Skyrim Special Edition
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About this mod

Simply adds a night vision (AKA "Night Eye") passive ability to the player when in werewolf form, since they should be able to see in the dark. This also seems to be originally intended by Bethesda.

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Werewolf Night Eye:


Simply adds a night vision (AKA "Night Eye") passive ability to the player when in werewolf form, since werewolves should be able to see in the dark. It will look the same way than the Khajiit and Vampire Night Eye. The ability is passive, it activates automatically when in Beast Form and goes away when going back to humanoid form.

Requirements & (Un)Installation:

You need Skyrim Special Edition V1.5.39 or above.
Installation as usual. Install with your favorite mod manager or manually in the data folder.
You can uninstall simply by removing the mod .esp .

Compatibility & Load Order:

This mod should be compatible with everything that does not have the same scope.
Moonlight Tales SE is compatible (but this mod makes on the its perk useless).
While technically compatible, Predator Vision "Hunters Nightvision" feature may be redundant and cause visual issues. I recommend you choose one of the two mods.

About ENBs: the Night Eye effect (not just my mod) is not compatible with ENBs unless the preset includes the Night Eye fix. Check the enbeffect.fx section with your preset loaded.
Even with the fix, the transition is a bit visually abrupt, but it works.


It would seem Bethesda originally intended to implement this, since vanilla gives a Night Eye power to the Werewolf race. The problem is that it needs to be activated and you can't access your magic menu while in Beast Form. So this mod could be considered a bug fix.


Bethesda Softworks for making TES:Skyrim and the Creation Kit.
All members of the xEdit team.
Bethesda/Zenimax for the illustration.


This mod is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).
You can consider this mod as a resource. Feel free to copy, modify and upload this mod anywhere, as long as it is for non-lucrative purpose.

My Other Mods:

Better Crafted Potions
Wards Functionalities Extended
Wards Functionalities Extended for SLE
Economy Overhaul and Speechcraft Improvements
Alchemy, Potions and Food Adjustments
Enchanting Adjustments and Price Bug Fix
Selective Transmute
Unlocking Shouts Costs One Soul
Vampire Attacks Restored Outside of Walled Cities
Experience Multipliers
Disarming Traps Is Dangerous
Weapon Speed Effects Fix