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Author notes
Original mod by boringvlln: https://www.nexusmods.com/skyrim/mods/88619?tab=description
Do not reupload this mod anywhere, do not try to profit from it.
If you want to convert or modify it, contact boringvlln: https://www.nexusmods.com/skyrim/users/39858400
File credits
Original mod by boringvlln: https://www.nexusmods.com/skyrim/mods/88619?tab=description
Stroti for the teapot model and Tamira for converting it to Skyrim. Chesko for Campfire, Frostfall, dev kits and tutorials.
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As I loaded up these meshes in CK, I noticed massive flickering. It disappeared after running full optimization in Cathedral Assets Optimizer. I don't know if it makes that big a difference in gameplay. Use these textures and meshes according to permissions from the authors: https://www.nexusmods.com/skyrimspecialedition/mods/3787
Version 1.3.2
Main file: Boiled Water is now removed from any LL. This is to improve compatibility with Last Seed, RND, CACO, or any other mod adding their own water.
And with that update spam should be finished now. Sorry for any inconveniences, and thank you for the interest in this mod I've made ages ago as a little joke.
Check this fresh Tea here: https://www.nexusmods.com/skyrimspecialedition/mods/84990
Version 1.3.1
(> As I was working on the CACO patch, I've noticed that drinks made with Alcohol were missing the proper keyword. That should now be fixed.) Nevermind, I was mistaken to think alcohol tag was a vanilla thing. It wasn't. Reversed.
CACO patch small update: Added LL conflict fixes. Drinks are now in the same list for inns as CACO juices and such. Rusty Teapot can spawn for Misc Traders again.
Version 1.3
Since USSEP dependency was initially based on nothing but LL conflict, that is now a separate patch. That said, USSEP's changes to scrolls list remains, as it does not require a dependency. The fixes USSEP provided were crucial, and I have a lot of respect for the patch. Just not for the mandatory CC requirements it has in later versions.
CACO patch: Drinks now require CACO water.
Big thanks to Last Seed patch, both in spirit and on the techical level (Boiled Water disabled).
Recipe changes other than that are minimal: Winter Mead, Ale, and Wine require 1 Seasoning (in addition to fruit and alcohol required previously), Sweet Sugar Tea requires 3 Sugar instead of 3 Honeycombs.
Alcohol wise, Stamina regen debuff is removed in favour of CACO effects of the respective alcohols.
Calming Blue Tea provides a small Sleep Aid instead of Magicka Regen boost. (Health regen remains.)
All drinks have CACO spoil keyword.
Survival CC patch: Sweetened Teas fix carried over.
RND patch: Sweetened Tea fix carried over. Also, Boiled Water recipe is now disabled in a civilized manner.
Version 1.2u
Optional plugin replacer, if you're not using USSEP. Experimental. The initial dependency was because of the LL edits: Meat Pie needed to be included
Version 1.2
Bug: as reported by igotnousername, Sweetened Tea used to dispel blessings.
Sorry for the long wait and BIG thank you for the extensive info in the report.
Fixed by referencing potion effects, and not blessings. Magnitude of the effects remains the same.
Currently, I would consider the effects of the drinks in this mod waaay too OP, btw.
Check out my new tea and coffee mod: Seasonal Foods - Tea Coffee Cocktails https://www.nexusmods.com/skyrimspecialedition/mods/84990
for more balanced and interesting varied drinks (with meshes and textures from an open permissions Tamrielic Coffee and Tea by MrD518, slightly modified)
Version 1.1.1
Frostfall compatibility restored: drinks give warmth bonus
Version 1.1
Removed vanilla drinks edits. Minor fixes for names, recipes. Boiled water sells for nothing now. Removed unnecessary edits. WoodiePL's bandits' leveled lists fix included.
RND patch updated too. Also drinks now weight 1 instead of 0.5, cause that's the weight of 'Water' item from RND (water in flagons from inkeeps).
Creation Club Survival patch: now new drinks can stop you from starving
This is a conversion of boringvlln's Warm Drinks - Simple Tea And Coffee Recipes - for Campfire to Special Edition. I enjoyed playing with this mod and thought other SSE-ers would too, and boringvlln kindly gave me permission to upload my conversion.
This is a small mod that I made for personal use, played with it for a long while and decided to share, because why not. Requires Campfire, as well as the dlcs.
Ever wondered could there be non-alcoholic lore-friendly drinks? What else people could drink to keep warm on a usual Skyrim day? It is time to have some tea (or coffee).
There are different types of teas made from different mountain flowers: blue, red and purple. Coffee could be made from elves ears. Dragonborn support: make ash tea from ingredients easy to find on Solstheim (ash creep cluster and trama root). Mix tea or coffee with honey, milk, lavender or frost mirriam. Or just add some coffee to your morning flin. There is an extra sweet drink with more honey than tea, and there are several ways to make a hot beverage from wine, ale or mead by adding herbs and berries. There is also a special tea, that many people would find bitter, but it could be helpful for your voice.
I tried to keep the effects and names more or less lore friendly and appropriate for Requiem. There is only one craftable drink that would directly restore health, and it does that for a reason (all drinks are based off real life examples).
In order to start making drinks you can create yourself a teapot (in a forge) from a 'Rusty old teapot' (can be bought from a pawnbroker, such as Belethor, or found in containers with miscellaneous items, I sometimes found them in crates from Dynamic Things - Woodpiles and Barrels) and two corundum inglots.
You can place your teapot anywhere.
Besides adding those drinks I also made one minor change to existing ones:
Riften specials are now indeed special, pricy, with unique, powerful and equally dangerous effects. They are no longer in a 'potion' section, they are legitimate drinks. Other than that, vanilla records are untouched, so compatibility should be fine.
It seems that Legacy of the Dragonborn (and I suppose any other mod) would easily overwrite these changes, so choose it for yourself: whichever mod loads last takes priority. Other functions do not suffer in the slightest.
Since version 1.1 there are no edits to vanilla drinks. Feel free to use older version, if you want to.
All the drinks could be found on defeated foes, in shops, traveling merchants' supply, somebody's pockets... Basically anywhere you would've expected.
If you use other mods which add things into the leveled lists, it's always better to make a Bashed patch.
For detailed recipes and effects check 'Images' section. Note that in Requiem drinks would obey food rules like any other and only work out of combat (not the special ones however, but their price more than balanced that out).
Requires Campfire. Frosfall support: beverages warm you right up. All except for the Summer tea, it's cold and refreshing. Compatible with Ineed: just register drinks in-game.
Credits: Stroti for the teapot model and Tamira for converting it to Skyrim. Chesko for Campfire, Frostfall, dev kits and tutorials. WoodiePL for LL fix.