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About this mod

Definitive animated eating mod. works on NPCs and the player

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Animated Eating Redux

This mod aims to be the definitive animated eating mod for Skyrim SE. It will affect the Player and NPC's. This mod is compatible with INeed by isoku and the Unofficial Skyrim Special Edition Patch by Arthmoor out of the box.There is also a patch for shorter standing animations.

How it works

Open your inventory and click on food or drink item in third person while sitting in any regular chair/standing, and your character will play an eating animation of the food item you have chosen. The animations are disabled in first person so you can easily choose to eat food items on the go without the animations getting in your way or generally being annoying. Choose to see animations when in third person, or choose to ignore them while in first person. simple.

All cups have liquids in them. Drinking wine will choose a random cup or goblet filled with wine. Sound effects accompany all food and drink items. You can choose to eat as many items as you would like and the mod will only play the first item you have chosen. You cannot interrupt the animation with another food item, and the food items wont clip with each other or stack on top of each other and take forever. While sitting, the animations will loop until you get up.

NPC's and followers will eat a number of different items on their own instead of just bread and empty tankards. NPC's have a 10% chance to eat each different food item. They will also eat more often than in vanilla. Beggars will only eat bread and soup and drink beer or ale.

NPC animations can be turned off. Open the console and type the following with no quotes

"Set NPCEatingSitting To 0" - To disable NPC sitting animations
"Set NPCEatingStanding To 0" - To disable NPC standing animations

This will restore Vanilla eating behavior. Bread and tankard at 50% chance each.

The mod only uses around 6 very light scripts which do not poll in any way. all event based. Little to no performance impact.


This mod requires FNIS - 7.0.Beta or later by fore no exceptions

  • Install the mod using Nexus mod manager.
  • Run generate FNIS for users tool
  • Play

I do not support mod organizer since Fore has stated FNIS doesn't work well with it. I have used it on my own with Mod Organizer in the past with no problems, so its prob fine, but if you are using mod organizer I assume you are familiar with how to install FNIS based mods, and you use it against his recommendation at your own risk.

Load Order

Doesn't matter

Credits and Thank you's

This mod uses many adjusted AnimObjects, Meshes and textures from the original ZFNeeds mod by varakz. The mod also includes the awesome tankard mesh and texture from SMIMM by Brumbek and uses modified versions of the Wine and Beer In Tankards by Hoamaii.

It is of course inspired by the original Fully Animated Meals and Potions by foster xbl and borrows a few small ideas from the unfinished Animated Consumables mod by ArocideThis is based on talks we had many moons ago while he was developing that mod.

All assets are used with FULL permission from the the original mod authors, so BIG THANK YOU to those guys for generously letting me include their resources in this mod. Please note you will STILL NEED the Wine and Beer In Tankards mod if you want the effect to extend to other vanilla NPC behaviors like drinking and singing, or to apply to the standard empty clutter version of tankards. It is my understanding that Hoamaii will be releasing this for Special edition very soon.

Obviously big thanks to 
fore for making FNIS and his help getting the syntax for vanilla animations right. What an amazing tool he has given the community

Bugs/Known issues

  1. Occasionally some NPC'S will talk to you while standing and eating. This does not occur while sitting. This is aggravated with the shorter animations patch.

This is a result of FNIS "fuo" furniture modifier not being able to interrupt animations with the IdleTalkAndUseItem animevent. It cannot be fixed as far as I know, but its pretty minimal and I rarely notice it. If it annoys you, standing NPC animations can be turned off.

Keep in mind, although it should be compatible with everything, there will be no animations for custom food items added by other mods. It will work just fine though.