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STEP SE - Skyrim Total Enhancement Project SE - Deutsch
Changelogs
Version 2.2.4
Removed changes overriding "Odin - Vokrii Compatibility Patch.esp". These changes were redundant, since that patch was updated with Odin 2.0.1 changes after all. This was missed due to Step's errant recommendation to merge the patch into Vokrii, which breaks version tracking for the patch. "Odin - Vokrii Compatibility Patch.esp" is no longer a master to the CR Patch as a result.
Version 2.2.3
Updated with changes to Odin v2.0.1. This also forwards/merges changes made by the Odin - Vokrii Compatibility Patch, which has not been updated yet at the time of this writing. Only use this version if also using Odin v2.0.1. Note that "Odin - Vokrii Compatibility Patch.esp" is a MASTER to the Step CR Patch at least until that patch is updated.
Version 2.2.2
Removed 00009367 from the patch, since it was improperly forwarding CRF over the HFE-CRF patch. This also impacted Occlusion.esp.
Forwarded/modified all "NPCHoreseFoot*" records from vanilla, ISC, and IHSS and added to the ISC "Horse Steps" Category so that they all work with the ISC GUI audio slider.
*** We forgot to include v2.2.1 of the WACCF patch with the Conflict Resulution 2.2.1 update, so that is now included here (see 2.2.1 changelog for details).
*** The redundant double-sided meshes previously included with the 2.2.0 Conflict Resulution have been removed.
Version 2.2.1.PP
Bumped hand-held torch brightness
Version 2.2.1.CCOR
Transfered two masters (and associated records) from the WACCF patch to the CCOR patch
Version 2.2.1.CACO
Updated with changes to Odin v2.0.1. Only use this version if also using Odin v2.0.1 AND the 2.2.3 CR Patch in Update Files.
Version 2.2.1
Transfered two masters (and associated records) from the WACCF patch to the CCOR patch and cleaned up a few associated records in the CR patch. Now the WACCF patch has no CCOR-related masters.
Version 2.2.0.TCIY
Initial release - See guide changelog for details
Version 2.2.0.PP
Initial release - See guide changelog for details
Version 2.2.0.LW
Initial release - See guide changelog for details
Version 2.2.0.GRASS
Initial release - See guide changelog for details
Version 2.2.0.ENB.MD.0.5.1
Added support for latest ENB binary 0.488
Version 2.2.0.ENB.MD.0.5.0
Support for 0.484 SSE ENB binary
Disabled COMPLEXFIRELIGHTS per ENB Light recommendations
Doubled COMPLEXPARTICLELIGHTS interior intensity settings to compensate for fixes to Whiterun interior lighting added by Relighting Skyrim
Weather-specific adjustments to COMPLEXPARTICLELIGHTS
Modified ENVIRONMENT settings for night to be slightly darker in some weathers
Reduced brightness of clouds at night in cloudy weathers
Improvements to snowy weathers
Further optimization of water effects in all weathers
Added missing weather (2E7AB - TESTCloudyRain), which seems to be used by the game
Version 2.2.0.ENB.LT.0.5.1
Added support for latest ENB binary 0.488
Version 2.2.0.ENB.LT.0.5.0
Support for 0.484 SSE ENB binary
Disabled COMPLEXFIRELIGHTS per ENB Light recommendations
Doubled COMPLEXPARTICLELIGHTS interior intensity settings to compensate for fixes to Whiterun interior lighting added by Relighting Skyrim
Weather-specific adjustments to COMPLEXPARTICLELIGHTS
Modified ENVIRONMENT settings for night to be slightly darker in some weathers
Reduced brightness of clouds at night in cloudy weathers
Improvements to snowy weathers
Further optimization of water effects in all weathers
Added missing weather (2E7AB - TESTCloudyRain), which seems to be used by the game
Version 2.2.0.ENB.HV.0.5.1
Added support for latest ENB binary 0.488
Version 2.2.0.ENB.HV.0.5.0
Support for 0.484 SSE ENB binary
Disabled COMPLEXFIRELIGHTS per ENB Light recommendations
Doubled COMPLEXPARTICLELIGHTS interior intensity settings to compensate for fixes to Whiterun interior lighting added by Relighting Skyrim
Weather-specific adjustments to COMPLEXPARTICLELIGHTS
Modified ENVIRONMENT settings for night to be slightly darker in some weathers
Reduced brightness of clouds at night in cloudy weathers
Improvements to snowy weathers
Further optimization of water effects in all weathers
Added missing weather (2E7AB - TESTCloudyRain), which seems to be used by the game
Version 2.2.0.CCOR
Initial release - See guide changelog for details
Version 2.2.0.CACO
Initial release - See guide changelog for details
Version 2.2.0
Initial release - See guide changelog for details
Version 2.1.0.PP
Initial release
Version 2.1.0.LW.Update02
Removed RealisticWaterTwo.esp as a master since this is now set on the CR Patch.
