Fore Brumbek Varakz Halk Hogan Hoamaii Nifskope team F4SE team
https://sketchfab.com/models/f533087557cb47549c5e6ab5554005ce#download For the drippy bits.
https://www.tinkercad.com/things/fu0GMKB05Dr-pyrex-dish#/ For the pyrex dish.
https://www.nexusmods.com/skyrim/mods/28091/? For the base of the bacon.
https://sketchfab.com/models/0cae3c3dd77143f48df1e97f5c16068f# For the baumkuchen.
https://www.nexusmods.com/skyrim/mods/72021/? For almost all instances of cakes and icing, as well as cake rolls. What a gem. Yum.
https://www.nexusmods.com/skyrim/mods/26132 For the pie slice.
https://sketchfab.com/models/0e0011c7d8154ecf980ed3f172c19e24 For the bundt cake.
https://www.sharecg.com/v/78600/browse/5/3D-Model/Roasted-Turkey For the chicken. I asked the author specifically if I could use this but permissions isn't listed on the page, so if you want to use this too please ask the author first.
https://sketchfab.com/models/9f6eb865c0e04513bedb511d3a85630d# For the chicken leg.
http://tesalliance.org/forums/index.php?/files/file/1448-insanitys-bath-towels/ For the ... cinnamon sticks.
http://tesalliance.org/forums/index.php?/files/file/1203-insanitys-food-stuffs-resource/ For the cookies.
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Changelogs
Version 4.6.0
Fixed TFC issue
Fixed Cabbage and Apple cabbage stew not working
Removed Halk Hogan meshes and textures from main file
Version 4.5.0
Fairly major rewrite of how the mod works simplifying some things vastly and removing a number of now deprecated scripts
Automatically detect Eating Animations and sounds mod so Animated Eating effects will only be applied to NPC's. This also means you can use Animated Eating functions like searching for food/drink hotkeys, helmet removal, and double food use sound FX fixes etc. with eating animations and sounds.
Added full built in support for Mealtime mod. Over 120 new food items
Added built in support for custom water skin that will work for The Frozen North or Survival mode.
Version 4.4.0
Added built in SunHelm compatibility
Version 4.3.0
Eating Animations and sound patch removed. No longer needed.
FNIS is now unsupported. Use Nemesis instead
Added chewing animations to player.
Version 4.2.0
Fixed Water Skin texture when using Ineed. Thank you Isoku
Added Patch for Eating Animations and Sounds. Can now use the animations from that mod when Player is standing, and all other animations form my mod will be retained. Thank you NazeemUzeem
Version 4.1.0
Added additional animations in food recognition system.
Changed Water mug/tankard drinking to allow movement
Added Alternate Water Skin texture to be more comptabile with Ineed and other mods.
Fixed Raw Mammoth meat AnimObject not working
Fixed Raw Salmon from triggering when using eat hotkey
Added ability to unregister all hotkeys in the MCM. Choose default to un-map them.
Minor edits to Fomod for more clarity on installation.
Minor script cleanup and performance edits.
Version 4.0.9
Fixed FNIS patch
Added TFC hotkey options
Version 4.0.8
added Improvements to Eating hotkey
added FNIS Patch
added optional TFC hotkey - Requires Console util
Changed Survival water to use water skin instead of cup while standing
Small script improvements
Version 4.0.7
More fixes for Nemesis 8.4. FNIS version may be temporarily unsupported, haven't had a chance to test
Added ability to move while playing certain drinking animations
Cleaned up Fomod
Version 4.0.6
Fixed issue with Nemesis 8.4 animobjects not being removed correctly. thanks to Time-bomb for finding the fix
Added eating/drinking hotkey
added fix for double menu bug for eating at tables
fixed issue with helmet accidentally equipping when hitting animation interruption key.
Fixed certain conditions allowing animations to play while swimming and ready state always being on. thanks to afternun0123 for finding this bug.
Version 4.0.5
Fixed table stew animation timer not working reliably
Fixed table animations menu popping up twice
converted timer values from int to float for better accuracy
added option to unequip helmet while eating
Version 4.0.4
Fixed some mcm options not working right away
Fixed Potion animations (again)
Added MCM option to turn on or off weapon sheathing animations when using potions
Version 4.0.3
Added Smimm Patch for Table Bench Add-on
Version 4.0.2
Upgraded Food recognition System. Can now add as many items as you want until you turn it off. Remember to turn it off afterwards
Fixed missing Fish animations after adding unknown food to fish list
Fixed incorrect egg mesh
Major performance improvements
Script cleanup and refactoring
Added debug logging option in MCM
Refactored MCM menu
fixed missing variable which could occasional cause harmless error in papyrus log
Fixed weapon not sheathing when using potions in combat
Fixed missing Ineed sound FX
Version 4.0.1
Small bug fix to FOMOD that installed wrong ESP for Coffee patch
Vitality mode Patch added. Adds Water meshes to Vitality mode containers, and adds vitality mode water to water lists
Version 4.0
Removed all external texture/Mesh mod dependencies due to too many complaints. No external mods necessary anymore
Ditched BSA since it was causing too many issues with FNIS for some users
Fixed coffee and tea not properly being recognized by the mod
Fixed some mesh errors
added options for water and coffee cup models
Packaged in FOMOD for easy install
Small bug fixes
Version 3.8
Added new textures from Realistic HD food by Halk Hogan. Mod is now required (for textures to appear correctly)
Added more Animobject mesh fixes and improvements. Added full meals for table animations
Added dynamic menu to select between table and non-table sitting animations for eligible food items
Added coffee and tea to dynamic food list
Fixed missing form list generating log error thanks to iwakurasuan for report
Fixed tankard texture not properly appearing for some users - Smimm is now required
Added patch to distribute coffee and tea items dynamically to leveled list.
