the mod is being updated, it is set to visible but few things need to be fixed many thanks to Iaeris and RoKHel (and other supporters) for the hard work so far
This looks really f*#@ing good up close but unfortunately it seems like the LODs are just blue, while the real models have some green tint on top. This unfortunately means that if you're a consistency freak like mea, you can only use the white version. Interestingly white or blue backlight seemed to have barely any effect on this. The difference between LODs and models are also most visible only at certain weathers and days. One of them is just sunny weather. I use Azurite Weathers 3. I am happy with the white version though, even if I prefer the blue tine in general. So thanks for that option!
I see, I just tested it too, yeah the snow does appear lower quality in some areas. Likely due to how the normal map is constructed. I'm not sure if there would be a way to fix this without altering substancially the way the mod looks.
Hmm, is the glacierenvironmentmask.dds not used? I noticed it's in the old version and not the 2024 rework
Also what's the difference between the parallax and backlighting options? Are they mutually exclusive? Do they both affect the "inside" colour of the glaciers? Which, if either, would you say is displayed "in front" of the other?
The glacierenvironmentmask.dds has been removed in favor of using my own format "ENV_G.dds" I have plans of releasing a version of this mod for IMR2 once it's released. This also makes it compatible with IMR in case someone may not like the current implemented meshes.
ENV_G is used for ENV reflection intensity, as well as complex parallax.
To understand the difference in the various texture options, you need to know a bit more about what each texture does. So here's a quick breakdown: - parallax refers to the second texture in multilayered parallax shader which is used to create the direct color and texture of the glacier. Glacierslab.dds also contributes but it's more visible at angles rather than when looking directly at the glaciers. - backlighting adds a texture which only shows up at the opposite side of where the light lands on the model. In this case, I use it to dimly light the 'dark' sides of glaciers where the sun creates the shadows in order to help them feel like they scatter some light. This comes in front of parallax and glacierslab textures.
They both do affect the color of glaciers but the parallax is the biggest contributor for it. Therefore the options have included same colorings for both textures.
It's best to follow a single color pallet than mix and match as they were made to be used together rather than with other ones. If you have any other questions, let me know :)
omg this rework is incredible. I loved also the old original but now they are perfect, the most realistic glaciers, I mean, I never saw any real glacier so I can't really say, but they look so much perfectly realistic to the point that they are even fantasy! so perfect! standing ovation clap
Hi! I love this mod, but I'd like to share some information for anyone having issues. Right now, the Rudy preset (haven't checked others) is not compatible with Simplicity of Snow (with parallax, haven't test it by itself). When you run them together it causes snow shaders on Ice Floes and Glaciers to appear dark, sooty, and render at an extremely low resolution regardless of your snow shaders.
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hope you like the remaster of the original :)
in case you don't, I have kept the originals for downloads.
https://www.nexusmods.com/skyrim/mods/82157
many thanks to Iaeris and RoKHel (and other supporters) for the hard work so far
And WOAW ! your transparent glacier texture is breathtaking. A really beautiful work thanks a lot for it!
Ice Mesh Remaster gets rid of them and this mod brings them back
Also in the IcyMeshRemaster FOMOD its optional
Also what's the difference between the parallax and backlighting options? Are they mutually exclusive? Do they both affect the "inside" colour of the glaciers? Which, if either, would you say is displayed "in front" of the other?
ENV_G is used for ENV reflection intensity, as well as complex parallax.
To understand the difference in the various texture options, you need to know a bit more about what each texture does. So here's a quick breakdown:
- parallax refers to the second texture in multilayered parallax shader which is used to create the direct color and texture of the glacier. Glacierslab.dds also contributes but it's more visible at angles rather than when looking directly at the glaciers.
- backlighting adds a texture which only shows up at the opposite side of where the light lands on the model. In this case, I use it to dimly light the 'dark' sides of glaciers where the sun creates the shadows in order to help them feel like they scatter some light. This comes in front of parallax and glacierslab textures.
They both do affect the color of glaciers but the parallax is the biggest contributor for it. Therefore the options have included same colorings for both textures.
It's best to follow a single color pallet than mix and match as they were made to be used together rather than with other ones.
If you have any other questions, let me know :)
Right now, the Rudy preset (haven't checked others) is not compatible with Simplicity of Snow (with parallax, haven't test it by itself).
When you run them together it causes snow shaders on Ice Floes and Glaciers to appear dark, sooty, and render at an extremely low resolution regardless of your snow shaders.