From the original https://www.nexusmods.com/skyrim/mods/82157: Author's instructions Genetica by Spiral Graphics Inc. new nodes inside program in glacierslab and glacial cracking and few others I think (small deviations from original) Bethesda Mindflux for making a patch as per request on enbdev for glaciers, rubble and icebergs permission:
GaiusFatCat gave me permission on comp. patch between Mindlfux and P. Glacier apipino for Ordenador Obsidian/Blender/ADAMNED.ART brushes https://www.brusheezy.com/free/trail Added 1 rubble flat type from steveowashere Y.A.L.O. 1 diffuse called icefloe.dds SINCE 2.7.4. modified a little samfgjghk for helping fixing some problems Abendaron for lods (not yet used) recently i discovered the animated meshes are originally from RW2 which I previously thought are from gaiusfatcat Pixabay https://www.textures.com/browse/snow/1996 hallodoria for histogram fix ShmooZ for 'glacierslab on water' texture 4k, https://mushin3d.deviantart.com/art/seamless-7k-Ice-texture-516830927
floes rubble: pixabay
File credits
Genetica by Spiral Graphics Inc. Bethesda Mindflux for making a patch as per request on enbdev for glaciers, rubble and icebergs Pfuscher for explaing how enb affects textures in Skyrim and ways to counter it GaiusFatCat gave me permission on comp. patch between Mindlfux and P. Glacier now available on his site, he also gave me 2 animated glacier meshes. apipino for Ordenador thx TheUndead521 and zwart0 for great user shots Texgen and Sheson Obsidian/Blender/ADAMNED.ART brushes Genetica by Spiral Graphics Inc. new nodes inside program in glacierslab and glacial cracking and few others I think (small deviations from original) https://www.brusheezy.com/free/trail added 1 rubble flat type from steveowashere Y.A.L.O. 1 diffuse called icefloe.dds SINCE 2.7.4. samfgjghk for helping fixing some problems Abendaron for lods recently i discovered the animated meshes are originally from RW2 which I previously thought are from gaiusfatcat Pixabay https://www.textures.com/browse/snow/1996 hallodoria for histogram fix ShmooZ ShmooZ for 'glacierslab on water' texture 4k, https://mushin3d.deviantart.com/art/seamless-7k-Ice-texture-516830927
floes rubble: pixabay Johnskyrim for help understanding meshes better T4gtr34um3r for the backlight idea
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Changelogs
Version NA
Glacierslab 3.8.3 standard
Version 4.2.2.5
From Rudy102: - Moved all shaders to the meshes from Skyrim SE (BSTrishape), some are from USLEEP. I don't know if you did any other, maybe UV changes, to nifs.
- Fixed white alpha channel in "glacierslab01_n.dds", glacierslab01_n.dds and water_floes_n.dds. No more white spots with ENB, Unfortunarelly it didn't fixed this "bug" in the game. But as mentioned before, i don't have access to uncompressed versions. (Neither do I -Laeris)
- Removed a few textures, steveo, ice_rubble, icefloes_p, after my changes they are no longer used.
- Removed "icebergsmall01_anim.nif" and "icebergsmall02_anim.nif", I didn't find them in the meshes from the game. (These allowed a bobbing effect on some smaller glaciers)
- New textures for icefloes, source free PBR texture.
- Fixed wrong shaders and bad links to the cube map in "glacierrubbletrim02.nif", "glaciertrim01.nif", "glaciertrim02.nif" and "icepiles04.nif"
- In "glacierrubbletrim01.nif", "glacierrubbletrim02.nif", "glacierrubbletrim03.nif" changed shaders and textures for the "RockSkirt" part of the mesh, now it uses Mulilayer Parallax shader with alpha blending enabled, This effect can be seen at the beginning of my video. Slight brightness problems in shaded places. (Video in videos tab)
- Did the same for part of the mesh in "icepilel02.nif", Unfortunately in "icepilel03.nif", "icepilem02.nif" are holes, so Mulilayer Parallax without blending.
- For all the ice floes increased Parallax Inner Layer Thickness, I know it's unrealistic, but the effect is more visible, which is why I also added frozen marsh ice nifs.
- I changed, just a little, to more blue, the color in glacier_b.dds.
Version 4.2.2.4
-Adjusted specular
-New collision for glaciertrim01, also made refractive part a little smaller
-Added backlight and two textures. One is darker than the other and is used on smaller bodies of ice
COVERS GLACIERS FLOATING AND STANDING, FLOES, AND PILES (SMALL AND MEDIUM SIZED) This is a semi-transparent glacier with parallax multilayer + parallax bump mapping making pieces look solid 3d (hand-paint parallax) with no parallax stretches from flat 2d image.
All the meshes are tweaked individually & use unique textures for maximum variety. Covered both glaciers and floes (with piles and rubble - about 30 edited meshes). White glacier but with detail, a lot of ice cracks. Each single pile is unique and different. Floes/piles/rubble use alot of different textures than glacier.
perfomance: a lot of stuff for the first time have been resized down below vanilla levels, glaciers don't need them so I don't like waste. Same goes for internal layers.
Mesh is a tweaked Mindflux that he made after my request on enbdev.
Requirements:
HD LODs for white lods of glacier ~ Other requirements are soft and can be ignored, however they look great (check forum FAQ), I do recommend a realistic enb for pumping alot of light during the day also reflection outdoor settings and good specularity settings in enbseries, advanced enbs should cover this well.