In both cases, just like with Wyrmstooth, it does not seem like the teleporting across the land would work well with the quest necessarily. Plus I am very, very reluctant to get into scripting again. Essentially one only needs to add a couple of things, and it is very straightforward, so if you are interested in adding new waking up places, I urge you to do so.
Upd: Anna NPCs offers a lot of alcoholic drinks, some of which are even craftable! A patch is now available, CACO version only, needs Anna NPCs SSE - CACO Patch installed first.
Alright i did it! and the ingestibles was not there, then i created the merge patch in SSEEDIT and doesnt work i drink the firely mead and nothing happens any help
What do you mean they were not there? If you loaded the plugins correctly (check marks at the start of SSEEdit), they were. The order of the left panel is a little odd, but all the records show up there. Please check SSEEdit tutorials, I don't think I can explain effectively in the comments.
ahh ok thanks for reply the records was there yes, the firely drink merged with the ADER its not working cuz i load the esps incorrect its shows more masters than firely drink and ADER anyway ill gather more information on the matter
I haven't used that mod, but judging by the mod description page: no, it would need a patch, as both mods modify the same drinks. You can either make a patch (separate esp where you can combine the effects) or load ADER last, if you want it to work. Loading Gourmet after ADER likely will disable its functionality completely.
I came across a weird issue, using stress and fear and almost 1k other mods, drinking alcohol with this mod made all my active effects disappear and would not come back. I removed this mod and now drinking alcohol doesn't remove my active effects. weird conflict with one of my other mods I'm sure, but i figured id leave this here incase someone knows a fix or runs into this issue to.
Great idea. I'd quite like to modify it though, so that the effects start at, say, my third drink and progress from there. So that I can have a couple of drinks before "a bit tipsy" kicks in.
Is this possible? I opened up the mod in SSEEdit but I don't really know what I'm looking for, if any kind person could give me a pointer or two?
*Edit*
Actually I think it's all good. Reading here I thought I was going to pass out after four drinks, but I got through several beers and a couple of wines before it happened. Woke up in someone's house in Falkreath, first thing I heard as I woke up was someone saying "Oh dear". From the mod "Old People Randomly Say Oh Dear" but the timing was perfect lolol. Great stuff XD
I think it might depend on how fast you drink, but yep, sometimes it's more than four. To change the amount you'd need to dig into the scripts, not an easy change unfortunately. Thank you for the adventure story :D
Please just read, I have already explained. It is very straightforward.
Due to how the script for random teleportation works, new land mods use script patches to add new locations. So if you have Beyond Skyrim Bruma, and Shire, And Beyond Reach - you need the combined patch only. If you only have Beyond Skyrim Bruma and Beyond Reach, but no Shire - you need the combined patch for these two specifically.
CACO patches follow the same logic. Use the names of the folders and your reading abilities, please.
If you do not have any other mentioned mods installed, only CACO and Bruma, then you only need the contents of the following folder: "Complete Alchemy Overhaul AND Beyond Skyrim Bruma".
And what if you only have Beyond Skyrim and no other new land mods? I would need a patch for Beyond Skyrim only, so I would like to know if it is enough to have Beyond Skyrim and nothing else installed for the "Patch for the others" file. And also, when I want to install the CC Survival Mode patch it warns me that other new lands mods and other patches and stuff are required. So what to do if you only use Beyond Skyrim and Survival mode and no other new land mods, and I also don't use CACO and other stuff? It's a great idea, though, but the description is indeed pretty vague, sorry, so I don't know if I shall go ahead and install the "Patch for the others" file and CC Survival mode patch anyway or not since I only have Beyond Skyrim. Thanks.
OK, I decided to go ahead with downloading the "Patch for the others" file after checking its contents and noticing that it includes the patch for Beyond Skyrim only, but when the installation started (I downloaded it with Vortex, btw) there was no FOMOD option to select and activate it, nor did it auto-detect that I have it installed, so it auto-installed the patch, but with the incorrect plug-in, which was ADER_Reach_Shire.esp instead of ADER_Bruma.esp that I need, which was really strange, so I tried re-installing it, hoping it would fix it, but the result was still the same. :/
I didn't know what to do, so I became frustrated and deleted the patch. I was about to uninstall the mod as well, but I decided to give it one more try instead, so this time I'm going to try with downloading the file manually and picking the correct patch from it to see if it works this way since it doesn't install the correct one for some reason if you download and install the full file via mod manager. And if the file really needs to be downloaded manually to pick the correct patch from it, which I'm starting to feel is the case here because I was unable to install the correct patch otherwise since there is no FOMOD option, it should have been mentioned in the description as well to avoid this error.
Edit: OK, so I downloaded the "Patch for the others" file manually, unpacked it and used Vortex again where I selected the "Install from file" option and selected the "Only Beyond Skyrim Bruma" file, installed the .esp file, and it worked! (you still have to copy the other two files from "Only Beyond Skyrim Bruma" file into the game's Data folder manually after installing the .esp with Vortex, though, or if you decide not to use the manager you can manually copy everything into Data and enable it in-game - it's totally up to you).
So if anyone else who reads this has the same problem with not knowing what to do after realising that if you download the "Patch for the others" via mod manager it auto-installs the wrong patch instead of giving you the options what to install, and it also doesn't auto-detect which mods you have, like I said, download the file MANUALLY, unpack it, pick the correct patch from there and install it with manager or manually - it doesn't matter. Quite simple, really, and I hope this helps anyone who gets stuck. :) I'm still not sure about installing the CC Survival Mode patch, though, since I don't have all the requirements listed, which are some other new land mods and patches and stuff, so we'll see what happens if I download it anyway.
