Mod Overview
Skyrim has an issue. There are not enough Horkers. In the past decade, no one has fixed this.
Today, I have done so.
Enter HorkerRim, where all of Skyrim's NPCs have been replaced with Horkers.
Compatibility
Some mods require a new game, HorkerRim is the opposite. You must install it mid-game or it will break your game. Alternatively, you can use the console command "coc riverwood" at the main menu to get around this.
- Unfortunately the player is not a Horker, this is an engine limitation. (I am so, so sorry.)
- If you want some quests to work, install Talking Horkers for HorkerRim.
For patching other mods, HorkerRim has its own Synthesis Patcher to replace NPCs from mods with Horkers. I may release it if I feel like it.
If you want to talk to the Horkers, install Talking Horkers for HorkerRim.
Installation
Place HorkerRim.esp at the bottom of your load order.
My other Mods:
Requiem-Related Mods:

Requiem - Auto NPC Patcher - Makes any mod playable in Requiem. A Synthesis Patcher and SPID configuration that adjusts the stats, perks, and levels of NPCs added by any mod to be in line with Requiem's Balancing.

Requiem - Unofficial Reqtificator Lite - My recreation of the Reqtificator in Synthesis. Allows you to get over the 254 master limit easily.

My Requiem Patches:
Requiem - Reqtificator 254 Master Limit Workaround - xEdit and Mod Organizer
Requiem - Ryn's Mehrunes Dagon's Shrine
Requiem - Vampire Armor Expansion - Vampire Clothing Expansion

Attacko's Daedra Integration and Rebalance Series - COMPATIBLE WITH REQUIEM - My series of mods that rebalances and integrates Attacko's Daedra into the world in a lore-friendly way.
Abhorrent Behemoth • Anthropoid Daedroth • Bipedal Charyboid • Fire-Tounged Daedroths • Sulking Twilight