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Mihail

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MihailMods

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  1. MihailMods
    MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. MihailMods
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    Technical details: (spoilers ahead)


    • Where to find? - It can be acquired by defeating the Thalmor General Halidil, who has located and is wearing one of these armors, along with several Thalmor soldiers, inside Mzulft. He also carries a Dwarven Aetherial Battlehammer and an Aetherial Shield;
    • How it works?- This armor is classified as heavy, and is available as a complete single piece, not being divided into parts. When using it, the slots for helmet, gauntlets, boots and cuirass will be occupied. When equipping the armor, you gain 60 extra points of unarmed damage, 40 extra points of melee damage in general, unlimited underwater breathing, 50 points of additional damage resistance on top of the armor's basic protection, 100% resistance to poisons and diseases, and an extra 40 points of protection against magic. As a disadvantage, your speed will be reduced by 50% and your stamina will not regenerate while you are wearing the suit. The lockpick skill will be impaired by 90%. The armor is unisex, and can be worn by both genders, by all vanilla races and can be improved by traditional means;
    • Compatibility- Playable races added via mod may not be compatible with this armor, requiring patch.


    Known Issues
    For reasons unknown and so far unresolvable: by unequipping the armor and going naked instead of directly replacing it with another set, your character continues to have the additional protection value offered by the armor, even if you are no longer wearing it (but without access to their special attributes). To solve this, simply equip any other piece of armor or clothing, and everything will return to normal, including allowing you to go back to being naked without having the protection of the armor you are no longer wearing.

  3. MaverickTheDerg
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    Absolutely love it, Mihail!

    Quick question though... I noticed you said you were gonna be pushing out an update soon to someone else's comment. Would you possibly consider one without the stamina and movement speed debuff (for us "cheaters" out there)? I wanna walk into these Nordic ruins, slaying dragon priests while being menacing and a true badass. XD
  4. B312
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    I look at it and I can't help but think of Clanner Elemental Battle Armor. Was that one of the inspirations for this suit's appearance?
  5. Garmagic
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    I can definitely imagine Frank Horrigan from FO2 wearing this piece of art.
  6. Falagar517
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    Will this excellent mod still be getting an update with those possible fixes and changes suggested by fans?  I please hope so.
  7. wumpa96
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    Tried out this mod and it was so far sooooo good! However, the part that I didn't enjoy was not being able to wear regular armor underneath the power armor like in fallout 4. In future updates, could you please change it so that we don't need to put on armor manually every time we exit power armor? Also, similar in fallout 4, stamina/AP regeneration should still be possible in power armor, mabye just make it slower?
  8. adtrl
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    I'm unsure of it's a problem with this mod or the ones I got, but when I go to meet the person in Mzulft who opens the second door of the observatory.  They are busy fighting the General so I can't progress.
    1. CHouBiDoudoux
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      Me too
    2. MihailMods
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      gonna change this in future update so they only appear there after you complete such quest stage.
    3. wumpa96
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      You could move all of this into a custom dungeon using creation kit, just don't make it too long.
      You could even add a small quest leading to the power armor: after killing a certain amount of Thalmor, they start to drop notes. Once reading them, you get the location of the custom dungeon, which can contain notes and books regarding the development of the power armor and explaining why the Thalmor are so eager to get their hands on it.
  9. wumpa96
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    The legs seem kinda.... unprotected? Maybe I just play too much fallout and warhammer, but something just tells me that the boots need to be heavier, if you know what I mean
  10. MihailMods
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    thanks guys <3
    1. hoangdai94
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      💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  11. Xmen18tl
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    Can this be considered the Skyrim Counterpart to this Mod for Fallout 4:
    TES-51 Power Armor -Skyrim Inspired

    Not a Suggestion. Just an Observation.
    Also the Armor Looks Like X-02 Power armor. (Might just be the Helmet that is making me think that)

    Edit: Not X-01, I Meant X-02. Fix has been edited :D
    1. MihailMods
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      kinda, the one you posted is pretty cool too :3
  12. AmirArsalan
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    vortex says that this mod is incompatible with your automaton pack. How do I get past this? the automaton pack does not include an equipabble power armor right? 
    1. MihailMods
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      i adress the situation on the description of every mod page of mine, friend.

      you can read the copy-paste bellow:
      (OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)