Skyrim Special Edition

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  1. DrMonops
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    Please post compatibility questions and information on the Compatibility page.

    We will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help us significantly if this information is already available in posts under that topic and we don't have to search through the longer main thread.

    We are aware of the issue with the experience bar not immediately updating upon crafting an item, which is a consequence of the way CCOR calculates experience via script. Version 2.4 adds an MCM option to "Update XP Bar Immediately" which forces the Smithing XP bar to update immediately after crafting an item, but this may not function properly with some mods, or if you have high script latency. Disable this option if you experience issues. Gamepads are not currently supported; unfortunately gamepad users may need to move the cursor or click on another item in order for the experience bar to update. We do hope to be able to extend this fix to gamepad users in the future.

    Please note that CCOR uses the furniture nodes in the forge, smelter, and tanning rack crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CCOR's functionality.
  2. tenaciousmucus
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    EDIT- gonna leave this whole thing here in case some as dumb as me has the same problem. Somehow I didn't notice the "...Filter By: *****" at the top of the Smithing list at a Forge. I recently installed "Yes, I'm Sure" so navigating CCOR's new toggles is much smoother. Well, Filtering by STYLE shows that NOTHING was selected by default- so of course nothing would show to be able to craft. Just having All Styles is a toggle itself with a constant [+] next to it. Manually selecting Dwarven or Elven shows everything that it should. Or now that I have 'Yes, im sure" I get a window to activate all or none when clicking All Styles....working as intended.......  :face palm:



    I'm not sure exactly where my issue might lie, so I am posting this on a few of the different (possibly) related mod pages.
    Basically, I am unable to craft anything higher than the basic Iron gear at any forge despite perks unlocked and materials on my character. I CAN craft
    custom added gear, but none of the stuff that's built into the vanilla game. Not sure if there's an issue, or I'm an idiot and don't know how to use one of the associated mods correctly.

    The only mods I have that have any affect on Smithing, Smithing perks or added craftable items are-
    CCOR-SE
    WACCF
    Ordinator Perks
    Immersive Armors
    Convenient Horses (added craftable Horse Armors)
    Honed Metal (pretty sure unrelated, but still mentioning)
    Cloaks of Skyrim
    Battle Mage Armor & Moon Monk Armor.
    I do have kryptopyr's Patch Hub and all the necessary patches from that.
    Legacy of the Dragonborn with CC (also possibly unrelated, but it's big, so...)
    SkyUI (i haven't really changed any of the default settings for any of these mods)

    My test point is at Dwarven Smithing. I have leveled Smithing up to about 43 or so and I do have both levels of the Meric Crafting Perk. I noticed this issue when I unlocked the first level and chose Dwarven and nothing changed except I was now able to craft the Dwarven Barding from Convenient Horses, but that was IT. I have crushed tons of Dwarven Weapons and Armor pieces in the Smelter, even made a ton of ingots from various scrap pieces. At this point, I'm not even sure what else I can't craft that I should be able to, pretty sure I can't even do any Steel either. With the 2nd level perk of Meric Crafting I still can't do anything more- no Elven, etc. I DO have my entire stock of all crafting materials on my character, knowning that you have to have some materials on you for the recipes to even show.
    I did try to console player.addperk with whatever the ID is for Dwarven Smithing, got the message, but still nothing changed.
    I can, at any time, craft the Battle Mage Armors (the mod just requires the book be in your inventory), all Cloaks, and the correct Horse Bardings based on what crafting Perks I have unlocked. I can craft some things from Immersive Armors, but basically sticks to the same base-level items only. I have had no problem crafting any replicas in LoTD replica bench or the relics from the other relic type bench.
    I don't have any mods that change abilities, like this, based on Race. I see Morrowloot mentioned a lot and i DO NOT have that.



    xEdit doesn't see any conflicts with the Ordinator Perks or the "spells" that the perks enable, no conflicts with anything, actually. Not really sure where to look for CCOR, but overall there wasn't any conflicts as CCOR and/or kryptopyr's associated patches are taking priority over anything.
    My load order is basically this (there's a LOT more):
    Skyrim  v1.6.1130
    Update
    DLCs
    USSEP v4.3.0a
    WACCF v2.9.4
    Convenient Horses
    Immersive Armor
    CCOR-SE v2.5.2
    Ordinator v9.31
    kryptopyr's patches v4.0.1

    Since xEdit isn't telling me anything (to my knowledge...) and I'm pretty sure I have things ordered correctly enough based on anything in the various mod descriptions, i'm looking for some help on what to do! I know there's been an update for CCOR-SE from the version I have, but the Changelogs imply that an update won't fix my current issue, if it's even that mod. Hopefully it's something dumb, like me not fully understanding how to use a mod!
    1. DrMonops
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      Glad you figured it out!
    2. Indio21
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      Can someone explain this, from above, better and more detailed and without all the comments from using another mod. Just simple directions, as I cannot figure out how to get rid of those + sections at the top. If I try the .....filter by: style, I do not see dwarven or elven as mentioned, and selecting them under materials just removes the +.