Version 2.1.0.LW.Update01
Added RealisticWaterTwo.esp as a master to fix LOOT sorting behavior to prevent RWT from overriding changes in the patch.
Version 2.1.0.LW
Initial release
Version 2.1.0.CR.Update01
Updated grass cache for compatibility with changes to Landscape Fixes for Grass mods
Added RealisticWaterTwo.esp as a master to fix LOOT sorting behavior to prevent RWT from overriding changes in the patch.
Updated Conflict Resolution Patch to reflect a few updates to Hunters Not Bandits and removed some redundancies.
Version 2.1.0.CR
Initial release
Version 2.1.0
Updated the ModList with new mods and engine-level mods that finally support Skyrim v1.6.xxx.
Swapped Luminosity for a Step-customized version of Ambiance as a more vanilla-friendly lighting overhaul supporting more realistic stealth gameplay.
Added a Step-customized version of Cathedral Weathers to enhance foggy and rainy weathers for the Step build with and without ENB.
Updated BethINI and DynDOLOD configuration recommendations for better results with and without ENB.
Solstheim and Tamriel worldspaces have been seamlessly merged using Worldspace Transition Tweaks
A huge number of mesh enhancements and fixes are now included to resolve many long standing lighting and texture-stretching issues.
Many grammar and text clarifications throughout the Guide.
A new game is required if updating from any previous Step SSE guide, due to certain mod changes included in this release.
The following are changes to plugin masters for 2.1.0 when coming from 2.0.0:
2.0.0 CR Patch masters no longer needed in 2.1.0
- Odin - Skyrim Magic Overhaul.esp
- ClavicusArgonianMasque.esp
- ButterfilesUnchained.esp
- Atlas Map Markers.esp
2.1.0 CR Patch new masters
- At Your Own Pace - Companions.esp
2.1.0 CACO Patch new masters
- CC-Fishing_CACO_Patch.esp
2.1.0 CCOR Patch new masters
- Audio Overhaul Skyrim.esp
2.1.0 TCIY Patch new masters
- At Your Own Pace - Misc.esp
2.1.0 WACCF Patch new masters
- At Your Own Pace - College of Winterhold.esp
2.1.0 LW Patch new masters
- Ambiance.esp
- Ambiance - Light Colors.esp
2.1.0 PP Patch new masters
- Cathedral Weathers.esp
- Cathedral Weather Godrays.esp
Version 2.0.0.LW.Update01
Added masters to fix improper LOOT sorting
Version 2.0.0.LW
HOTFIX VERSION CHANGES - Increased fade and radius of torches
Version 2.0.0.CRUpdate
HOTFIX VERSION CHANGES - Fixed aspen rules for DynDOLOD 'High' preset - Removed Complete Crafting Overhaul Remaster from being a master of the Patch.
Version 2.0.0.CR.Update03
Patched for compatibility with Better Dynamic Snow 3.5
Version 2.0.0.CR.Update02
Removed 4 unrequired masters (including Odin) from the patch
Version 2.0.0
Initial release of the Step Skyrim AE guide
Version 1.0.6
STEP Patch - Conflict Resolution: Allowed manual override of auto-detected plugins in the FOMOD. No other changes.
Version 1.0.5
STEP Patch - Conflict Resolution: FOMOD now detects the plugins you have installed to automatically select the correct option
STEP Patch - Conflict Resolution: Made Oakwood optional
Version 1.0.4
THIS UPDATE REQUIRES A NEW GAME SAVE.
