Vile for Beast Race SE", because it also covers Kajiit, and incorporates the previously accepted mod.
- - MOVED krypto ISC-AMB Patch records from CCOR to WACCF patch
- - MOVED all records sourced ('mastered') from aMB-CA into the WACCF patch to allow complete independence of WACCF as an optional feature of the build (we don't want the CR patch to have masters that themselves require WACCF)
- - Made changes according to this post where applicable: [ https://stepmodifications.org/forum/topic/19373-amb-waccf-ccor-and-caco-oh-my/?do=findComment&comment=277070 ]
- - Merged all relevant leveled lists into WACCF+CACO, WACCF+CCOR, and WACCF+CACO+CCOR patches for those using different combinations of these optional mods, since they each edit some of the same LLs
- -- WACCF+CCOR and WACCF+CACO+CCOR patches: Running both WACCF and CCOR now requires moonstone AND calcinium for constructing the bronze dragon priest mask.
- - Adjusted grass wave periods to match adjusted custom timescale [ 20 / 15 * Wave Period ]
- - Removed two records that required Oakwood as a master (Oakwood.esp)
- - Step LW Patch updated for FaECF/Ambience and FaECF/RS conflicts
- - Step PP Patch updated with increased torch brightness for ENB
- -- Also removed ENB Light fire FX and reverted to vanilla, since Embers XD replaces the vanilla meshes and relies on the vanilla records
- -------------------------
- ENB 0.5.2 Update
- - Increased SKYLIGHTING>AmbientMinLevelDay to eliminate black crush of day shadows
- - Decreased intensity & increase curve of FIRE for Embers XD changes
- - Slightly increased ENVIRONMENT>AmbientLightingIntensityInterior to give a bit more visibility in dark caves
-
Version 2.2.4
- Removed changes overriding "Odin - Vokrii Compatibility Patch.esp". These changes were redundant, since that patch was updated with Odin 2.0.1 changes after all. This was missed due to Step's errant recommendation to merge the patch into Vokrii, which breaks version tracking for the patch. "Odin - Vokrii Compatibility Patch.esp" is no longer a master to the CR Patch as a result.
-
Version 2.2.3
- Updated with changes to Odin v2.0.1. This also forwards/merges changes made by the Odin - Vokrii Compatibility Patch, which has not been updated yet at the time of this writing. Only use this version if also using Odin v2.0.1. Note that "Odin - Vokrii Compatibility Patch.esp" is a MASTER to the Step CR Patch at least until that patch is updated.
-
Version 2.2.2
- Removed 00009367 from the patch, since it was improperly forwarding CRF over the HFE-CRF patch. This also impacted Occlusion.esp.
- Forwarded/modified all "NPCHoreseFoot*" records from vanilla, ISC, and IHSS and added to the ISC "Horse Steps" Category so that they all work with the ISC GUI audio slider.
- *** We forgot to include v2.2.1 of the WACCF patch with the Conflict Resulution 2.2.1 update, so that is now included here (see 2.2.1 changelog for details).
- *** The redundant double-sided meshes previously included with the 2.2.0 Conflict Resulution have been removed.
-
Version 2.2.1.PP
- Bumped hand-held torch brightness
-
Version 2.2.1.CCOR
- Transfered two masters (and associated records) from the WACCF patch to the CCOR patch
-
Version 2.2.1.CACO
- Updated with changes to Odin v2.0.1. Only use this version if also using Odin v2.0.1 AND the 2.2.3 CR Patch in Update Files.
-
Version 2.2.1
- Transfered two masters (and associated records) from the WACCF patch to the CCOR patch and cleaned up a few associated records in the CR patch. Now the WACCF patch has no CCOR-related masters.
