About this mod
Spiritual successor of Unrestricted Conjuration SE, It's a simple mod that increases the number of summons from just 2 to many more, and it also includes the option to extend the summoning time from just 2 minutes to a longer duration. It includes patches for summons from other mods, starting with Saints and Seducers AE and Extended Cut.
- Requirements
- Permissions and credits
- Changelogs

Hello, it's a simple mod that modifies the rewards for progressing along the summoning path, as I considered that just increasing the time to 2 minutes per summon and allowing a maximum of only 2 summons is a bit short. Additionally, it reduces the cost of conjurations by a fifth. These can be chosen in the Conjuration Affinity branch. This mod changes that and allows for greater rewards in these aspects "This mod modifies the vanilla perks, and soon there will be a patch for others that modify the perks as well.".

ASPECTS OF THE MOD

This mod consists of improvements to three parts of the Conjuration branch and enhances some spells.
- The spell "Reanimate Thrall" has been remodeled into the new "Reanimate Thrall All Creatures." As mentioned, it not only revives the undead but also allows you to resurrect all kinds of creatures to fight alongside you indefinitely.
- The perk "Twin Souls" has been revamped into "Soul Master," which allows you to control from 10 creatures up to a total of 1,000. This choice is made when installing the mod.
- The perk "Atromancy" has been revamped into "Greater Atromancy." Unlike the original version, which only allows you to double the summon duration of creatures, this new version permits summoning creatures for durations ranging from 5 minutes each up to a total of permanent. This option can be selected from the installation FOMOD. Nevertheless, I recommend a maximum duration of 30 min.
- The perk "Necromancy," like the previous one, has been revamped into "Greater Necromancy," improving the summoning duration to a total of 5 minutes up to permanent, selectable from the Fomod, but I recommend a maximum of 30 min.
- The Conjuration branch for halving the cost has been restructured so that the cost is reduced by a fifth at each advancement.
- I incorporated the Saints and Seducers from the AE version, like the Director's Cut version. This allows you to summon the saints and seducers from 10 minutes up to a total of permanent, with a recommended maximum of 1 hour. I will briefly explain why.

COMPATIBILITY AND RECOMMENDATIONS

- Dismiss Summons - Unsummon : Simple and good mod. It can be converted to ESP FE, you can do it yourself, but I will upload a lightweight version here on the page. "You send all creatures to Oblivion with a single spell".
- Simply Order Summons: This is the one I use the most, and through dialogue, you can dismiss the follower and also manage them as companions. I highly recommend it, but be attentive to its requirements; they are simple but necessary.
Lightweight mod that modifies the experience options, and it also has its own MCM saver.
- Experience Multipliers (MCM sliders for each skill): As you know, you have to level up, so if you want to progress faster, you can configure that with this mod. It’s very useful. HERE ESPFE, Thank you to WildSong34 here’s the complete link.
- Experience Multipliers - Settings Loader: It works perfectly with the ESPFE version.
The mod works in the AE versions of Skyrim but not in the latest version. I use version 640, and it doesn't require more than the game's basic requirements. It includes a patch for Saints and Seducers from the AE version, like the Extended Cut.
- Skyrim Extended Cut - Saints and Seducers: Excellent mod DLC, I highly recommend it.
- Unofficial Skyrim Special Edition Patch - USSEP: Compatible with any version of USSEP.
In case you want the Saints and Seducers permanently, I recommend using a follower mod. Here's a mod that includes them in the game.
- Saints and Seducers Followers and Spell Tweaks: Good mod, but I prefer to summon them for about 10 minutes for battles.
An important observation: if you're using the mod 'NPCs React To Necromancy (And More),' I don't recommend extending the creature summon time beyond 1 hour, as NPCs will react to the creature for the entire duration as if it's still summoned. They'll be afraid of you and things like that. There’s no issue with the number of creatures or permanent spells already in the game, but those modified by 'Greater Atromancy' and 'Greater Necromancy' will take the full time. Even if you send them back to Oblivion, NPCs will continue reacting. For this reason, it's better to limit summons to 1 hour. You can always summon more, and the quantity doesn’t matter.
- NPCs React To Necromancy (And More): Excellent mod, I recommend it, but remember if you use it or any follower NPC that's aware of summons, it's better to set the summon duration to 10 minutes or 1 hour. It's not comfortable to have NPCs judging you or being afraid of you because of summons that you've already sent back to Oblivion for that entire hour.
I plan to continue adding details and improvements to the mod if possible. The next mod I will patch for this one is "Vokrii." For that reason, I will add compatibility with more spells and other features. I just need to test them and publish them.
Regarding the load order, always place Conjuration Overhaul Plus "Above the patches, not the other mods. Just place the mod wherever you want, as long as it doesn't surpass SSEC, USSEP, or the mods that overwrite spells, everything will be fine." at the top, and any other patches below it to ensure they overwrite it. Here's an example I used for the video, though I plan to reduce the summon limit from 100 to just 10, I think 100 is a bit much.


OTHER RELATED MODS

Here I will leave a series of assets that I’ve converted to ESP FE for the mods by daubuoibuoi and Abbalovesyou, which allow humanoid animations in creatures, including improved attacks, adding equipment, and using animations. It has great potential, thanks! Creating this mod that enhances summons started as a way to take better advantage of creatures, which are now more versatile.







Remember to like the mods from the guys who made this possible. I had the same idea, but since I'm involved in so many things, at least I can lend a hand.

PHOTOS

This is the configuration I use: 5 minutes of normal summoning and a maximum of 100 summons, although I prefer 10. You can choose in the FOMOD which one you want. Think it over carefully and follow the recommendations.




MOD IS ESP-FE

ACKNOWLEDGMENTS

On this platform, I will continue supporting creature conversion mods, as they have a lot of potential "I am working on converting it to CBBE and 3BA, as well as other body types." Additionally, I will be adding animations and other details in the future. Recently, I managed to learn how to create a patch for the Animated Eating Redux SE edition, so I will bring some conversions of food animations for some mods, including BWY.


I have more mods on other platforms, but they are not directly related to Conjuration. On my profile, I have more mods related to Pandora and animations. I hope to upload more things in the future.


In my acknowledgments, I want to start by thanking Korodic, who in 2016 created a similar mod "Unrestricted Conjuration SE" that only modified one spell and the number of summons, which is not entirely compatible with the AE version. Their way of modifying inspired me to create this mod, so thank you very much.
To abbalovesyou and daubuoibuoi , who together have managed to make creatures have more possibilities, such as animations for humans, SPID for better fights, and many more things. I created this mod to be able to interact with more of these in a friendly way and not have to kill or bind them.
To the guys on Discord who gave me advice and mentioned some very interesting elements, 'I don't have my own Discord, I just wander around there, maybe someday we'll meet. I go by the same name as here.

If you like my work, thank you very much! I've actually been making mods and patches just for myself for years, but as people started asking me for some, I decided to make some of my mods public or create new ones, or patches in general. I enjoy playing Skyrim, and if you can support me in any way, it would be greatly appreciated. It would help me buy something to eat or drink coffee, or upgrade my PC to work faster on these things.

And many thanks to everyone who donated to my Ko-fi, there are pictures of the coffees I had thanks to you!