-Created FOMOD installer with separate patch versions for use with or without Consistent Older People
-Updated conflict resolution for Realistic Water Two version 5.
-Additional conflict resolution for additional minor details, mostly focused on grammar and spelling. Guard Dialogue Overhaul is now a required master.
-Added DynDOLOD rules to automatically add LOD for Oblivion Gates Remade mod upon generation with DynDOLOD. Requires regenerating DynDOLOD for the change to be evident.
-Added plugin INI.
Version 1.0.3
Removed Consistent Older People from the Patch
Fixed all the errors from resaving in the CK from v1.0.2
Version 1.0.2
Patches resaved in CK to correct any form 43 records that remained.
Version 1.0.1
Step SkyrimSE CR Patch - General conflict resolution for mod updates (mainly regarding WACCF leveled lists and item names). - Removed the SKSE files. They were determined to be unneeded for our setup. - Ran script to update form version to 44 on records.
Step SkyrimSE L&W Patch - Fixed the white lights from Lanterns of Skyrim. - Ran script to update form version to 44 on records. .
Version 0.4.8.ENB
Updated COMPLEXGRASS settings to work better with the new DynDOLOD support for CG
Version 0.4.7.ENB
Enabled all low-cost effects in Milk Drinker to better align visually with Heavy & Light
Raised most *quality* settings of Milk Drinker to 'medium', which added a very small performance hit
Better aligned all effect settings among the three presets (Light: set EnableAmbientOcclusion=true for an acceptable performance hit)
Presets are now closer in terms of quality and more evenly separated in terms of performance (3-10 FPS hit difference between presets)
Adjusted IMAGEBASEDLIGHTING effect to better approximate vanilla colors whilst still retaining the visual benefits of this effect
Version 0.4.6.ENB
Improved water reflectivity and other water settings affecting all weathers
Enabled post-pass effects and increased sharpness slightly
Added enblocal.ini.STEP as a recommended example. Enable by stripping '.STEP' from the file name.
Version 0.4.5.ENB
Found/fixed several incorrect DLC weather IDs
Re-parsed weathers into fewer groups that better align with Cathedral Weathers
Updated all weathers for better compatibility with Cathedral Weather
Optimized most effect settings for all weathers and default enbseries.ini
Resolved low exposure issues in some situations
Enabled COMPLEXGRASS and grass collision (moved to enbseries.ini & deleted enbgrasscollisions.ini)
Updated SUBSURFACESCATTERING in enbseries.ini to fix dark faces on many NPCs
Fixed horizon seam in cloudy and snowy weathers
Fixed fog aura at loaded cell edge surrounding PC
Optimized fire and windowlight in exteriors and interiors by weather
Version 0.3.5.ENB
Enabled animated stars and tweaked night star intensity in all weathers
Slightly flattened ambient lighting across all ToD
Doubled SKYLIGHTING levels in all weathers to fix overly-dark exteriors, particularly at dusk/dawn and sunrise/sunset
Reduced sun/moon/stars/auroras intensity in foggy/rainy/ash weathers
Version 0.3.4.ENB
All weathers: Improved ENVIRONMENT point lighting and fogs, VOLUMETRICFOG, and COMPLEXPARTICLELIGHTS (mainly interiors)
Fixed fog in rainy weathers causing distant objects to be too light
Improved SKY horizon blending in clear/cloudy weathers
Version 0.3.3b
HOTFIX VERSION CHANGES
- Updated for AI Overhaul v1.6
Version 0.3.3.ENB
Improvements to [ENVIRONMENT] DirectLighting and fog settings to fix some lighting issues
Tweaks to [SKY] gradients and SunIntensity to better match Cathedral Weathers
Tweaks to [SUNGLARE] and [PROCEDURALSUN] to better match Cathedral Weathers
Small tweaks to ToD
Added IgnoreWeatherSystemInterior settings from ENB 0.473 and set to 'true' for bloom and SSAO
Version 0.3.2b
Specific, update for Immersive Spectral Assassin change: https://wiki.step-project.com/Immersive_Spectral_Assassin
Version 0.3.2.ENB
Fixed ENB TIMEOFDAY to map properly to Cathedral Weathers and made other adjustments (see ENB changelog)
Reduced BLOOM effects and ignored BLOOM weather variation for interiors
Increased ambient lighting to fix black shadows at certain ToD
Increased skylighting to fix black shadows at dusk/dawn/night and decreased in sunrise/sunset/day
Enabled weathers for interiors
Enabled location weathers
Added new settings from ENB v0.473
Version 0.3.1b
Incremental update to patch additional records from various mod updates.
