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Acherones

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rubenvd7

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1508 comments

  1. PrincessRosaria
    PrincessRosaria
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    Lawbringer modules NOT TO USE

    Bannermist Tower from Lawbringer
    Dragon Bridge Overlook from Lawbringer
    Falkreath Watchtower from Lawbringer
    Nilheim from Lawbringer
    Peak's Shade Tower & Pinewatch Checkpoint from Lawbringer
    Rift Watchtower from Lawbringer
    Shor's Watchtower from Lawbringer
    Snowpoint Beacon - From Base Lawbringer

    Pinefrost Tower New from Lawbringer - Guardsman
    Ironback Hideout from Lawbringer - Guardsman

    Robber's Gorge - From Engorged Robbers Gorge
    1. TeaMistress1
      TeaMistress1
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      Super helpful! Thank you!
  2. Gardion
    Gardion
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    Hello Acherones.
    First of all, many thanks for the update. May it be possible a patch for Dungeons-Revisited
    1. Acherones
      Acherones
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      Surely looking into that!
    2. Acherones
      Acherones
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      Check the "Optional files"
    3. Gardion
      Gardion
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      Thank you very much!
      By the way, I'm playing with Ryn's Robber's Gorge Lawbringer Addon, so May I have your permission to modify SRC and delete all entries related to that location to assure compatibility?
    4. Acherones
      Acherones
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      Sure
    5. AlexiousITA
      AlexiousITA
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      Gardion, could you share this edit? 
  3. Lardez
    Lardez
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    Hello! I wanna thank you so much for this mod, it's awesome!

    I'm working on a translation for it but I'm having some troubles though: some of the names are still in English despite I translated them (like Robber's Gorge), and in other cases I couldn't find the entry for some locations, like Dragon Bridge Overlook.

    I'm looking on all the .esp files and in the "cells" and "locations" section, I'm kinda new at this so idk if the names or map markers are being referenced in another place or something.
  4. montagnardse
    montagnardse
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    What if bandits returning to cleared areas is just Bethesda's way of pointing out how futile your actions are in the grand scheme of things? Nirn is in an everlasting state of chaos and the people of Tamriel will always be stuck in an endless cycle of violence, at the mercy of Daedra and forced to endure misery 

    Or maybe Bethesda just didn’t want to put the work into and just let bandit camps auto respawn. Who knows?
    1. Lardez
      Lardez
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      It's probably the latter + Beth using those respawns for the Radiant quests.

      That being said, the first thing you said is lore-accurate, Skyrim is a barbaric place, a backwater province. The Nords have been around since literally thousands of years, and yet their kingdom is just a couple villages, rundown cities and thousands of ruins.

      One would think that the Empire would develop more the region but nope, their influence is clear with all the paved roads and forts but that's all, the Septim and Mede treated their provinces as mere taxpayers, don't even caring for the local conflicts (unless they get out of hand) or just see them as colonies to exploit (like they did with Morrowind and probably Valenwood and Black Marsh)
  5. annoyingplastic
    annoyingplastic
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    Great mod. For some reasons, the Lux Via patch doesn't seem to work for me and I can still see floating items at robber's gorge for example. Any idea what should be the loading order?
    Lux Via -> SRC all in one -> SRC ERC -> Lux Via Patch ?
    1. Acherones
      Acherones
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      The ERS is a master for the AIO and Lux Via is a master esp by itself, so:
      Lux Via -> SRC - ERS -> SRC - AIO -> Patch
    2. Mercenary931
      Mercenary931
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      I have that load order but the bridge is not repaired. The location has shifted to imperials and imperial banners are just there floating where bridge is supposed to be at. I tested with only this mod and Lux Via enabled so I'm pretty sure it's not a mod conflict.

      Patch probably needs to be updated with most recent Lux Via version.
    3. AtsushiATS
      AtsushiATS
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      I tried to reinstall this mod, and Lux Via patch option is greyed out
  6. pndr
    pndr
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    I believe this mod might slightly conflict with Capital Whiterun Expansion, could be another mod, I was sent to White River Watch to kill the bandit leader, but I had already cleared it and the Whiterun guards were there.

    Edit it appears to be the Mod More to Say
  7. Cheyron
    Cheyron
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    genocide mod? lol
  8. Aventinus
    Aventinus
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    Hey rubenvd7, TexGen gives me this error. Is this something I should worry about? Is it a red herring? Can you fix it? Maybe an update is needed? Thanks!



    EDIT: Scratch that, it appears that I had to use "Hand placed Enemies - no ambushes" version that is compatible with SRC.
    1. Acherones
      Acherones
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      I've seen multiple people get that message. Sadly I cannot replicate it at all. TexGen runs without errors every time. The patch works properly as well, no weird behaviour, no errors, no CTDs. None of the likely issues stated on the Dyndolod page are true either. So I have no idea why TexGen is having issues with some select installations.
    2. madmoder96
      madmoder96
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      I tried all three variations of the hand placed enemies and I cannot get anything to work. Is it something to do with load order placement because i have a ton of mods.
  9. rickard767
    rickard767
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    Do i have to complete the civil war questline for valtheim towers to ge repopulated? I've cleared it out a long time ago but still no changes happen to the location
  10. Mercenary931
    Mercenary931
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    I am having an issue with Swindler's Den. I completed the quest In Time of my Need but no changes were made to the place and the location was not marked as cleared. So I tried loading a save prior to the quest, cleared the location (place was marked as cleared), then finished the quest, but still no changes are being made to the place. Bandits do not respawn inside after many days have passed but the bandit outside does respawn.
  11. jkp97
    jkp97
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    Will No Cell Respawn conflict with this mod?