It adds a crafting bag (weight: 0) to the player's inventory (lesser power), where all crafting items goes automaticaly. So for harvesters like me, your inventory is cleaner... and weight way less. If you open a crafting station, items are back in your inventory temporarily, and pushed back in bag as soon as you leave the station.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All assets created by Me (YeOldeDragons) are free to use, as long as you share your mod with open permissions as well.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.3.1
Added a toggle to enable/disable the item fetching when talking to a merchant.
Version 1.3
New blacklist system, to remove items from bag management.
Version 1.2.2
Some refactoring for YeOlde - Crafting Bag compatiblity patch
Version 1.2.1
Changed the way "increase CarryWeight" work to avoid a cumulative effect.
Fixed an issue where your carryWeight increase after talking to a merchant
Version 1.2
Scans all your mods to manage all the crafting items available in your game.
New MCM options to choose which item types to include in the bag.
Now require 'YeOlde - Papyrus".
Version 1.1
Items will return in player inventory when visiting merchants (and go back in the bag when leaving menu).
An item removed from the bag will stay in player inventory until next visit to a merchant or a crafting station
Fixed BUG005 - Prevents completion of quests
Some code refactoring
Version 1.0.5-beta
Fixed an upload issue with 1.0.4-beta
Version 1.0.4-beta
Added a hotkey to enable/disable the crafting bag (Skyrim SE only)
Script sources are now available
Version 1.0.3-beta
New way of binding the crafting bag to all crafting stations. This should fix all known bugs!
Version 1.0.2-beta
Fixed (again) the opening loop bug (BUG001)
Added a disable option in MCM menu
Misc code fixes and cleanup
Version 1.0.1-beta
Fixed the menu opening loop bug (BUG001)
Code refactoring to partially fix BUG002 (can't open station after uninstalling mod)
Removed empty soul gems from bag
Added "horse hide" to the bag.
Version 1.0.0-beta
First release
Description
It adds a crafting bag (weight: 0) to the player's inventory (lesser power), where all crafting items goes automaticaly. So for harvesters like me, your inventory is cleaner... and weight way less.
If you open a crafting station, items are back in your inventory temporarily, and pushed back in bag as soon as you leave the station
This mod has been made for Skyrim VR. but it also work for SSE.
For Skyrim SE, you can use a hotkey to enable/disable the crafting bag.
How does it work? I've simply added a new container in game and I manage what goes in and out:
all crafting items goes in the bag automatically when added to inventory
you can bring them back in your inventory by using the crafting bag, but they will go back in the bag automaticaly after your next crafting station use.
you can't place non crafting items in the bag. If a crafting item don't want to go in the bag, inform me and I'll fix it.
You can define a hotkey to enable/disable the bag (Skyrim SE only).
New since v.1.2: Your carry weight is increased at crafting stations to avoid overweight warning.
New since v.1.2: The crafting bag now detects all your material & ingredients from all your active mods automatically.
New since v.1.2: You can choose what type of materials/ingredients will be added to the bag (MCM menu).
New since v.1.3: A blacklist shout allow you to remove items from default bag management.
Blacklist system You have a new power you can use to open a blacklist container. You can add items in the container (you won't loose the item, it's placed back in your inventory instantly) to avoid the item from going in the crafting bag. Removing an item from this list will let them return in the crafting bag (if they are supposed to...).
Uninstallation If you want to remove this mod, start by disabling the Crafting bag in the MCM menuOR YOU WILL LOSE ALL ITEMS IN THE BAG.
Known issues Your crafting menu may take time (1-5 sec) to open it you have lots of stuff in your bag, lots of crafting mods (new ingredients...), or a slow computer. I'm looking to optimize the item loading phase, but I can't do miracles.
CACO ingredients are managed by the bag, but there is an issue with mortars and pestles. I may fix this someday, but I need to check how the mod works first (never used it, sorry).
Compatibility
Not compatible with mods that manage inventory automatically.
Not compatible with mods that modify crafting station activation (ex.: CACO)