Version 0.2.0B
BETA RELEASE CHANGES
Both patches were completely remade from scratch for the new beta release.
Version 0.1.1B
HOTFIX VERSION CHANGES
Lighting & Weather Patch ================================== - Updated for Cathedral Weathers and Seasons v2.0.
Version 0.1.0B
BETA RELEASE CHANGES
Plugins ============================================ STEP SE Core - CR Patch.esp This is the initial release of the conflict resolution patch for the Guide. It's not flagged as an ESL due to the requirement of compacting the formIDs. Considering we will be releasing consistent updates to this patch, we've chosen against making it an ESL.
STEP SE Core - L&W Patch.esp This is the initial release of the Lighting and Weather patch for the optional Lighting & Weather mod group of the Guide. It's flagged as an ESL and shouldn't change very often.
Donations
Both straight donations and premium membership donations accepted
Step Modifications is an extensive project gathering and bringing together information from across the community in the form of extensible modding and "how-to" guides. These are step-by-step guides to enhancing games with a focus on quality and performance over quantity. Step tries to stay as close to the 'vanilla' experience as possible, while addressing game bugs, improving visual quality, and correcting game-play mechanics. Our users should always expect an enhanced rendition of the game's original concept and mechanics when following one of our guides.
The Guide
This is our official guide for Skyrim Anniversary Edition, offering all that is needed to build out an enhanced vanilla experience. The Step mod list and patches are always extensively tested to ensure a stable and sensible game with performance/quality options at user discretion. Having gone through extensive testing, we're happy to present version 2.0.0 for use with the Anniversary Edition DLC (required).
Features
Mesh, texture, sound, quest, and game mechanics bug fixes
Corrected animations and movement speed
High resolution texture mods consistent with vanilla style
Enhanced trees that are 2D and Hybrid-3D LOD compatible
Updated UI that is geared toward PC users (mouse and keyboard)
Improved soundscape experience with higher quality audio and more realistic sounds
Step Modding Guides Step offers complete, stand-alone modding guides for our supported games. These guides are intended to be a complete, 'Step-modded' setup for each of their games. In addition to adding upon the visual and acoustic enhancements of a vanilla game, Step Modding Guides modify aspects of gameplay mechanics and may include mods that add or subtract specific functionality to yield an overall more immersive experience.
Step Guides are about ...
... bug fixes and corrections to malfunctioning aspects of the vanilla games.
... HD asset replacements in the style of the vanilla game (or as close a representation as possible).
... improvements to existing content that increase the consistency of the vanilla game.
... interface mods that improve the menus and UI for the PC.
... tweaks that improve consistency in gameplay or meet realistic expectations of intended game features.
... new content, assets, and effects that are consistent with the game's style and lore, as established by Bethesda's creators and extrapolated on by the STEP community in accordance with resources:
... continuity and qualitative consistency of all in-game behaviors and assets (i.e., sounds, textures, models, gameplay, etc.)
Step Guides are NOT about ...
... sex mods, body replacement mods, or beauty mods that unrealistically affect or digress from the ambiance and style of the vanilla game.
... sound replacement mods that digress from the game's vanilla ambience.
... texture mods that significantly deviate from the game's original visual style.
... mods that are only required for a specific user base (i.e., a mod that fixes UI issues but only for users running at 4K)
User Contributions How YOU Can Help
Step Modifications is always looking for volunteers willing to help out. We need help at many levels from mod suggestions and testing to forums management and release coordination. Please jump over to the Step Community forums and PM any of the staff there ... or just jump into the mix and help out as you are able.
Credits
Mod Credits The following mods are incorporated into the Step Guide Patches and credits for the original ideas goes to their authors: