Skyrim Special Edition

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lucidstorm1

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laeris

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46 comments

  1. laeris
    laeris
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    Head over to https://www.nexusmods.com/skyrimspecialedition/mods/24987 for Upside_Optimist/linnbrown's Ice Caves that have the same effect as lucidstorm1's glaciers. If you use similar textures, they'll seem pretty seamless. Dunno about anyone else, but I'm dead excited.
    1. Ray84
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      I use it too. Its amazing.
  2. thebunnyrules
    thebunnyrules
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    I made a variant of this mod that replaces the turquoise ice slabs with dark blue ones. I've put it up here for anyone else wanting to use it. Mod author feel free to add it to download options: http://www.mediafire.com/file/rzdj84yuyn4pgdi/Glacierslab_4.2.2.4_B-type_Bumpy-Chiseled-DarkBlue.7z
  3. tweedledumb99
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    Getting a weird shimmery effect on the glaciers from this mod with screenspacereflections enabled from skyrimprefs.ini, with and without ENB. Know of any way to disable the element from this mod that creates that?

    https://imgur.com/a/KRB9PH3
    1. laeris
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      Which version are you using?
    2. tweedledumb99
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      Hi sorry I didn't reply sooner to this, it happened with every version I used, and I used every version.
    3. laeris
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      I saw what you meant, it happens in full sunshine mostly. It's a side effect of the refraction. It happens to a certain extent in IRL as well, but the game doesn't quite get it right. It's too exaggerated. The only way to change it would be to remove the parallax flags from the meshes. I think the biggest offender might be glacierstraightlg01.nif.

      You can get NifSkope, open the mesh, select 9 BSLightingShaderProperty, change Skyrim Shader Type to default, uncheck Multi_Layer_Parallax on Shader Flags 2 and save it. That'll turn it into a non-reactive lump of ice. You can also try Skyrim Shader Type Environment Map, since the texture exists, and check that flag in Shader Flags 1 to see if you like that effect better. From there, identify the shapes of the meshes that are driving you nuts and flip the flags to whichever effect you like better for your own setup. Just remember Shader Type and Shader Flags 1/2 need to line up together, or your game won't start properly due to incorrect flags on the mesh. That's literally the worst thing that'll happen tinkering with these, so it's pretty safe to tinker to your heart's content.

      I don't intend to make/publish another version that removes the refraction because that's the foundation of this mod and what makes it different from the others. I'm happy to let you know how to tinker with your setup though :D
  4. BierPizzaChips
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    Any chance that you could rework the meshes from Glacierslab SSE, please, please?

    The two layer concept is not always done very aesthetically, a less transparent outer surface would be great. And there are sever collision mesh issues with the outer surface, see:
    https://www.nexusmods.com/skyrimspecialedition/images/44832
    1. SlyWolfe
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      That collision does seem buggy
    2. laeris
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      I like the transparency the way it is, it's sort of the whole point of the mod and why I took the time to reach out to lucidstorm1 for permission to bring it over.

      The collision is the same as vanilla and having tried a few times to change it, I can see why it is the way it is. The "shell" mesh that makes collision would have to be more complicated, which means a further performance hit. Since the same treatment would be done to every mesh a player could feasibly step on in that area, it would make a cumulative hit. A few spots where your boots sink into the snow isn't worth stop motion performance :( TBH, I wish it happened everywhere there could be deep enough snow, but that's outside of the scope of this mod and not something I'm prepared to tackle because it'd require triggers for effects of snow being kicked up, etc.

      TL;DR I tried things, they made things worse in a different way. Things staying as-is.
    3. laeris
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      I did find a mesh I could fix collision on, and it's part of the new package. Don't stop suggesting improvements that are more than personal preference. It actually helps :D
    4. SlyWolfe
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      Any possibility of a 2k of the update, please?
    5. laeris
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      I didn't change any textures at all. The only changes I made were to the meshes. If you had the 2k before, feel free to keep using it.
  5. Relenanator
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    Could you tell me what snow texture are you using? I want to make sure the snow matches nicely with your glaciers.
    1. laeris
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      The screenshots are taken directly from the original LE posting. I'm not entirely sure what lucidstorm1 was using for those screenshots. I'm using luxor8071's snow https://www.nexusmods.com/skyrimspecialedition/mods/15957, which you'll see in the newer video.
    2. SlyWolfe
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      Seems to have been deleted, sadly
    3. laeris
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      The newer screenshots are Nordic Snow
  6. OilyBearHug
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    is there anyway to remove the dark plastic textured ice rubble like in glacierrubbletrim01.nif? or at least blend it with a different ice texture? specifically from the v4.2.2.4 type b version. the standard doesnt have this issue at all.
    1. laeris
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      Get nifskope and replace textures\landscape\greenpiles01.dds with textures\landscape\icepile01.dds. The point of the bumpy/chiseled is it has more "stuff" inside the ice. That said, there's nothing wrong with making adjustments to things so they suit you better :D
  7. myztikrice
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    Hi do you have pics of the bumpy version and optional files?
    1. laeris
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      The original LE might, it'd be nice to pop over and endorse lucidstorm1's work while you're there :3
    2. laeris
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      I just remembered the short video I did was of the bumpy version.
  8. Metalyard
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    Thanks so much for this!

    I tried to port it but was impossible for me...

    I don´t know how you could did it xD

    Best regards!
    1. laeris
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      With a lot of help from lucidstorm1 and G'k of Cathedral Assets Optimizer when it was in alpha. There may be an update soon, there's a few subtle changes I'd like to make.
  9. lilebonymace
    lilebonymace
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    there are some strange holes in Landscape\Ice\IcePileL03.nif
    Spoiler:  
    Show
    1. laeris
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      https://imgur.com/pFoygFz
      I see what you're saying, but I looked at the mesh and there aren't any holes. This mod doesn't have a plugin to change placement. There's another mod doing landscape changes or it's a vanilla oops.
  10. antipax
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    Hi, thanks for the mod! I just installed it but I get this when I am walking around the ice. What am I doing wrong? Those textures look very flat. I'm using MO2.


    1. laeris
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      Which version?
      I'm using chiseled, and this is how mine look from above and below. There aren't any textures overwriting it on mine. https://imgur.com/a/lvHNoWe
  11. Laptoprocker
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    Is this mod redundant if I use yours? "Ice Cave Parallax Improved" (https://www.nexusmods.com/skyrimspecialedition/mods/24987)
    1. laeris
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      Please read the only sticky post above your question.
  12. Direcat4165
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    Looks stunning. Thank you very much for your hard work and for sharing this.