-
Version 2.2.0.TCIY
- Initial release - See guide changelog for details
-
Version 2.2.0.PP
- Initial release - See guide changelog for details
-
Version 2.2.0.LW
- Initial release - See guide changelog for details
-
Version 2.2.0.GRASS
- Initial release - See guide changelog for details
-
Version 2.2.0.ENB.MD.0.5.1
- Added support for latest ENB binary 0.488
-
Version 2.2.0.ENB.MD.0.5.0
- Support for 0.484 SSE ENB binary
- Disabled COMPLEXFIRELIGHTS per ENB Light recommendations
- Doubled COMPLEXPARTICLELIGHTS interior intensity settings to compensate for fixes to Whiterun interior lighting added by Relighting Skyrim
- Weather-specific adjustments to COMPLEXPARTICLELIGHTS
- Modified ENVIRONMENT settings for night to be slightly darker in some weathers
- Reduced brightness of clouds at night in cloudy weathers
- Improvements to snowy weathers
- Further optimization of water effects in all weathers
- Added missing weather (2E7AB - TESTCloudyRain), which seems to be used by the game
-
Version 2.2.0.ENB.LT.0.5.1
- Added support for latest ENB binary 0.488
-
Version 2.2.0.ENB.LT.0.5.0
- Support for 0.484 SSE ENB binary
- Disabled COMPLEXFIRELIGHTS per ENB Light recommendations
- Doubled COMPLEXPARTICLELIGHTS interior intensity settings to compensate for fixes to Whiterun interior lighting added by Relighting Skyrim
- Weather-specific adjustments to COMPLEXPARTICLELIGHTS
- Modified ENVIRONMENT settings for night to be slightly darker in some weathers
- Reduced brightness of clouds at night in cloudy weathers
- Improvements to snowy weathers
- Further optimization of water effects in all weathers
- Added missing weather (2E7AB - TESTCloudyRain), which seems to be used by the game
-
Version 2.2.0.ENB.HV.0.5.1
- Added support for latest ENB binary 0.488
-
Version 2.2.0.ENB.HV.0.5.0
- Support for 0.484 SSE ENB binary
- Disabled COMPLEXFIRELIGHTS per ENB Light recommendations
- Doubled COMPLEXPARTICLELIGHTS interior intensity settings to compensate for fixes to Whiterun interior lighting added by Relighting Skyrim
- Weather-specific adjustments to COMPLEXPARTICLELIGHTS
- Modified ENVIRONMENT settings for night to be slightly darker in some weathers
- Reduced brightness of clouds at night in cloudy weathers
- Improvements to snowy weathers
- Further optimization of water effects in all weathers
- Added missing weather (2E7AB - TESTCloudyRain), which seems to be used by the game
-
Version 2.2.0.CCOR
- Initial release - See guide changelog for details
-
Version 2.2.0.CACO
- Initial release - See guide changelog for details
-
Version 2.2.0
- Initial release - See guide changelog for details
-
Version 2.1.0.PP
- Initial release
-
Version 2.1.0.LW.Update02
- Removed RealisticWaterTwo.esp as a master since this is now set on the CR Patch.
-
Version 2.1.0.LW.Update01
- Added RealisticWaterTwo.esp as a master to fix LOOT sorting behavior to prevent RWT from overriding changes in the patch.
-
Version 2.1.0.LW
- Initial release
-
Version 2.1.0.CR.Update01
- Updated grass cache for compatibility with changes to Landscape Fixes for Grass mods
- Added RealisticWaterTwo.esp as a master to fix LOOT sorting behavior to prevent RWT from overriding changes in the patch.
- Updated Conflict Resolution Patch to reflect a few updates to Hunters Not Bandits and removed some redundancies.
-
Version 2.1.0.CR
- Initial release
-
Version 2.1.0
- Updated the ModList with new mods and engine-level mods that finally support Skyrim v1.6.xxx.
- Swapped Luminosity for a Step-customized version of Ambiance as a more vanilla-friendly lighting overhaul supporting more realistic stealth gameplay.
- Added a Step-customized version of Cathedral Weathers to enhance foggy and rainy weathers for the Step build with and without ENB.
- Updated BethINI and DynDOLOD configuration recommendations for better results with and without ENB.
- Solstheim and Tamriel worldspaces have been seamlessly merged using Worldspace Transition Tweaks
- A huge number of mesh enhancements and fixes are now included to resolve many long standing lighting and texture-stretching issues.
- Many grammar and text clarifications throughout the Guide.
- A new game is required if updating from any previous Step SSE guide, due to certain mod changes included in this release.
