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tsptds

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tsptds

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About this mod

SkyParkour is a procedural parkour framework for skyrim, allowing players to smoothly climb on & vault over objects. Also allows midair ledge grabs & out of water climbing, and quick steps to navigate Skyrim's sometimes frustrating terrain.

Features a dynamic stamina system, and has XInput gamepad support.

Requirements
Permissions and credits
Translations
  • Portuguese
  • Mandarin
Changelogs





SkyParkour v2 lets you parkour around Skyrim, with fully procedural ledge detection, now powered by SKSE and CommonlibNG.


Trailer


Gifs

Midair Ledge Grab
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High Ledge
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Higher Ledge
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Low Ledge Leap
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Medium Ledge
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Quick Steps
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Vault
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Walkthrough of the Features

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Ledge points are dynamically calculated during gameplay, if a ledge is found, an indicator will appear with a slight delay.

Press or Hold Down the Key For Parkour. When a ledge is valid, you will do a parkour action.

NO NEED TO WAIT for the indicator to show up. The moment ledge is valid, you can get up there.

Multithreaded calculations (since v2.0.6), no Papyrus VM bloat. All logic is handled via SKSE for maximum performance.

Grab ledges midair, climb out of water. No more frustrating terrain blocking your movement. Just hold down the parkour key.

Equipment weight based stamina system.

Tap to jump, hold to parkour. "Button delay" feature allows jumping on button release instead of button press, to switch into parkour mode without jumping first. Select the Jump Preset Key option along with a non-zero button delay value.

"Smart Parkour". More control over your actions depending on whether you're moving or standing still.

Completely dynamic ledge detection. Height, distance, movement and player scale dependent parkour actions.

Custom player scale support. (Setscale x)

Controller support

Consistent sneak state, smooth parkour entrance, no loss of camera control, no need to sheathe weapons.

Toggle indicators on / off, the choice is yours.



Smart Parkour

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  • Disables "High Climb", "Highest Climb", "Failed" actions while moving.
  • Disables "Vault" action while standing still.



Stamina System


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  • Stamina will be consumed by a base amount set in MCM plus your equip weight * 0.2.
  • If you got insufficient stamina, indicator will be red and a failed animation will play. (Toggleable)
  • Vault actions will not prevent parkour, only climbing will. (High, Highest, Failed)
  • Vault actions consume half the stamina required for climbing.



Inputs

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  • Preset Key Options use Skyrim's own control map actions, they will match your input devices automatically.
  • "Button Delay" feature requires holding down the key for the set amount of seconds before going into parkour mode.
  • Starting with v2.0.5, if delay value is selected a non-zero value along with the Jump Preset key option, player will jump on button release instead of button press. Like Dark Souls Sprint / Dodge input.
  • Custom Keys can be mapped to other inputs. However they don't match devices automatically. Requires reassigning.



Compatibility

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  • Compatibility for SkyClimb and it's version upgrades are not supported, SkyParkour implements all features of SkyClimb.
  • VR is not supported. Not needed anyway I think.
  • Skyrim Version 1.5.97 to 1.6.1170, thanks to CommonlibNG.
  • I don't have GOG, feel free to test it out.



Install

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MANDATORY REQUIREMENTS

  • Install all mandatory requirements. Check if they are up to date.
  • AMR allows the actual movement, get it. (MANDATORY)
  • OAR & OAR Math Plugin are different mods, both are required. (MANDATORY)
  • BDI and BDI Universal Plugin (for Skyrim Post 1.5.97) are required, get them. (MANDATORY)
  • EVG Animated Traversal has resources (sounds) used in SkyParkour, also get it. (MANDATORY)

OPTIONAL REQUIREMENTS


THEN





Upgrading from SkyParkour V1 & SkyClimb

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  • Disable the mod From "SkyClimb" MCM of SkyParkour v1 (or disable ledge & vault options from SkyClimb).
  • Exit the Menu.
  • Make a new save.
  • Uninstall SkyParkour V1 (or SkyClimb)
  • Install V2.
If it still doesn't work, try in a new save and see if the issue persists.



Rules for Parkour

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  • Ledge point needs to have enough headroom for you to stand on. Vault will not work if there is an obstruction behind the ledge point.



Troubleshoot

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  • Try creating a new save & reloading it (or any save). This resets the mod to its initial state.
  • If there is a crash, post a crash log with a spoiler tag.
  • Paste your SkyParkour SKSE log from Documents/My Games/Skyrim Special Edition/SKSE into pastebin or similar when opening a bug report.



Permissions

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  • You are not allowed to upload my mods to nexus or any other platform without my permission. This also includes the ports to bethesda.net, PS and Xbox.
  • You can upload translations, as long as the original mod is required.


Credits to:
sokco816 for SkyClimb, Inspiration for the mod.
Everglaid for EVG Animated Traversal
Everyone in xSE RE Discord.
BingusEx and GonceptGosting, for the player scale fix.
Ershin, found the detection method for stairs from Open animation replacer mod.
NickaNak for helping with behaviors.
Sphyx for helping with thumbnails & trailer video.
And everyone who open sources their work, learned a lot from their repos.

Source