Wondering which followers Lucien interacts with, which quests he comments on, which books he can read aloud, and more? Check out Lucien - A Hero's Guide, the hub for articles on all things Lucien.
Hello! I now have a Twitch channel, where I regularly livestream games, singing, and sneak peeks behind the scenes as I work on Lucien! Please do give it a follow and tune in live to chat to me, play along and share your ideas for where I should take the mod next! We've got a lovely growing community there and we'd simply love to have you :D
I've started making videos! If you're curious about how Lucien was made, interested in modding yourself, or into a good Let's Play adventure, then please do check them out the selection below! I'll be making more videos like this in the future, including more modding tutorials and behind-the-scenes content, so please do subscribe to my YouTube channel and follow me on Twitch if that's something you'd be interested in - and feel free to message or comment with ideas for videos you'd like to see :) More on this soon!
Nexus Mods Interview My interview with the awesome Pickysaurus from Nexus Mods. Read the full article here! :D
How to Make a Follower Mod Like Lucien Flavius Ever wanted to make a custom-voiced follower of your own? Check out this tutorial series, where I'll guide you through the entire process, start to finish!
Lucien the Dragonborn - Let's Play Skyrim Special Edition (Modded) Can a milk-drinker really save the world? Find out in my new Let's Play series, where I'm roleplaying Lucien Flavius in an alternate timeline where he himself is the Dragonborn!
Kersplat! Yazoo! Shazam! It's Croc! For a laugh, I made a new, very small scale follower mod, based on the wonderful platformer games from 1997 and 1999.Â
Available on: Nexus Mods -Â [SE] Bethesda.net -Â [PC]Â [XB1]
Hello! Shameless plug here, please do bear with me. Many years ago, my Dad produced a comedy animated television show called The Treacle People. I grew up watching it, and it's probably where my silly sense of humour comes from! Now, I'm helping bring the show to YouTube, where we'll be releasing newly remastered episodes every Saturday at 5PM UK time! I've also made and voiced a trailer, linked above! Please do consider supporting me by subscribing - much like Lucien, this a real labour of love, and it'd mean the world to me if we could make it into a success.
It's been mentioned by both authors, so they have intention of working together. However, neither author provides an ETA since their schedules will need to line up and coordinating gets difficult. There's also been discussion here about whether vanilla Dawnguard DLC dialogue should come first. I don't think anything is settled yet (and again no ETAs to hedge expectations), but it's been in the works and is bound to happen eventually.
I've very deliberately never mentioned which follower mods Lucien might interact with in the future to limit expectations. So I'm not saying it's not going to happen, but I absolutely haven't announced anything.
Forgive me if these questions have already been asked. Does Lucien's dialogue for Saints and Seducers play well with the Extended Cut version of that DLC? I haven't played the EC version so I don't know how much has been changed.
Second, does he require a patch for At Your Own Pace?
Lucien will comment on the shared quest stages that both the regular CC and the modified EC one share in common. I think there are only a few. He doesn't have any dialogue for the unique changes that EC made. The patch is fine either way as long as you still have the CC version installed and activated.
No patch is necessary for At Your Own Pace as far as I know. I use it and haven't run into any issues.
For some reason, the "cutscenes" for Luciens training don't appear. He'll still get the skills or spells, but the screen doesn't fade to black. I see Lucien's model talking and saying what he would say during the cutscene, but there's no fade-in or fade-out.
The system itself works fine, just wondering why the cutscenes stopped for me.
Some ENBs don't support a fade-to-black and have it disabled by default. Check with the mod page of your ENB to see if they have it disabled for a particular reason and if it's safe to edit your INI settings to re-enable fade-to-black.
I was wondering if someone figured out why Dumzbthar area is super glitchy and causes the game to crash? I saw a post on reddit with the same symptom I'm seeing but wasn't any definitive answer there, does anyone know a patch or fix to this?
It's a big dungeon which could be a lot better optimised. It's something I'm working on improving in a future update. In the meantime, I'd suggest temporarily deactivating any dwemer texture/animation mods you're using, and/or turning down your graphics settings. I believe there's also an unofficial patch someone made, but last I checked it required a new playthrough to work.