- The following are changes to plugin masters for 2.1.0 when coming from 2.0.0:
- 2.0.0 CR Patch masters no longer needed in 2.1.0
- - Odin - Skyrim Magic Overhaul.esp
- - ClavicusArgonianMasque.esp
- - ButterfilesUnchained.esp
- - Atlas Map Markers.esp
- 2.1.0 CR Patch new masters
- - At Your Own Pace - Companions.esp
- 2.1.0 CACO Patch new masters
- - CC-Fishing_CACO_Patch.esp
- 2.1.0 CCOR Patch new masters
- - Audio Overhaul Skyrim.esp
- 2.1.0 TCIY Patch new masters
- - At Your Own Pace - Misc.esp
- 2.1.0 WACCF Patch new masters
- - At Your Own Pace - College of Winterhold.esp
- 2.1.0 LW Patch new masters
- - Ambiance.esp
- - Ambiance - Light Colors.esp
- 2.1.0 PP Patch new masters
- - Cathedral Weathers.esp
- - Cathedral Weather Godrays.esp
-
Version 2.0.0.LW.Update01
- Added masters to fix improper LOOT sorting
-
Version 2.0.0.LW
- HOTFIX VERSION CHANGES
- Increased fade and radius of torches
- HOTFIX VERSION CHANGES
-
Version 2.0.0.CRUpdate
- HOTFIX VERSION CHANGES
- Fixed aspen rules for DynDOLOD 'High' preset
- Removed Complete Crafting Overhaul Remaster from being a master of the Patch.
- HOTFIX VERSION CHANGES
-
Version 2.0.0.CR.Update03
- Patched for compatibility with Better Dynamic Snow 3.5
-
Version 2.0.0.CR.Update02
- Removed 4 unrequired masters (including Odin) from the patch
-
Version 2.0.0
- Initial release of the Step Skyrim AE guide
-
Version 1.0.6
- STEP Patch - Conflict Resolution: Allowed manual override of auto-detected plugins in the FOMOD. No other changes.
-
Version 1.0.5
- STEP Patch - Conflict Resolution: FOMOD now detects the plugins you have installed to automatically select the correct option
- STEP Patch - Conflict Resolution: Made Oakwood optional
-
Version 1.0.4
- THIS UPDATE REQUIRES A NEW GAME SAVE.
- -Created FOMOD installer with separate patch versions for use with or without Consistent Older People
- -Updated conflict resolution for Realistic Water Two version 5.
- -Additional conflict resolution for additional minor details, mostly focused on grammar and spelling. Guard Dialogue Overhaul is now a required master.
- -Added DynDOLOD rules to automatically add LOD for Oblivion Gates Remade mod upon generation with DynDOLOD. Requires regenerating DynDOLOD for the change to be evident.
- -Added plugin INI.
-
Version 1.0.3
- Removed Consistent Older People from the Patch
- Fixed all the errors from resaving in the CK from v1.0.2
-
Version 1.0.2
- Patches resaved in CK to correct any form 43 records that remained.
-
Version 1.0.1
- Step SkyrimSE CR Patch
- General conflict resolution for mod updates (mainly regarding WACCF leveled lists and item names).
- Removed the SKSE files. They were determined to be unneeded for our setup.
- Ran script to update form version to 44 on records.
Step SkyrimSE L&W Patch
- Fixed the white lights from Lanterns of Skyrim.
- Ran script to update form version to 44 on records.
.
- Step SkyrimSE CR Patch
-
Version 0.4.8.ENB
- Updated COMPLEXGRASS settings to work better with the new DynDOLOD support for CG
-
Version 0.4.7.ENB
- Enabled all low-cost effects in Milk Drinker to better align visually with Heavy & Light
- Raised most *quality* settings of Milk Drinker to 'medium', which added a very small performance hit
- Better aligned all effect settings among the three presets (Light: set EnableAmbientOcclusion=true for an acceptable performance hit)
- Presets are now closer in terms of quality and more evenly separated in terms of performance (3-10 FPS hit difference between presets)
- Adjusted IMAGEBASEDLIGHTING effect to better approximate vanilla colors whilst still retaining the visual benefits of this effect
-
Version 0.4.6.ENB
- Improved water reflectivity and other water settings affecting all weathers
- Enabled post-pass effects and increased sharpness slightly
- Added enblocal.ini.STEP as a recommended example. Enable by stripping '.STEP' from the file name.