      "Somehow I didn't notice the "...Filter By: *****" at the top of the Smithing list at a Forge. I recently installed "Yes, I'm Sure" so navigating CCOR's new toggles is much smoother. Well, Filtering by STYLE shows that NOTHING was selected by default- so of course nothing would show to be able to craft. Just having All Styles is a toggle itself with a constant [+] next to it. Manually selecting Dwarven or Elven shows everything that it should."
    3. DrMonops
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      Go to "Recipe Display" page in the MCM and disable "Crafting Categories" and/or "Item Type Filters".
    4. Indio21
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      I don't see an mcm. Do I need the settings loader mod.
    5. DrMonops
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      You shouldn't, but it couldn't hurt. You could also try the following console command:
      setstage SKI_ConfigManagerInstance 1
  3. javierpwd23
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    What is the keyword for Silver armors and are there actually any armors that utilize this?
    1. DrMonops
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      It's WAF_ArmorPerkSilver [KYWD:01AF0220]. There's no vanilla armors that use it, but the Silvered Ebony from the aMidianBorn Content Addon does, there's patches on kryptopyr's Patch Hub for SPOA Silver Knight Armor SE and SPOA Silver Knight Shield SE which add it, and Creation Club Integration - Armours adds it to the CC Silver Armor, I believe.
  4. Antylar
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    Have a question about how to add compatibility to Elionora's Breezehome mod. It uses a cooking pot as a smelter which is not recognized by the leveling added in CCOR for smeltdown unfortunately.

    https://www.nexusmods.com/skyrimspecialedition/mods/8378 - I want to create a patch like this one here, how would I do that?

    Thanks for the help!
    1. DrMonops
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      It's just a matter of adding "Smithing" to the "Uses Skill" field of her smelter. As I was in SSEEdit anyway, here's a patch for it (I'll incorporate this into kryptopyr's Patch Hub the next time we update).

    2. Antylar
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      Nice, thank you very much!
  5. rpgfreak9999
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    >1 gold per firewood sold to firewood takers

    Yeah, no.
    1. kukulzadrago
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      It's not about the gold. It's about sending a message.
    2. Teabag86
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      LOL. It's actually 2 gold, however CCOR and WACCF reduce the weight from 5 to 2, so you win some you lose some. There are nearly 50 million users on the Nexus so you're never going to please everyone. What I don't understand is that anyone can alter any value they think is more realistic for their playstyle with SSEEdit in 2 seconds. Perhaps some people just enjoy complaining rather than modding. I don't know.

      Have a kudos, I enjoyed the laugh. Cheers.
  6. Seatonsan
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    I seem to be having an issue with the "drops per Vein' setting under mining. If I change it it will work for a few minutes but later on when I mine a different ore vein it will go back to default 3 while MCM still shows my change. Does anyone have any insight on this?
    1. DrMonops
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      No, there's no reason I can think of that it would be resetting like that. Are you using the CCOR Settings Loader? If not, maybe give it a try and see if it resolves the issue.
  7. Towycked
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    How do you obtain Light Leather for things like the thieves guild grey variant of armor? I cannot find any info on it anywhere
    1. GenericProfile2023
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      I'm pretty sure you get Light Leather from Salt Piles and Leather at a tanning rack.
  8. bion199910
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    My amber turned green instead of yellow and other stones also lost their original color. How can I fix this?
    1. DrMonops
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      That's very odd. The amber assets, in particular, are self-contained in this mod, so it's a little hard to conceive of how its color is changing. Are you using any cubemap replacers that deviate drastically from vanilla?
    2. bion199910
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      Yes, it turns out to be the Gemling Queen Jewelry mod. I have already deleted it and everything is fine
  9. Earthling
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    Is there a way to bypass rough gems completely and allow vanilla gems of varying quality to be collected when mining?  I've tried the obvious options in "mining & materials".  I had it set up this way in Oldrim.
    1. DrMonops
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      I don't believe this is currently possible with the way things are set up in the SE version, but we can add option for this in the next major update, or when we break the jewelry and gemstones out into their own mod (whichever comes first).
  10. skyrimlover1212
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    Would there be any chance of a addon for this mod that lets the player wear more than one Ring/Necklace at a time? I don't remember its name, but I remember having a mod in Oldrim that let us put rings on each finger via a menu, and they'd actually show up on the fingers.

    Or maybe a version that makes it so the Necklaces aren't invisible on the player character without having to get the QUARK mod?
    1. DrMonops
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      Probably not natively, but a patch for another mod is always possible. At some point, the additional jewelry is going to be broken out into a standalone mod, and we are planning left-handed ring support for that.

      Regarding necklaces being visible on all outfits, this is probably not something that will make it's way into the main mod due to the clipping it will create, but I could definitely put together a patch to accommodate this. Although at that point, maybe it's just as easy to install QUARK. Regardless, I'll have a look at this and see what we can do.
    2. skyrimlover1212
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      what about other rings on the Right hand? There are 4 other fingers after all.
    3. DrMonops
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      A patch for Jewelry Limited or a similar mod is probably possible, but we won't be including that functionality in the main mod.
  11. skyrimlover1212
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    Idea: A new optional setting under the Gem MCM section which makes it so the Percentage Chance of getting a Flawless gem is Equal to your Smithing Level. IE 50% chance at Smithing 50, and a 100% Chance at 100 Smithing (Though maybe make it so the player gets a popup asking if we want to create a Flawless version of the gem or not, maybe togglable with MCM.)
    1. DrMonops
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      Like I mentioned in my other post, at some point the jewelry will be moving into its own mod, and I think something like this (and, generally, more options for gemcutting) would be a great idea for inclusion in that mod.
    2. skyrimlover1212
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      Looking foward to it.