Skyrim Special Edition
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About this mod

An overhaul of staves enchantments and some tweaks to make staves actually of use even in endgame scenario. Adding also a clever system to power up your favourite staves!

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Useful Magical Staves
This mod is 100% compatible with perk ovehauls like Ordinator and such or the new "Odin" overhaul.

UMS is basically an overhaul of Magical Staves. UMS focuses on enchantment skill and pratical use of staves adding tweaks to already present ability to make them useful even in endgame scenario.

Mod features:
- A simple quest will start at the beginning of the game (Like the Creation club content) will lead you to the 3 artifacts of Syrabane. Every artifact enpower an aspect of Magical staves. This quest is a radiant quest involving the killing of Warlock boss wich can be located in skyrim or other region like solstheim or bruma if you have the mod.

Once founded these 3 gems are like a potion, when consumed will give you powers when wielding magical staves.

1- Syrabane focus gem: Spell magnitude of staves will increase with your enchanting skill (up to a 60%, should compare with normal spells, using 2 staves should work like dual casting in terms of damage at max enchanting skill, still dual casting has the added perk of knockback so is a matter of playstyles).

2- Syrabane Power gem: The power effect of "SoulSiphon" grows with enchanting skill (Up to 45%). When health is low (less than 50%, this can be editable) and a staff is equipped and charged (more than 1000 charges, editable value), shield bash will paralyze the target, this can make the shield/staff setup a viable opportunity.
Also you will receive a noticeable boost while using a one handed bound weapon and a staff, this boost is based on your enchanting skill.

3- Syrabane Influence gem: Staves spells will last longer as you increase enchanting skill.(up to a 50%)

  • This mod is build so that every staff that you might equip will be registered! The enhancements will work in fact also with all your other staves from other mods!

  • Magelight staff can cast unlimited light spheres (they won't disappear when casting another one) you can finally light up those dark dungeons with your staff!

  • Soul Siphon will work for staves now, if you kill a target with a staff and you have a staff equipped the weakest soulgem will be consumed and double of his charge added to the staff charge, Enchanting skill up will also trigger the magnitude of the skill up depends on the soulgem used.

To furtherly imbuing power to staves i've also invented what i call "Staff Carving" system.
The Lore for this is that basically Azra Nightwielder was about to discover a way to place permanent magic effects on staves, but heart stones wheren't discovered yet. So leaves a manual (that you will obtain at the beginning of the quest) to be used with his "Azra's scalpel" (Craftable at the forge with 30+ Enchanting skill) to engrave his magic formulas on staves. Every formula gives a different power up.

You will need 10 heart stones for every power up.

- Use "Syrabane jewels" book to engrave the RIGHT HAND equipped staff. ONLY RIGHT HAND EQUIPPED STAFF will receive and can use the power ups engraved.

- You can engrave EVERY (kind of design like forsworm or falmer or power like fireball or flames) staff or one of a tipe like Magnus staff or Arcane autority as long. If you powered up that type (ex. forsworm, flame) all those type are powered up.

The additional abilities that can be engraved on staves:
Alterator: Alteration spells cost less, enpowers Telekinesis (Distance, power, vision)
Healer: Restoration spells cost less, when health is 100% restoration spells are 4 time more effective on undead.
Atronach Birthright: Adds armor rating, and a little percentage of spells Absorb.
Speed of light: Increase Movement speed.
Elemental affinity: Reduce by 45% damage from shock, frost and fire.
Conjurer: Conjuration spells cost less, an additional minion can be summoned.
Modular voice: Your voice can be shaped giving you a boost in speechskill and in shout cooldown.

This should allow to have your favorite staff to use all time as a mage or, a
set of staves you use for the appropriate occasion. The choice is all

This mod was build to synergize with:

La Bella Magia - Simple compendium

Agent Of Mora - Major Spell packages compatibility

Tomes of Power - An immersive magic scaling