-
Version 0.4.5.ENB
- Found/fixed several incorrect DLC weather IDs
- Re-parsed weathers into fewer groups that better align with Cathedral Weathers
- Updated all weathers for better compatibility with Cathedral Weather
- Optimized most effect settings for all weathers and default enbseries.ini
- Resolved low exposure issues in some situations
- Enabled COMPLEXGRASS and grass collision (moved to enbseries.ini & deleted enbgrasscollisions.ini)
- Updated SUBSURFACESCATTERING in enbseries.ini to fix dark faces on many NPCs
- Fixed horizon seam in cloudy and snowy weathers
- Fixed fog aura at loaded cell edge surrounding PC
- Optimized fire and windowlight in exteriors and interiors by weather
-
Version 0.3.5.ENB
- Enabled animated stars and tweaked night star intensity in all weathers
- Slightly flattened ambient lighting across all ToD
- Doubled SKYLIGHTING levels in all weathers to fix overly-dark exteriors, particularly at dusk/dawn and sunrise/sunset
- Reduced sun/moon/stars/auroras intensity in foggy/rainy/ash weathers
-
Version 0.3.4.ENB
- All weathers: Improved ENVIRONMENT point lighting and fogs, VOLUMETRICFOG, and COMPLEXPARTICLELIGHTS (mainly interiors)
- Fixed fog in rainy weathers causing distant objects to be too light
- Improved SKY horizon blending in clear/cloudy weathers
-
Version 0.3.3b
- HOTFIX VERSION CHANGES
- Updated for AI Overhaul v1.6
- HOTFIX VERSION CHANGES
-
Version 0.3.3.ENB
- Improvements to [ENVIRONMENT] DirectLighting and fog settings to fix some lighting issues
- Tweaks to [SKY] gradients and SunIntensity to better match Cathedral Weathers
- Tweaks to [SUNGLARE] and [PROCEDURALSUN] to better match Cathedral Weathers
- Small tweaks to ToD
- Added IgnoreWeatherSystemInterior settings from ENB 0.473 and set to 'true' for bloom and SSAO
-
Version 0.3.2b
- Specific, update for Immersive Spectral Assassin change: https://wiki.step-project.com/Immersive_Spectral_Assassin
-
Version 0.3.2.ENB
- Fixed ENB TIMEOFDAY to map properly to Cathedral Weathers and made other adjustments (see ENB changelog)
- Reduced BLOOM effects and ignored BLOOM weather variation for interiors
- Increased ambient lighting to fix black shadows at certain ToD
- Increased skylighting to fix black shadows at dusk/dawn/night and decreased in sunrise/sunset/day
- Enabled weathers for interiors
- Enabled location weathers
- Added new settings from ENB v0.473
-
Version 0.3.1b
- Incremental update to patch additional records from various mod updates.
-
Version 0.2.0B
- BETA RELEASE CHANGES
Both patches were completely remade from scratch for the new beta release.
- BETA RELEASE CHANGES
-
Version 0.1.1B
- HOTFIX VERSION CHANGES
Lighting & Weather Patch ==================================
- Updated for Cathedral Weathers and Seasons v2.0.
- HOTFIX VERSION CHANGES
-
Version 0.1.0B
- BETA RELEASE CHANGES
Plugins ============================================
STEP SE Core - CR Patch.esp
This is the initial release of the conflict resolution patch for the Guide. It's not flagged as an ESL due to the requirement of compacting the formIDs. Considering we will be releasing consistent updates to this patch, we've chosen against making it an ESL.
STEP SE Core - L&W Patch.esp
This is the initial release of the Lighting and Weather patch for the optional Lighting & Weather mod group of the Guide. It's flagged as an ESL and shouldn't change very often.
- BETA RELEASE CHANGES
-
- Donations
-
Straight donations accepted
Step Modifications - SkyrimSE Guide
-> Step SkyrimSE Guide Link <-
Also see our mod-build guides for other games:
Fallout4 Guide
FalloutNV Guide
NoMansSky Guide
SkyrimLE Guide
-> Step SkyrimSE Guide Link <-
Also see our mod-build guides for other games:
Fallout4 Guide
FalloutNV Guide
NoMansSky Guide
SkyrimLE Guide
Step Modifications is an extensive project gathering and bringing together information from across the community in the form of extensible modding and "how-to" guides. These are step-by-step guides to enhancing games with a focus on quality and performance over quantity. Step tries to stay as close to the 'vanilla' experience as possible, while addressing game bugs, improving visual quality, and correcting game-play mechanics. Our users should always expect an enhanced rendition of the game's original concept and mechanics when following one of our guides.