At first I didn't think I'd enjoy being followed around by a dorky bookworm-type. But man, this guy is hilarious. Train him right and he's helpful in a fight too. The voice acting absolutely rocks, his lines are rich, sometimes unexpected, and definitely entertaining. His vocal inflection when he says "Load me up" makes me laugh every time.
Seriously professional and talented voice acting on this one.
I like the training aspect as well, it brings a sense of urgency to the player to invest some attention and effort into their follower. It would be nice if there was a way to, let's say for example, train him up as a master archer (well beyond my archery skill) to complement my melee tank, rather than being limited to those skills (aside from spell books) that my character is better at. But, that's a minor point, more of a small nice-to-have.
I'll be keeping Lucien around for quite awhile. Excellent job!
Work like this is what keeps Skyrim relevant and enjoyable.
Thank you so much for the lovely comment! :) If you want Lucien to specialise differently to you, you won't be able to train him yourself (since this obviously wouldn't make sense), but he will still learn on his own over time, depending on which combat style you tell him to use. For instance, if you tell him to fight as an archer, his archery-related skills will go up over time, but not as fast as if you trained him yourself. He can also learn from Inigo, if you use that mod.
Summon spells don't make much story sense on their own (even with Inigo there's a whole backstory behind when you unlock a summon ability), but if you've traveled with Lucien through at least a quest or two then he should have given you the ability to track him via map marker, which he does via dialogue the next time you speak to him after he has enough experience to unlock it. If you don't want to trudge all the way to wherever the map marker says he is, then you should be able to use the console command "sqt" to show all "quest targets", and since Lucien's tracking marker is a misc quest you should see him in the console output with is reference ID. You can then use "prid" followed by the ID to select him, then "moveto player" to get him back to you.
On the topic of a summon spell though. I do think there is a way one could be added while keeping it organic. Just have it be an upgrade to the resonance sphere he gives you. Say once you've done his quests and gotten him back, he's found a way to upgrade it while using resources he's found in Dumzbthar, Just some food for thought for a future update.
Good evening, Lucien is an amazing mod that clearly has had a lot of work and love poured into him and is definetly worth the high praise but I am a little wary of using him due to a youtube video Ive seen of him attacking the player when the player attacked Paarthanax. I was wondering if someone could tell me of similar instances where he might attack you due to your decisions wether as a direct reply to this comment or via direct messaging?
At the moment, that's the only circumstance he can turn hostile, and only under the specific circumstance that you lie to Lucien first and tell him you're not going to kill Paarthurnax, and then kill him anyway. If you tell him the truth about your intentions, he'll leave you and won't be re-recruitable until the quest is done.
In future versions, I may add other scenarios where he could turn hostile as part of his Dawnguard/Dark Brotherhood commentary.
Awesome to hear, thank you for clarifying. I should have no issues then since I hardly ever touch that quest line or that particular event. Again, amazing mod and I look forward to adventuring with Lucien
Lucien tends to talk about quests even if he never experienced them with you, like, for example, one time during our travels he suddenly started blabbering about the Golden Claw even though he wasn't with me when I got the quest from Lucan Valerius - he would have no way of knowing that I agreed to find the claw for Lucan, yet he brought it up at some point where I was not even close to Bleak Falls (I haven't completed the quest yet, btw), and I was doing other quests with him, but he didn't have anything to say about them, yet he somehow decided to talk about a quest he didn't know anything about. It was totally unimmersive and ilogical since we never even talked about it, so I decided to fix it by loading a save before he brought it up, muted the voice, disabled the general subtitles and enabled both sometime later after the point where he previously started to talk about it, so I didn't hear him say anything or see the subtitles; I was also facing away from him during our travel, so I didn't see him opening his mouth when he was talking about it, which made it look like it never happened. :D
It makes no sense when followers start to talk about stuff that they weren't a part of, and I've seen that many others suffer the same issue. Sofia, for example, called me Dragonborn multiple times before I or anyone else knew that I was (I haven't killed any dragons yet when she started doing it), which became so annoying at one point that I decided to delete the mod and started a new game without her. Such things can really kill the experience, no matter how awesome the mod might be, so this should be avoided, at least in my opinion. The lines about stuff that your followers haven't experienced with you should be disabled if you pick them sometime later in your playthrough, even if some quests are open when you do it; not everyone runs straight to a follower's location and picks them up at the start of the game, especially if they play realistically where their character doesn't know anything about the existence of the follower until they meet them during their travels - they (me included) rather start some quests instead of running to their location right after exiting the cave below Helgen and meet them along the way, which makes much more sense. ;)
It makes sense that if the quest is still active in your journal then a follower may comment on it as if it were in progress. Generic vanilla-voiced dialogue mods like RDO will sometimes use this hook to determine if a regular follower should comment on quests. It's the lightest weight way of being able to comment on "current events" without having to hook every quest with a "was present y/n" stage. Consider that when traveling together he is aware of your adventures and has compared notes, particularly the notes you haven't yet crossed off of your own list.