Added patch for Realistic HD misc - Tankards by Halk Hogan
Packaged mod in BSA
Fixed various sound effect issues
Performance improvements
Updated Zimms patch with simpler method and fix for re-named esp
fixed missing sound effects for drinking potions
Version 3.7
Added table Pie and meat animations with fork and plate
Mesh and animobject fixes
small Sound fixes
bonus clipping fixes for read books and letters
small potion performance fixes
Version 3.6
Dynamic SoundFX system added. Playing animations from third person will play opening bag sound instead of eating. First person will still play as normal. Compatible with everything
small fixes to some incorrect from list entries preventing certain potion animations from working in rare instances.
Version 3.5
Mesh fixes for see through tankards
New improved HQ liquid textures in Ale, Milk and Water Tankards
Fix for meat-pie texture
Added option to turn off outdoor animations (some Mods like Wet and cold add dynamic ref alias systems that are constantly evaluating actor packages causing a bug with vanilla animation system which my mod uses where NPC's start looping certain animations e.g. eating, over and over/too fast. It's a trade-off since you wont see jarring NPC eating animations, but of course you lose outdoor eating animations while retaining the animations inside taverns and other places where those mods tend to be less aggressive, and contain checks to exclude indoor NPC's from their dynamic ref alias systems.
Removed animations from playing when adding new items to the dynamic food system to make it faster and easier to add many items without having to wait for animations to play.
Added more robust menu checking for non food items in menu system
fixed some missing meshes
Version 3.4
Various missing meshes and other small fixes
Version 3.3
MCM added
Turn NPC animations on and off from MCM
Turn Player animations on and off from MCM - in case you just want NPC diversity
Force animations in first person option added
Added experimental Dynamic Potion animations that can be turned on or off. You can move while using potions in combat.
Added unknown Food recognition system - Set Unknown food recognition toggle in MCM. The next time you use a consumable item unrecognized by the mod, you will be prompted to add the item to a food category. The item will now play an animation for that category any time the item is consumed. This allows you to add general animations to modded and unrecognized foods. Should be compatible with everything. Be careful what you click on in the menu after activating this option, there is currently no way to remove the items (next version probably). The game will request a save be made before you add any item to the form list to protect against mistakes losing game progress.
Added experimental table soup and stew animations for fun. Toggle-able in MCM. Turn on to use soup bowl animations at tables. This will look weird without a proper table in front of the actor, since the bowl will float in mid air. Looks cool when you use a table and immersive first person view though.
Added Animation timer - Choose how long or short you want animations to play. Shorter animation patch obsolete.
Added Animation interruption key. Default is H (can be remapped to game-pad). Choose when to stop eating. Example, stop eating while sitting and choose different items without getting up.
Major script optimization and clean up. everything is much faster now
FNIS behavior file animation Optimization
General bug fixing, added some missing food items, fixed incorrect animations, removed unnecessary conditions on certain animations.
Added IsInDialogueWithPlayer == 0 && IsTalking == 0 conditions to animations to try and prevent idles from playing when NPC's are talking to you. This is equivalent to "dont talk with your mouth full" mod HOWEVER upon further investigation, this condition was already added by Bethesda to the vanilla root node of the idle tree so I don't think this will have any effect
Added NPC Eating Schedule. Only certain items will be eaten at certain times by NPC's . Dinner time they will eat items that make sense, beef, chicken, fish etc. Breakfast they will eat sweet rolls, fruits etc. No more drinking Ale at 6am (although maybe I should make that an option haha). NPC's will drink wine and beer all night long though ;)
Added more food items for NPC's to eat. you should see a bit more diversity in what they eat now.
Added Maintenance script to MCM to re-run external food item checks from supported mods (INeed, USSEP, survival mode, survival configurator) and reset Anim eating quest in case some items aren't t registering correctly.
Added ESL Patch to convert benches with tables to use standard sitting animations (can be used without main mod). Eating animations will play now, but there is clipping on entering and exiting animations by both Player and NPC's. Only use it if you don;t mind this, it's more for screen-shotting.
Version 3.2
Various small mesh fixes
FNIS code refactoring and updates as per FORE's recommendation
Added condition check to try and prevent NPC talking while eating (similar to don't talk with your mouth full mod)
Version 3.1
Survival mode and Survival Options mod compatibility.
Various other small fixes.
Faster animations patch cleaned up for smoother animations
Version 3.0
Compatible with Ineed, USSP, and survival mode out of the box. No patches needed any longer.