The Guide
This is our official guide for Skyrim Anniversary Edition, offering all that is needed to build out an enhanced vanilla experience. The Step mod list and patches are always extensively tested to ensure a stable and sensible game with performance/quality options at user discretion. Having gone through extensive testing, we're happy to present version 2.3 for use with the Anniversary Edition DLC (required).
Features an Enhanced Vanilla Experience
- Mesh, texture, sound, quest, and game mechanics bug fixes
- Corrected animations and movement speed
- High resolution texture mods consistent with vanilla style
- Enhanced trees that are 2D and Hybrid-3D LOD compatible
- Updated UI that is geared toward PC users (mouse and keyboard)
- Improved soundscape experience with higher quality audio and more realistic sounds
- Vanilla NPC appearance overhaul (body textures, hair, clothes, paints, children, beast races, etc.)
- Lighting and weather improvements provided as an optional section of the Guide
- Multiple optional conflict resolution patches
- Instructions to generate the grass cache
- Customized Cathedral Weathers
- UPDATED Custom lightweight ENB tailored for the guide with three quality/performance options
Versioning
See STEP:Versioning for details. In short, it's not only 'safe' to update when the last number in the version increments (#.#.#), it's recommended, even mid-playthrough. For example, if version 2.3 updates to 2.3.1, update to 2.3.1. There will be no savegame corruption or other issues.
Important Links
-> Step Modification Forums
-> Current Changelog
-> Feedback & Bug Reports
The Step Guide Mandate
Step Modding GuidesStep Modifications offers complete, stand-alone mod-build guides (aka, "Game Guides) for supported games. The Step Guides provide step-by-step instructions, resulting in Step's vision of an enhanced, vanilla gameplay experience. Furthermore, the guides offer optional 'ModGroups' and patches, allowing the Step build to be used as an extensible foundation for further customization.
Step Guides are about ...
- ... bug fixes and corrections to malfunctioning aspects of the vanilla games.
- ... HD asset replacements in the style of the vanilla game (or as close a representation as possible).
- ... improvements to existing content that increase the consistency of the vanilla game.
- ... interface mods that improve the menus and UI for the PC.
- ... tweaks that improve consistency in gameplay or meet realistic expectations of intended game features.
- ... new content, assets, and effects that are consistent with the game's style and lore, as established by Bethesda's creators and extrapolated on by the STEP community in accordance with resources:
- Skyrim: Imperial Library and UESP
- Skyrim: Imperial Library and UESP
- ... continuity and qualitative consistency of all in-game behaviors and assets (i.e., sounds, textures, models, gameplay, etc.)
Step Guides are NOT about ...
- ... sex mods, body replacement mods, or beauty mods that unrealistically affect or digress from the ambiance and style of the vanilla game.
- ... sound replacement mods that digress from the game's vanilla ambience.
- ... texture mods that significantly deviate from the game's original visual style.
- ... mods that are only required for a specific user base (i.e., a mod that fixes UI issues but only for users running at 4K)
User Contributions
How YOU Can Help
How YOU Can Help
Step Modifications is always looking for volunteers willing to help out. We need help at many levels from mod suggestions and testing to forums management and release coordination. Please jump over to the Step Community forums and PM any of the staff there ... or just jump into the mix and help out as you are able.
Credits
Mod CreditsThe following mods are incorporated into the Step Guide Patches and credits for the original ideas goes to their authors:
- Cipscis and Reize - No NPC Greetings (Special Edition)
- NTense - Battle Cry Fix
- Whitefang37 - Don't Talk With Your Mouth Full
- Move it Dammit - for Skyrim Special Edition
Screenshots
- Taken after implementing the full Step SkyrimSE Guide with optional Lighting & Weather mods, custom Step ENB and optional Post-Processing mods.
- 2K textures were used for most options, however, some larger object textures were selected as 4K when available.
- 3D Hybrid Trees were generated and used with DynDOLOD.
- 3D Grass LOD was generated by DynDOLOD.