OK, so if you look at it like that you can imagine that he took a peek at your quest journal at some point when you were resting somewhere, like at an inn or at the camp you made by using the Campfire mod, for example, so he knows about the quest you're about to take on and brings it up even though he wasn't present when you started it and never talked to him about it in your travels. It makes much more sense now, so thanks for "enlightening" me a bit, so I can see it now from a different angle. :P
But still, if a follower comments on things that have yet to happen, like Sofia talking about you being the Dragonborn before you or anyone else knows anything about it, that kills the experience for me right there, so I usually say "Bye bye" to a follower mod that has lines with zero sense, especially the ones that appear before something happens that the follower would have no way of knowing anything about (I doubt Sofia is capable of predicting the future, so it was a huge error by her author who neglected the conditions those comments should trigger under and made them available for her to say right after you meet her, and because of that it can happen that they appear too soon and kill the experience on the spot, no matter how good the mod might be otherwise, like it happened in my case, so off it went), which is not only immersion-breaking but also game-breaking in my opinion - not game-breaking from technical point of view, ofc, but logical one.
But the thing I've experienced with Lucien is indeed quite different from Sofia's stuff, and it makes much more sense to me now after thinking about it a little, so I won't worry if he is going to talk about something that he wasn't a part of the next time he won't be with me when I get a new quest. :) I don't mind him looking at my journal - we're buddies now, so he doesn't need my permission to look at it and see where we are going next or sometime later. :)
I tried really hard to prevent Lucien from commenting on things he wasn't present for - it's something you have to bear in mind at every stage of every quest, for every line of dialogue. Sometimes things do slip through the net, but I have put quite a lot of work into making sure he doesn't rattle through a list of comments on everything you've done as soon as you recruit him. But yes, I do generally assume that if you have a quest currently active in your journal, he knows at least about your current objective. Otherwise I'd have to write hundreds of conversations where you bring him up to speed at every possible stage of every quest you could be on, or have him never comment at all unless he was there right from the start.
7527 comments
Wondering which followers Lucien interacts with, which quests he comments on, which books he can read aloud, and more? Check out Lucien - A Hero's Guide, the hub for articles on all things Lucien.
If you have any more burning questions, feel free to leave a comment below, or get in touch on Facebook, Twitter, Discord or Patreon.
Happy Skyrim-ing! :D
Hello! I now have a Twitch channel, where I regularly livestream games, singing, and sneak peeks behind the scenes as I work on Lucien! Please do give it a follow and tune in live to chat to me, play along and share your ideas for where I should take the mod next! We've got a lovely growing community there and we'd simply love to have you :D
I've started making videos! If you're curious about how Lucien was made, interested in modding yourself, or into a good Let's Play adventure, then please do check them out the selection below! I'll be making more videos like this in the future, including more modding tutorials and behind-the-scenes content, so please do subscribe to my YouTube channel and follow me on Twitch if that's something you'd be interested in - and feel free to message or comment with ideas for videos you'd like to see :) More on this soon!
My interview with the awesome Pickysaurus from Nexus Mods. Read the full article here! :D
How to Make a Follower Mod Like Lucien Flavius
Ever wanted to make a custom-voiced follower of your own? Check out this tutorial series, where I'll guide you through the entire process, start to finish!