Added animation for Potion drinking (single animation for now).
Fixed a few tiny bugs.
Animated Eating Redux
This mod aims to be the definitive animated eating mod for Skyrim SE. It will affect the Player and NPC's. This mod is compatible with INeed by isokuUnofficial Skyrim Special Edition Patch by Arthmoor and Survival mode out of the box. There are patches for Zimms immersive artifacts to fix vampire feeding bug and Vitality mode water containers. There are some add-ons and optional features like animated potions (that allow movement) and coffee and tea. There is an MCM to adjust settings, animation length and a bunch of other stuff. All packaged into a FOMOD installer for convenience.
Open your inventory and click on food or drink item in third person while sitting in any regular chair/standing, and your character will play an eating animation of the food item you have chosen.
All cups have liquids in them. Drinking wine will choose a random cup or goblet filled with wine, ale, milk water etc. In third person removing item from bag Sound effects will play and then eating and drinking sounds during animations (makes no sense to have double sound effects playing). You can choose to eat as many items as you would like and the mod will only play the first item you have chosen. You cannot interrupt the animation with another food item, and the food items wont clip with each other or stack on top of each other and take forever. You can change the length of eating and drinking animations, force from first person, disable animations, and set interruption hotkey in the MCM to interrupt animations at any time. Eating certain items at a table will give you a choice to use the table and include a plate with fork or bowl with spoon for soups and stews.
NPC's and followers will eat a number of different items based on the time of day on their own instead of just bread and empty tankards. NPC's have a 10% chance to eat each different food item. Beggars will only eat bread and soup and drink beer or ale. You can turn off all NPC eating options in the MCM. NPC's will only eat certain foods at certain times. Breakfast, cheese, bread etc. lunch and dinner meats, soup etc. Desert pies and sweet-rolls etc.
NPC animations use VANILLA animation system. Does not touch NPC AI in any way. Only adds more more animations to the vanilla animation system other than bread and tankard. Compatible with any mod that doesn't disable vanilla eating animations. Turning off NPC animations will restore Vanilla eating behavior. Bread and tankard at 50% chance each.
Dynamic food system can recognize mod added foods. Turn on in MCM.
Player potion animations will allow movement while playing. Player will Sheathe weapons before using potions. Potion animations are enabled by default. NPC's cannot use potions at this time. I may look into adding this for balance in the future, I believe there are other mods that handle this behavior as well. Disable them in MCM if you don't want them.
Scripts are all event based. Should be little to no performance impact.
Credits and Thank you's
This mod uses many adjusted AnimObjects, Meshes and textures from the original ZFNeeds mod byvarakz. The mod also includes the awesome tankard mesh and texture from SMIMM by Brumbek. It no longer uses modified versions of the Wine and Beer In Tankards by Hoamaiibut I really appreciate him allowing me to use them in the past.
Version 3.8 and up are using resources from the AmazingHalkHoganthank you for your permission to upgrade the horrible vanilla animobjects! His mod Realistic HD Food Remastered is now highly recommended. Go and download it. you wont be disappointed. 3.8 and up are also using a few small edited resources from the amazing modders resource packsOrient SetbyFintone, Static Dishes and food, andStrotis Kitchen Toolsby Stroti andTamira, andModders Resource pack byOaristys 4.2 and up include Water skin meshes and textures by Isoku and updated scripts for Eating Animations and sounds by NazeemUzeem
Thank you to the author of Mealtime and all the mod authors who made those resources free and available for other modders to use!
Thank you all so much for making these great resources and allowing myself and the community to use them!
It is of course inspired by the original Fully Animated Meals and Potions by foster xbl and borrows a few small ideas from the unfinished Animated Consumables mod by Arocide. This is based on talks we had many moons ago while he was developing that mod.
All assets are used with FULL permission from the the original mod authors, so againBIG THANK YOU to those guys for generously letting me include their resources in this mod. Remember to install Brumbek and Halk Hogans Mods as requirements for this mod and the new Animobjects Patch if you're using it.
Obviously big thanks to forefor making FNIS and his help getting the syntax for vanilla animations right, and thank you and warm regards toshikyokirawho has continued to take Skyrim modding into the future and is always willing to help and teach modders like myself. What amazing tools they have given the community.
Bugs/Known issues
Occasionally some NPC'S will talk to you while standing and eating. This does not occur while sitting. Its pretty minimal and I rarely notice it. If it annoys you, standing NPC animations can be turned off. I added new condition checks to try and see if it fixes the issue in version 3.2. Will update here if it does
Mods that constantly update aliases by start stopping quests will cause NPC's to restart the eating animations over and over. This is a vanilla bug and has nothing to do with my mod. My mod makes it either worse, or better depending on how you look at it, since the food item will change, but of course you are now paying more attention to the food NPC's are eating so its more noticeable. You can turn off certain animations in the MCM is this is jarring, but of course it may still happen with vanilla bread etc.
Occasionally animobjects will disappear from hands while animations are playing. This is mostly a vanilla bug but if its repeatable consistently may be scripting error.