COMPATIBILITY Mods that add new armors, weapons, or other items to Skyrim should work just fine with Complete Crafting Overhaul Remastered. Note that without built-in support or patching, items added by other mods won't benefit from the menu filters added by CCOR, but neither are they likely to create any serious conflicts. This means that you can safely use most mods alongside CCOR without needing patches. The primary reason for patches or built-in support is to provide consistency and allow other mods to take advantage of CCOR's crafting filters.
Mods that make changes to the vanilla crafting recipeswill likely conflict with CCOR. In order to preserve CCOR's consistency, you will want to load CCOR after such mods, or create a patch to merge and carry forward the changes from both mods.
Mods that edit the MineOreScript or the ResourceFurnitureScriptwill NOT be compatible with CCOR. The script changes will either need to be combined, or you will need to allow CCOR to overwrite the scripts.
AVAILABLE PATCHES Patches and links to patches can be found at Kryptopyr's Patch Hub. Refer to Patches Under Construction to see which patches are currently being worked on. Please check there before requesting patches.
ADDING CCOR SUPPORT TO OTHER MODS Recipes added by other mods will not automatically work with CCOR's menu options. Such recipes will appear in the crafting menu and can still be crafted as normal, but they respond to CCOR's filters and toggles. Compatibility with CCOR's menu filters can be achieved by adding a handful of conditions to the crafting recipes added by other mods.
The following article explains how to create compatibility between CCOR and other mods:
Note that CCOR uses Integrated Compatibility similar to WACCF, which allows mod authors to use the global variables added by CCOR without making their mod dependent on CCOR. A mod can be made fully compatible with CCOR without hindering its ability to be used independently.
As mentioned above, mods which edit the MineOreScript will conflict with CCOR. If you find you have such a mod in your load order, please check Patch Hub mineorescript.pex to see if there's a patch available.
Please note that CCOR uses the furniture nodes in the forge, smelter, and tanning rack crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CCOR's functionality.
Yes, there's a patch on the patch hub for consistency. Please check the patch hub first before asking if a mod is compatible. They are in alphabetical order and easy to search.
I feel like a big time dope here. What do I do with Leather Plate? I thought maybe some other mod was adding that but I disabled CCOR and all my Leather Plate disappeared. I can't make any leather armors though because they all want Leather, not Leather Plate, and nothing breaks down to plain Leather.
Fur Plate? You can break hides down into either Fur Plate or Leather at a Tanning Rack. The Fur Plate is used as a generic hide that replaces specific animal hides in recipes. If you have something named Leather Plate, another mod may be involved, as CCOR doesn't use anything by that name.
Hi, this is my first time using CCOR so I'm a bit confused. I've loaded WACCF, CCOR and Cloaks of Skyrim in my game. I have selected all the appropriate patches including the Cloaks patch for Survival Mode, but still the cloaks are not showing a Warmth setting. If there is an additional patch somewhere to make everything work together nicely, I'd appreciate a link. Thank you for your time.
I recommend using Survival Control Panel to assign Warmth to cloaks. The other methods that involve assigning Survival keywords to cloaks could have unintended interactions with other mods.
Some of the circlets seem to have a textures mismatch problem. And I didn't see any conflicts in MO2. FYI:I noticed lots of mismatched circlets are flawless ones.
for some reason, this mods mcm menu doesn't show up in mcm and I can't figure out how to fix it. Even a clean save with just the requirements, and it still didn't show
You could try using the tilde key to bring up the console, entering "setstage SKI_ConfigManagerInstance 1" (without the quotation marks) and hitting enter.
CCOR SE - Compatibility (254 comments)
Mods that add new armors, weapons, or other items to Skyrim should work just fine with Complete Crafting Overhaul Remastered. Note that without built-in support or patching, items added by other mods won't benefit from the menu filters added by CCOR, but neither are they likely to create any serious conflicts. This means that you can safely use most mods alongside CCOR without needing patches. The primary reason for patches or built-in support is to provide consistency and allow other mods to take advantage of CCOR's crafting filters.
Mods that make changes to the vanilla crafting recipes will likely conflict with CCOR. In order to preserve CCOR's consistency, you will want to load CCOR after such mods, or create a patch to merge and carry forward the changes from both mods.
Mods that edit the MineOreScript or the ResourceFurnitureScript will NOT be compatible with CCOR. The script changes will either need to be combined, or you will need to allow CCOR to overwrite the scripts.
AVAILABLE PATCHES
Patches and links to patches can be found at Kryptopyr's Patch Hub.
Refer to Patches Under Construction to see which patches are currently being worked on. Please check there before requesting patches.
ADDING CCOR SUPPORT TO OTHER MODS
Recipes added by other mods will not automatically work with CCOR's menu options. Such recipes will appear in the crafting menu and can still be crafted as normal, but they respond to CCOR's filters and toggles. Compatibility with CCOR's menu filters can be achieved by adding a handful of conditions to the crafting recipes added by other mods.
The following article explains how to create compatibility between CCOR and other mods:
Note that CCOR uses Integrated Compatibility similar to WACCF, which allows mod authors to use the global variables added by CCOR without making their mod dependent on CCOR. A mod can be made fully compatible with CCOR without hindering its ability to be used independently.
RETURN TO MAIN MOD PAGE
Please note that CCOR uses the furniture nodes in the forge, smelter, and tanning rack crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CCOR's functionality.
my Leather Plate disappeared. I can't make any leather armors though
because they all want Leather, not Leather Plate, and nothing breaks down to plain Leather.
Just making sure
FYI:I noticed lots of mismatched circlets are flawless ones.