Full Series Playlist Here
Lucien the Dragonborn - Let's Play Skyrim Special Edition (Modded)
Can a milk-drinker really save the world? Find out in my new Let's Play series, where I'm roleplaying Lucien Flavius in an alternate timeline where he himself is the Dragonborn!
Full Series Playlist Here
Available on:
Nexus Mods -Â [SE]
Bethesda.net -Â [PC]Â [XB1]
Hello! Shameless plug here, please do bear with me. Many years ago, my Dad produced a comedy animated television show called The Treacle People. I grew up watching it, and it's probably where my silly sense of humour comes from!
Now, I'm helping bring the show to YouTube, where we'll be releasing newly remastered episodes every Saturday at 5PM UK time! I've also made and voiced a trailer, linked above!
Please do consider supporting me by subscribing - much like Lucien, this a real labour of love, and it'd mean the world to me if we could make it into a success.
I was thinking, will you be doing SDA collab?
Second, does he require a patch for At Your Own Pace?
Thank you for your time.
No patch is necessary for At Your Own Pace as far as I know. I use it and haven't run into any issues.
The system itself works fine, just wondering why the cutscenes stopped for me.
I was wondering if someone figured out why Dumzbthar area is super glitchy and causes the game to crash? I saw a post on reddit with the same symptom I'm seeing but wasn't any definitive answer there, does anyone know a patch or fix to this?
Seriously professional and talented voice acting on this one.
I like the training aspect as well, it brings a sense of urgency to the player to invest some attention and effort into their follower. It would be nice if there was a way to, let's say for example, train him up as a master archer (well beyond my archery skill) to complement my melee tank, rather than being limited to those skills (aside from spell books) that my character is better at. But, that's a minor point, more of a small nice-to-have.
I'll be keeping Lucien around for quite awhile. Excellent job!
Work like this is what keeps Skyrim relevant and enjoyable.
I look forward to any other future work you might find the time to release.
If you don't want to trudge all the way to wherever the map marker says he is, then you should be able to use the console command "sqt" to show all "quest targets", and since Lucien's tracking marker is a misc quest you should see him in the console output with is reference ID. You can then use "prid" followed by the ID to select him, then "moveto player" to get him back to you.
the resonance sphere he gives you. Say once you've done his quests and gotten him back, he's found a way to upgrade it while using resources he's found in Dumzbthar,
Just some food for thought for a future update.
It makes no sense when followers start to talk about stuff that they weren't a part of, and I've seen that many others suffer the same issue. Sofia, for example, called me Dragonborn multiple times before I or anyone else knew that I was (I haven't killed any dragons yet when she started doing it), which became so annoying at one point that I decided to delete the mod and started a new game without her. Such things can really kill the experience, no matter how awesome the mod might be, so this should be avoided, at least in my opinion. The lines about stuff that your followers haven't experienced with you should be disabled if you pick them sometime later in your playthrough, even if some quests are open when you do it; not everyone runs straight to a follower's location and picks them up at the start of the game, especially if they play realistically where their character doesn't know anything about the existence of the follower until they meet them during their travels - they (me included) rather start some quests instead of running to their location right after exiting the cave below Helgen and meet them along the way, which makes much more sense. ;)
But still, if a follower comments on things that have yet to happen, like Sofia talking about you being the Dragonborn before you or anyone else knows anything about it, that kills the experience for me right there, so I usually say "Bye bye" to a follower mod that has lines with zero sense, especially the ones that appear before something happens that the follower would have no way of knowing anything about (I doubt Sofia is capable of predicting the future, so it was a huge error by her author who neglected the conditions those comments should trigger under and made them available for her to say right after you meet her, and because of that it can happen that they appear too soon and kill the experience on the spot, no matter how good the mod might be otherwise, like it happened in my case, so off it went), which is not only immersion-breaking but also game-breaking in my opinion - not game-breaking from technical point of view, ofc, but logical one.
But the thing I've experienced with Lucien is indeed quite different from Sofia's stuff, and it makes much more sense to me now after thinking about it a little, so I won't worry if he is going to talk about something that he wasn't a part of the next time he won't be with me when I get a new quest. :) I don't mind him looking at my journal - we're buddies now, so he doesn't need my permission to look at it and see where we are going next or sometime later. :)