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  1. tsptds
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    (7 April 2025)
    Stay tuned for V2 Update:
    V2 is feature complete. Working on bug fixes and optimizations. Requirements will change.

    • Midair grabs
    • Out of water climbs
    • Quick steps with alternating legs & new even higher climb animation
    • Sneak state preservation
    • Auto switching from first person into third person and back 
    • Parkour with weapons drawn
    • New stamina system & low stamina animation
    • Complete SKSE implementation for parkour logic

    Spoiler:  
    Show


     
  2. tsptds
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    Load Order Example
    Spoiler:  
    Show

    • SkyClimb
    • SkyParkour Main file
    • SkyParkour NG dll (for pre 1.6.1130 only)
    • Update file (if any), currently 1.4.3

    Version 1.4.3
    Spoiler:  
    Show

    Jump animations from Dova Jump, Sprint Animations from Dynamic Sprint


    • V 1.4.3 Changes:
    • Prevent NPC's from using climb markers for sandbox.

    • V 1.4.2 Changes:
    • Fixed input delay and climbing in menus bugs of 1.4.1.

    • V 1.4.1 Changes:
    • Changed vault animation's motion values directly, you no longer should see vaulting getting cancelled if vault was delayed.
    • Quick tapping (not holding) button is identical to SkyClimb now. If Skyrim reads your input, you climb.
    • Climb Markers no longer get disabled after climbing, should prevent getting stuck a lot better.
    • Removed sneak after climb, as you still get detected while climbing, and it failed occasionally.
    • Stamina cost will no longer prevent you from parkouring, your stamina will be drained at most the cost value, 
      at least what you currently have. Won't go below 0. More of a cosmetic feature now.
    • Increased ledge marker update interval, moving more checks to SKSE makes it too fast for its own good.
    • Further de-bloated papyrus stuff by removing some redundant condition checks.

    After you load a save file for the first time (on a new game), mod's responsiveness will greatly improve. New game requires a more aggressive approach to register climbing markers, this goes away after loading a save.

    On a save load, if you're using jump key, it updates to match keyboard or gamepad. This happens on game load only with the use jump key option, otherwise you need to change (or refresh) your bindings (for custom keys or when dis/re-connecting your gamepad)

    Xinput Controllers are supported. Climb button is remappable
    with the exception of triggers. XBOX -> LT/RT Playstation -> L2/R2
    I couldn't get them to work with Xinput for... reasons.

    MCM is under the same name SkyClimb, however options are different.
  3. tsptds
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    TROUBLESHOOT:
    Firstly, check these:
    Spoiler:  
    Show

    • Make sure you have powerofthree's papyrus extender up to date.
    • Make sure EVG Animated Traversal is version 2.1+.
    • You need SkyParkour file regardless of the version. NG plugin is only compatibility for pre 1.6.1130.
    • Make sure you haven't replaced SkyParkour file with update completely. Merge the update or install below the main file.
    • Refresh MCM jump key option to reset all climb markers.
    • Save your game and reload. This also resets climb markers.

    SkyClimb 1.6.1170 fix is incompatible, as the plugin is already compatible with 1.6.1170. You have been warned.

    If your issue wasn't solved:
    Go into Documents/My Games/Skyrim Special Edition/SKSE/Skyclimb.log

    Example log file beginning:
    Spoiler:  
    Show
    SkyClimb Papyrus Started!
    Registered Button Listener
    Climb key registered: 57
    Delay Registered 0
    Holding Climb key, DX code : 57, Input Type: 0
    Climb key released, DX code : 57, Input Type: 0
    
    If you see lines like this, then your inputs work properly. DX code should not be 0, meaning it is invalid.
    Holding Climb key, DX code : 279, Input Type: 2
    Climb key released, DX code : 279, Input Type: 2

    • Type 0 -> Keyboard
    • Type 1 -> Mouse
    • Type 2 -> Gamepad

    If these don't show up when you press, make sure your bindings and mod files are correct. Gamepad triggers LT-RT/L2-R2 don't work for the time being.
    This site has the keycodes for Skyrim inputs DX scan codes for reference.

    During updates, there may be issues or you may be installing the mod over SkyClimb on an ongoing save. Do the reinstall procedure below:

    Installing to ongoing save with SkyClimb,
    or Reinstalling for Troubleshoot In General

    Spoiler:  
    Show
    You do not need a new playthrough.

    • Load your save. Disable Vaulting & Ledges from MCM. Exit pause menu completely. Wait about a second.
    • Make a manual save. Quit out.
    • Disable BOTH SKYCLIMB AND SKYPARKOUR.
    • Boot the game, make a manual save with Sky Climb & Parkour disabled.
    • Re-enable SkyClimb, SkyParkour and its updates.
    • Play.


    You can't climb when:


    • Weapons drawn, sitting, sleeping, jumping, swimming.
    • Low ledge grab will not work when on stairs. Climbing will not work if there is not enough headroom on ledge (your char is too tall to stand on it). Vaulting will not work when there's an object behind the prompt.

    Gamepad input will not automatically switch

    • For jump key option quicksave then quickload OR refresh Jump button MCM option. This will detect your jump binding again.
    • For custom keys assign it to your desired gamepad / keyboard button after switching.



