Jump animations from Dova Jump, Sprint Animations from Dynamic Sprint
V 1.4.3 Changes:
Prevent NPC's from using climb markers for sandbox.
V 1.4.2 Changes:
Fixed input delay and climbing in menus bugs of 1.4.1.
V 1.4.1 Changes:
Changed vault animation's motion values directly, you no longer should see vaulting getting cancelled if vault was delayed.
Quick tapping (not holding) button is identical to SkyClimb now. If Skyrim reads your input, you climb.
Climb Markers no longer get disabled after climbing, should prevent getting stuck a lot better.
Removed sneak after climb, as you still get detected while climbing, and it failed occasionally.
Stamina cost will no longer prevent you from parkouring, your stamina will be drained at most the cost value, at least what you currently have. Won't go below 0. More of a cosmetic feature now.
Increased ledge marker update interval, moving more checks to SKSE makes it too fast for its own good.
Further de-bloated papyrus stuff by removing some redundant condition checks.
After you load a save file for the first time (on a new game), mod's responsiveness will greatly improve. New game requires a more aggressive approach to register climbing markers, this goes away after loading a save.
On a save load, if you're using jump key, it updates to match keyboard or gamepad. This happens on game load only with the use jump key option, otherwise you need to change (or refresh) your bindings (for custom keys or when dis/re-connecting your gamepad)
Xinput Controllers are supported. Climb button is remappable with the exception of triggers. XBOX -> LT/RT Playstation -> L2/R2
I couldn't get them to work with Xinput for... reasons.
MCM is under the same name SkyClimb, however options are different.
If these don't show up when you press, make sure your bindings and mod files are correct. Gamepad triggers LT-RT/L2-R2 don't work for the time being. This site has the keycodes for Skyrim inputs DX scan codes for reference.
During updates, there may be issues or you may be installing the mod over SkyClimb on an ongoing save. Do the reinstall procedure below:
Installing to ongoing save with SkyClimb, or Reinstalling for Troubleshoot In General
Spoiler:
Show
You do not need a new playthrough.
Load your save. Disable Vaulting & Ledges from MCM. Exit pause menu completely. Wait about a second.
Make a manual save. Quit out.
Disable BOTH SKYCLIMB AND SKYPARKOUR.
Boot the game, make a manual save with Sky Climb & Parkour disabled.
Low ledge grab will not work when on stairs. Climbing will not work if there is not enough headroom on ledge (your char is too tall to stand on it). Vaulting will not work when there's an object behind the prompt.
Gamepad input will not automatically switch
For jump key option quicksave then quickload OR refresh Jump button MCM option. This will detect your jump binding again.
For custom keys assign it to your desired gamepad / keyboard button after switching.
If there is a crash, post a crash log with a spoiler tag. When opening a report, write your game version.
@ tsptds Welp, was about to include definitively EVG, Skyklimb and this mod to my list but now that I'm back to endorse I noticed the sticky and 2.0 is near (?) + it won't require Skyclimb. Damn I enjoy the mod, so how far from release do you think you're at? Will it support 1.5.97?
On a side note, watching 2.0 video I noticed frame drops around 4:20+. I got those with current release too and noticed after the "magick" marker wasn't displaying as often as it should. Saved and quit game and launched ReSaver and it reported a lot of script stacks. Like an idiot I erased that save. Since then I couldn't reproduce the slowdown tho.
I really don't want to drop a release date now, cause life, you know. But I would say I have a pretty functional build with some more bug fixes and stuff I want to try out. I hope it is not that long though, since the framework of the new system is pretty much done.
Framedrops may be related to papyrus VM, 2.0 will remove all heavy lifting from papyrus so it should be gone too. The hiccups in video may be due to me recording on the same pc while having ten different programs in the background simultaneously. My rig isn't that beefy. Will look into it though.
Thanks for the reply. Sorry if I sounded pushy, this wasn't my intent. As I don't like to uninstall mods with scripts mid-playthrough, I will hold my breath until 2.0 is out then :)
Yeah I literally ended up here specifically because the mod collection I'm using (Blood and Lust) has this mod enabled, and it's driving me insane lol. LOVE the idea of it but it's honestly caused far more trouble than it's worth so far. Only been a couple moments where auto climbing actually helped out, 95% of the time I just end up climbing on top of Alvor's roof like a crazy person lol.
