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Askarus

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MasterAskarus

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About this mod

Makes the wonderfull Ultimate Markarth (as well as the JK + DoS patch) compatible with SR Exterior Cities. This mod rebuilds and cleans the wall section with stock assets and cleans the interiors where necessarry. The main file is compatible with JK's Markarth Outskirts.

Requirements
Permissions and credits
Changelogs
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Ultimate Markarth - SR Exterior Cities


Ultimate Markarth, fully open to experience your favorite flying mod to the fullest.

Finally you do not have to decide between Ultimate Markarth and SR Exterior Cities?
All my files are ESL-flagged and not not add to your esp limit.


It was quite some effort

Ultimate Markarth was not made to work with SR Exterior Cities at all


However the hero of Ultimate Riverwood worked hard to help you to bring also down your frame rate in Markarth.


For more comparisons check out the images added to this mod. I have commented them all and put the before/after images next to each other


Compatibility

(You will find links to all mods and patches mentioned on this site down below under "Load Order")

  • Ultimate Markarth (Obviously)
  • SR Exterior Cities + Syntheis Patch (Obviously)
  • Ultimate Markarth - JK's Skyrim (+DoS) combo patch -> Patch in the optional files
  • JK's Markarth Outskirts -> Use this patch. No additional patch needed. My mod was built with compatibility in mind
  • JK's interiors (Understone Keep, ...) -> Use JK + Dos Patch


Optional Plugin for JK's Skyrim (+DoS)

Because Skyrim has some weird meshes that combine multiple separate architecture pieces into one, JK overlaps some arcs with the front wall. That on itself is not a problem, except when there Ultimate Markarth puts some hidden room inside Markarth's walls. My optional plugin fixes three places where JK's Skyrim introduces clipping (obsolete) architecture with Ultimate Markarth.
You do NOT need Dawn of Skyrim for my patch. DoS does not need any more patch than the one provided by Ultimate Markarth.

See for yourself



Installation and Load Order


LOOT
does the sorting for you EXCEPT if you use JK's Skyrim. If you do, you need to specify a custom LOOt rule for my optional JK's patch to sort it after/below/with higher priority than "SREX AIO - JK's Skyrim + Dawn of Skyrim Patch".

See my load order below. if you one is not exactly that, it does not matter. The masters are all set correctly and LOOT will do the sorting. Only if you are using my optional JK patch, you need manual intervention.



Closing thoughts
For the time being, this will be the last of my "Ultimate" mods. If you are curious about my city setup, here is what I use to make my Cities as huge as possible while avoiding too much conflicts.

  • JK + Dawn
  • The Great Cities of JK's North
  • Ultimate Riverwood
  • Ultimate Markarth
  • Ultimate Riften, Laketown, JK's Outskirts, Southwood District
  • Ultimate College of Winterhold
  • Whiterun JK + Ryn outskirts, Whiterun has Walls (Maybe there will be a patch for Metropolis some day)
  • The port City of Windhelm, Windhelm Expansion (Windhelm Bridge Overhaul + Exterior Altered), JK Windhelm Exterior
  • Enhanced Solitude, Enhanced Solitude Docks 
  • Ryn's mods except for farms (I want to avoid patches and conflicts)

If you wonder why my Skyrim looks so much more beautiful than yours, check out my Mysteria Reshade ;) .


Legal stuff

I do not use any assets that were not wart of the original Skyrim game.
This is 100% a patch and can not run without the original mods it is based on.

Credits to the creators of the mods this patch is based on. Without the brilliant Ultimate Markarth, this would not have been possible. Thank you so much for making this, Derwan. Thanks to you, all my Cities in Skyrim are insanely huge :P.

Issues

Chances are high that I might not have spotted all the issues that the combination of Ultimate Markarth and SR Exterior Cities produces. So feel free to report on the comment section and please add screenshots to your findings.

I have not updated the Navmesh. If you know how to do that, please tell me nad I will update the mod. Since I did not add anything inside the city, it should be sufficient to do the standard procedure required for any SREX patch.