Edit 2: So, I downloaded and installed the Survival Mode patch anyway despite not having all the requirements, except for Beyond Skyrim, and there was no error message in LOOT, so we'll see if it works or not. :)
Final edit: The Survival Mode patch works, so you can ignore the requirement warning that comes up when downloading it - I only have Beyond Skyrim, like I said, and nothing else that is listed there as a requirement and the game launched normally. I've tested if the mod works by looking if all the drink effects show properly with Survival Mode on, got drunk and passed out, waking up in Rorikstead, so it looks like everything works fine. :)
So, I managed to get it working in the end despite the vague description, but the mod itself is great, so thanks to the author for it. I will endorse it now, but I should still say that the description should be a little more clear to save the people like me and OP the unnecessary trouble, as it almost made me uninstall the mod (which I'm glad I didn't), but what matters the most is that I managed to figure it out, and I hope it was worth the effort and that it's going to work fine because it looks pretty fun. :)
101 comments
Upd: Also micropatched Falskaar: only one drink edit.
And The Republic of Maslea - Complete Alchemy Overhaul Patch - only drinks.
In both cases, just like with Wyrmstooth, it does not seem like the teleporting across the land would work well with the quest necessarily.
Plus I am very, very reluctant to get into scripting again. Essentially one only needs to add a couple of things, and it is very straightforward, so if you are interested in adding new waking up places, I urge you to do so.
Upd: Anna NPCs offers a lot of alcoholic drinks, some of which are even craftable! A patch is now available, CACO version only, needs Anna NPCs SSE - CACO Patch installed first.
and the ingestibles was not there, then i created the merge patch in SSEEDIT and doesnt work i drink the firely mead and nothing happens
any help
the records was there yes, the firely drink merged with the ADER
its not working cuz i load the esps incorrect its shows more masters than firely drink and ADER
anyway ill gather more information on the matter
I got LoTD+LoTD patches+CACO+ADER+ADER update files, but cannot install Patches for Complete Alchemy Overhaul, any idea? :/
You can either make a patch (separate esp where you can combine the effects) or load ADER last, if you want it to work. Loading Gourmet after ADER likely will disable its functionality completely.
Is this possible? I opened up the mod in SSEEdit but I don't really know what I'm looking for, if any kind person could give me a pointer or two?
*Edit*
Actually I think it's all good. Reading here I thought I was going to pass out after four drinks, but I got through several beers and a couple of wines before it happened. Woke up in someone's house in Falkreath, first thing I heard as I woke up was someone saying "Oh dear". From the mod "Old People Randomly Say Oh Dear" but the timing was perfect lolol. Great stuff XD
All good anyway, still a very fun mod. Experimenting now with different drunk anim mods to find one that fits well with this.
Due to how the script for random teleportation works, new land mods use script patches to add new locations. So if you have Beyond Skyrim Bruma, and Shire, And Beyond Reach - you need the combined patch only.
If you only have Beyond Skyrim Bruma and Beyond Reach, but no Shire - you need the combined patch for these two specifically.
CACO patches follow the same logic. Use the names of the folders and your reading abilities, please.
If you do not have any other mentioned mods installed, only CACO and Bruma, then you only need the contents of the following folder: "Complete Alchemy Overhaul AND Beyond Skyrim Bruma".
I didn't know what to do, so I became frustrated and deleted the patch. I was about to uninstall the mod as well, but I decided to give it one more try instead, so this time I'm going to try with downloading the file manually and picking the correct patch from it to see if it works this way since it doesn't install the correct one for some reason if you download and install the full file via mod manager. And if the file really needs to be downloaded manually to pick the correct patch from it, which I'm starting to feel is the case here because I was unable to install the correct patch otherwise since there is no FOMOD option, it should have been mentioned in the description as well to avoid this error.
Edit: OK, so I downloaded the "Patch for the others" file manually, unpacked it and used Vortex again where I selected the "Install from file" option and selected the "Only Beyond Skyrim Bruma" file, installed the .esp file, and it worked! (you still have to copy the other two files from "Only Beyond Skyrim Bruma" file into the game's Data folder manually after installing the .esp with Vortex, though, or if you decide not to use the manager you can manually copy everything into Data and enable it in-game - it's totally up to you).
So if anyone else who reads this has the same problem with not knowing what to do after realising that if you download the "Patch for the others" via mod manager it auto-installs the wrong patch instead of giving you the options what to install, and it also doesn't auto-detect which mods you have, like I said, download the file MANUALLY, unpack it, pick the correct patch from there and install it with manager or manually - it doesn't matter. Quite simple, really, and I hope this helps anyone who gets stuck. :) I'm still not sure about installing the CC Survival Mode patch, though, since I don't have all the requirements listed, which are some other new land mods and patches and stuff, so we'll see what happens if I download it anyway.
Edit 2: So, I downloaded and installed the Survival Mode patch anyway despite not having all the requirements, except for Beyond Skyrim, and there was no error message in LOOT, so we'll see if it works or not. :)
Final edit: The Survival Mode patch works, so you can ignore the requirement warning that comes up when downloading it - I only have Beyond Skyrim, like I said, and nothing else that is listed there as a requirement and the game launched normally. I've tested if the mod works by looking if all the drink effects show properly with Survival Mode on, got drunk and passed out, waking up in Rorikstead, so it looks like everything works fine. :)
So, I managed to get it working in the end despite the vague description, but the mod itself is great, so thanks to the author for it. I will endorse it now, but I should still say that the description should be a little more clear to save the people like me and OP the unnecessary trouble, as it almost made me uninstall the mod (which I'm glad I didn't), but what matters the most is that I managed to figure it out, and I hope it was worth the effort and that it's going to work fine because it looks pretty fun. :)
- Cheers!