No crashes so far, but I am experiencing an issue with the animations. It seems like there's a significant delay between the animation (vaulting, climbing, etc)ending and my character moving. It's not like in the second video example that you show where, your character vaults over the fence and immediately is able to run and turn around.
The animation finishes and he just stands there for a good 2 seconds.
I have all the requirements but whenever I try to climb it doesn't work? the climb marker flashes and sometimes mt weapon vanishes for a few frames so I think its trying to climb but then it just doesn't. i have the load order correct I'm pretty sure, if its binded to space I just don't jump when a climb option is there but I don't climb either and if I bind it to something else it just does nothing.
Absolutely amazing job, man. A little off-topic, but would the dependencies: po3's Papyrus Extender, and True Directional Movement be safe to updatemid-game with this mod?
Great mod, but aside from the automatic climbing without pressing any keys, I'm experiencing massive FPS drops in places like Whiterun. I've tested with SkyClimb all alone and the game moves smooth. As soon as I activate this mod, the slowdown is terrible.
Just to note, currently when the gamepad is plugged in, the functionality for climb on keyboard gets disabled. Not really a big deal tbh but would be nice to have both at the same time for those who usually switch back and forth
I've been troubleshooting for a while and I finally figured it out. I'm not sure which mod exactly did it but I had to change my load order a little bit to make it work. You have to load True Directional movement and No Furniture Camera before all of these mods (SkyClimb and SkyParkour). Hope this helps someone who's made the same mistake.
388 comments
(7 April 2025)
Stay tuned for V2 Update:
V2 is feature complete. Working on bug fixes and optimizations. Requirements will change.
Jump animations from Dova Jump, Sprint Animations from Dynamic Sprint
at least what you currently have. Won't go below 0. More of a cosmetic feature now.
After you load a save file for the first time (on a new game), mod's responsiveness will greatly improve. New game requires a more aggressive approach to register climbing markers, this goes away after loading a save.
with the exception of triggers. XBOX -> LT/RT Playstation -> L2/R2
MCM is under the same name SkyClimb, however options are different.
SkyClimb 1.6.1170 fix is incompatible, as the plugin is already compatible with 1.6.1170. You have been warned.
If your issue wasn't solved:
Go into Documents/My Games/Skyrim Special Edition/SKSE/Skyclimb.log
Example log file beginning:
Registered Button Listener
Climb key registered: 57
Delay Registered 0
Holding Climb key, DX code : 57, Input Type: 0
Climb key released, DX code : 57, Input Type: 0
If you see lines like this, then your inputs work properly. DX code should not be 0, meaning it is invalid.
If these don't show up when you press, make sure your bindings and mod files are correct. Gamepad triggers LT-RT/L2-R2 don't work for the time being.
This site has the keycodes for Skyrim inputs DX scan codes for reference.
During updates, there may be issues or you may be installing the mod over SkyClimb on an ongoing save. Do the reinstall procedure below:
Installing to ongoing save with SkyClimb, or Reinstalling for Troubleshoot In General
You can't climb when:
Gamepad input will not automatically switch
If there is a crash, post a crash log with a spoiler tag.
When opening a report, write your game version.
Damn I enjoy the mod, so how far from release do you think you're at? Will it support 1.5.97?
On a side note, watching 2.0 video I noticed frame drops around 4:20+. I got those with current release too and noticed after the "magick" marker wasn't displaying as often as it should. Saved and quit game and launched ReSaver and it reported a lot of script stacks. Like an idiot I erased that save. Since then I couldn't reproduce the slowdown tho.
Framedrops may be related to papyrus VM, 2.0 will remove all heavy lifting from papyrus so it should be gone too. The hiccups in video may be due to me recording on the same pc while having ten different programs in the background simultaneously. My rig isn't that beefy. Will look into it though.
No crashes so far, but I am experiencing an issue with the animations.
It seems like there's a significant delay between the animation (vaulting, climbing, etc) ending and my character moving.
It's not like in the second video example that you show where, your character vaults over the fence and immediately is able to run and turn around.
The animation finishes and he just stands there for a good 2 seconds.
A little off-topic, but would the dependencies: po3's Papyrus Extender, and True Directional Movement be safe to update mid-game with this mod?