This page was last updated on 20 January 2025, 5:40PM
Changelogs
Version 1.4.3
Prevent NPC's from using climb markers for sandbox. Rest is same as 1.4.1 & 1.4.2
Version 1.4.2
Fixed input delay and climbing in menus bugs of 1.4.1. Rest is same as 1.4.1
Version 1.4.1
DLL files remain the same. Only script & ESP update. Install over 1.4.0 main file and merge, or install below SkyParkour separately.
Changed vault animation's motion values directly, you no longer should see vaulting getting cancelled if vault was delayed.
Quick tapping (not holding) button is identical to SkyClimb now. If Skyrim reads your input, you climb.
Climb Markers no longer get disabled after climbing, should prevent getting stuck a lot better.
Removed sneak after climb, as you still get detected while climbing, and it failed occasionally.
Stamina cost will no longer prevent you from parkouring, your stamina will be drained at most the cost value, at least what you currently have. Won't go below 0.
Increased ledge marker update interval, moving more checks to SKSE makes it too fast for its own good.
Further de-bloated papyrus stuff by removing some redundant condition checks.
Version 1.4.0
-Fixed an issue related to mods that alter player collisions, like Dynamic collision adjustment.
-Fixed climbing after exiting a menu if the climb button was pressed during a menu.
-Moved IsParkourActive Check to SKSE, parkour point updates should be a lot faster, reduces papyrus VM stress.
-Fixed an issue with climb key getting stuck and parkouring even if the key was not held down.
Version 1.3.0
Disabled climbing onto buckets and carts etc. (clutter items)
Fixed vaulting for taller characters when raycast hits the player's collision
Fixed a wrong collision condition for vaulting
Capped maximum backwards offset of climbing to value at default player scale, should prevent sliding down after climbing better
Improved responsiveness further by re-introducing "key down" event on top of the new hold key function, polling interval increased to reduce Papyrus VM stress
Support for Mouse wheel click, M4 and M5 mouse buttons
Version 1.2.1
Using both old and new jump checks to further reduce player getting stuck during/after a jump.
Disabled some unnecessary logs now.
Fixed potential errors related to type casting and floating point precision.
Version 1.2.0
Solution for characters with different scales (Setscale x)
Fixed Stamina damage setting always starting with 25
MCM to Set delay time 0.0 - 0.5 seconds
Better stair detection, relaxed vertical / horizontal check. Meaning much easier climbing
Better input polling logic
Better responsiveness overall
Version 1.1.3
Fix quickloot compatibility issues of Main DLL
Implemented a better fix for Mod not registering on a New game.
New input delay is 0.1 seconds for better responsiveness
Version 1.1.2
Fixed new game issues.
Fixed input problems that I've mistakenly reintroduced in Hotfix 4.
Version 1.1.1-Hotfix4
Fixed the gamepad bindings I messed up.
Version 1.1.1
Hotfix for 1.1.0 Input overlap issue and ESP errors. Update procedure is same.
Version 1.1.0
UPDATING FROM 1.0.2 to 1.1.0 Disable BOTH SKYCLIMB AND SKYPARKOUR, make a new save, enable both again.
-Added a tiny delay before climbing starts to allow jumping with quick taps. Note that if a ledge is found, jumping still gets disabled if you're using jump key mcm option.
-Markers only update on location changes, climbing should be massively more responsive, improved performance.
-Added stamina consuption mechanic (Configurable)
-Moved entire input check to SKSE plugin to prevent key getting stuck. Button press checks happen on engine level now. Xinput controllers are supported
Version 1.0.2
Fix for go to bed and other furniture related mods, also a fix for a recent crash report
You can no longer climb when your weapon is drawn
Version 1.0.1
Potential fix for a crash
Version 1.0.0ng
Added experimental backwards compatible version. Tested with 1.6.640