Skyrim Special Edition
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Parapets and colinswrath

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About this mod

A framework for mods and players to customize native Survival Mode features like Sleep to Level Up, with added support for cloaks and more! Survival Control Panel does not require Survival Mode to be installed to utilize its features.

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What is this?
Survival Control Panel allows you to customize engine-level features that were added to the game for the Survival Mode update. These features are used by the official Survival Mode add-on, as well as mods like The Frozen North and SunHelm. You can enable or disable features such as Sleep to Level Up, Arrow Weight, or Lockpick Weight, regardless of whether you use a survival mod. It can also be used to assign Warmth values to your armors and cloaks for Survival Mode or mods that use the Warmth system, making it an excellent companion for them.

This mod also serves as an API for mod authors, providing Papyrus functions that mods can use to control Survival features.

Mod Configuration
Survival Mode Features
Here you can control each of the native Survival Mode features that would normally be controlled by the Survival Mode toggle. Each of them have the same options:

Default - Allow this feature to be controlled by mods (or Survival Mode toggle).
Always Enabled - Enable this feature regardless of mods.
Always Disabled - Disable this feature regardless of mods.

These Survival Mode features are available:

HUD Indicators - Shows the Temperature Level, Cold Penalty (Health), Hunger Penalty (Stamina), and Sleep Penalty (Magicka) HUD elements. Note that these have no effect unless a mod actually makes use of them.
Inventory UI - Shows warmth values in item cards and the bottom bar, as well as any descriptions that only show up when Survival Mode is enabled. Note that SkyUI's item cards and bottom bar do not support these, so you will need a mod such as SkyUI - Survival Mode Integration to make them show up. Custom themes for SkyUI may also not support them.
Sleep to Level Up - Prevents leveling up until you sleep.
Arrow Weight - Allows arrows to have weight (normally 0.1).
Lockpick Weight - Allows lockpicks to have weight (normally 0.1).

Survival Mode Patches
These are additional features that are not originally present in Survival Mode. They are enabled by default.

Enable Frostfall Keywords - Items from mods that make use of Frostfall's keyword system will be assigned warmth values based on them.
Enable Cloak Warmth - Cloaks (armor worn in slot 46) will have warmth values. This can be further customized on the following pages.

Warmth Settings
These options provide convenient access to the Survival-related game settings. In addition, if the patch for Cloak Warmth is enabled, there are equivalent settings to control warmth for cloaks.

Here you can tweak warmth values for your current equipment. Many mods that add new armor pieces were not created with Survival Mode or Frostfall in mind, so this provides you with an easy way to fix those issues without editing the mods themselves.

You can save all your settings as defaults so that they can be automatically loaded on new games (or manually loaded on existing savegames via the MCM). The settings will be saved to Data\Survival.json. If you don't want the MCM to remain available after doing this, you can disable SurvivalControlPanel.esp - your default settings will still load.

Papyrus Scripting

Mod authors can make use of the provided API to access the specific features they need. You will need to have Survival.psc while developing your mod, and end users of your mod will need to have SurvivalControlPanel.dll and Survival.pex installed.

The following are the most important functions of the Survival API (full version on GitHub):

To give an example of how to use this, if Mod A requires the Temperature Level indicator and Warmth values in the UI but not the other features, it can run this in a script:

If Mod B wants to enable Sleep to Level Up and Arrow Weight, it can instead run this:

In order to maximize compatibility between mods, enabling features this way takes priority over disabling them. Therefore, the player running both Mod A and Mod B will have everything enabled except for Lockpick Weight.

However, if your mod is strictly incompatible with a feature, then it should elevate to the user level to disable it, like so:

Special Thanks

Thanks to powerofthree for helping us get started with this work.
Thanks to Ryan (Fudgyduff) and meh321 for all their work making it easy to develop SKSE plugins.
Thanks to Jelidity for making the vectorized Survival Mode icon.