    If there is a crash, post a crash log with a spoiler tag.
    When opening a report, write your game version.
  4. cuddm
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    Is TDM actually a requirement when using Improved Camera and always staying in 1st person, including climbing (thus no need for TDM otherwise)?
    1. tsptds
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      It's not required, it's recommended. Though 360 climbing won't work cause you know.
  5. rhonjhonson
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    please wall run addon , like games like price of persia or jedi survivor.
    1. Mithras666
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      bruh
  6. Wolfdale
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    @ tsptds Welp, was about to include definitively EVG, Skyklimb and this mod to my list but now that I'm back to endorse I noticed the sticky and 2.0 is near (?) + it won't require Skyclimb.
    Damn I enjoy the mod, so how far from release do you think you're at? Will it support 1.5.97?

    On a side note, watching 2.0 video I noticed frame drops around 4:20+. I got those with current release too and noticed after the "magick" marker wasn't displaying as often as it should. Saved and quit game and launched ReSaver and it reported a lot of script stacks. Like an idiot I erased that save. Since then I couldn't reproduce the slowdown tho.
    1. tsptds
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      I really don't want to drop a release date now, cause life, you know. But I would say I have a pretty functional build with some more bug fixes and stuff I want to try out. I hope it is not that long though, since the framework of the new system is pretty much done.

      Framedrops may be related to papyrus VM, 2.0 will remove all heavy lifting from papyrus so it should be gone too. The hiccups in video may be due to me recording on the same pc while having ten different programs in the background simultaneously. My rig isn't that beefy. Will look into it though. 
    2. Wolfdale
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      Thanks for the reply. Sorry if I sounded pushy, this wasn't my intent. As I don't like to uninstall mods with scripts mid-playthrough, I will hold my breath until 2.0 is out then :)
    3. tsptds
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      Nah you weren't pushy at all, completely understandable. It's your game, do as you wish:)
  7. Noon98
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    Sometimes my character climbs everything he can automatically without pressing any button, anyone knows why?
    1. AlexSheng
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      +
    2. Zazzar
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      Same.
    3. Citachi0
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      Me too here.
    4. RavenNarys
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      Were you guys able to find the fix? It's happening to my game as well. I'm currently playing in version 1.6.1130— not sure if this is helpful.
    5. Noon98
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      I didn't, but I'll imagine it's probably the climbing script firing off improperly, considering that the problem is as widespread as it is.
    6. LlohGun
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      +1! Patiently waiting for a fix.
    7. tsptds
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      A little bit more patience :P I'm busy with my college graduation at the moment, hopefully will have more time near the end of this month.
    8. DagoC92
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      Congratulations 
    9. TRTBelfort
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      Yeah I literally ended up here specifically because the mod collection I'm using (Blood and Lust) has this mod enabled, and it's driving me insane lol. LOVE the idea of it but it's honestly caused far more trouble than it's worth so far. Only been a couple moments where auto climbing actually helped out, 95% of the time I just end up climbing on top of Alvor's roof like a crazy person lol.
    10. kaijuK41
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      I think it stopped happening after I disabled and then enabled back the option to use the jump button for climbing in the MCM
    11. kefefs
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      Same issue. Had to uninstall because every time I went under a shop overhang my character climbed up top.
  8. rozebeanz
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    v. 1.6.640

    No crashes so far, but I am experiencing an issue with the animations.
    It seems like there's a significant delay between the animation (vaulting, climbing, etc) ending and my character moving.
    It's not like in the second video example that you show where, your character vaults over the fence and immediately is able to run and turn around.

    The animation finishes and he just stands there for a good 2 seconds.
  9. DinoSaur2246
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    I have all the requirements but whenever I try to climb it doesn't work? the climb marker flashes and sometimes mt weapon vanishes for a few frames so I think its trying to climb but then it just doesn't. i have the load order correct I'm pretty sure, if its binded to space I just don't jump when a climb option is there but I don't climb either and if I bind it to something else it just does nothing.
  10. rozebeanz
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    Absolutely amazing job, man.
    A little off-topic, but would the dependencies: po3's Papyrus Extender, and True Directional Movement be safe to update mid-game with this mod?
    1. tsptds
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      Yup, SKSE plugins are usually safe to update. Papyrus extender is a resource mod so no issues with it either.
    2. rozebeanz
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      Thank you so much :)
  11. Miguel2009
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    Great mod, but aside from the automatic climbing without pressing any keys, I'm experiencing massive FPS drops in places like Whiterun. I've tested with SkyClimb all alone and the game moves smooth. As soon as I activate this mod, the slowdown is terrible.
  12. kaijuK41
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    Just to note, currently when the gamepad is plugged in, the functionality for climb on keyboard gets disabled. Not really a big deal tbh but would be nice to have both at the same time for those who usually switch back and forth
  13. RivarRoffs
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    I've been troubleshooting for a while and I finally figured it out. I'm not sure which mod exactly did it but I had to change my load order a little bit to make it work. You have to load True Directional movement and No Furniture Camera before all of these mods (SkyClimb and SkyParkour). Hope this helps someone who's made the same mistake.