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NickNak

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NickaNak

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About this mod

An overhaul for both 3rd and 1st person on how the game treats unarmed combat, the mod changes unarmed combat to act like any other weapon, while also adding a few mechanics

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An overhaul that changes how unarmed combat works, it treats them as actual weapons with directional power attacks, blocking, bashing and with some unique mechanics, it works in both 3rd and 1st person, it's designed for vanilla combat as opposed to MCO or BFCO


The mod unlocks directional power attacking so you can do your classic forward, left, right, back and standing power attacks, it also lets you block and bash with your fists too, while also adding in some Special Attacks

It also changes the unarmed combat run animation to use your sheathed weapon run animation(Existing OAR replacements will replace this animation for you), while the walk animation is a custom combat ready fists raised animation, I have no idea how this will look when playing with a controller, nor do I care tbh

NPCs can still do the classic muliti punch attack as well



The mod adds in a few special attacks and mechanics to your unarmed kit, nothing to fancy just a few little extras

Block breaking kicks, activated by pressing both left and right attack buttons:

Tripping people unaware of you, or if they're currently staggering by performing a Left or Right sneak power attack:


Stomping, unleash your inner God hand by panning your camera down enough and perform a regular/light attack you will very quickly stomp, stomps deal a little less damage but allow you to pile damage on your foe (Only works in 3rd person due to legs in 1st person):



While sprinting you can do a power attack to perform a drop kick to send blokes flying away

These mechanics are granted to you by default, you don't need to do anything to unlock these, however if you have Sky Patcher installed you may find a new ring in either boss chests or the Khajiit caravans, the ring has a very small chance of spawning:



The ring has a special enhancement on it, you can take it off of the ring and apply it to Gloves as well




Nemesis - https://www.nexusmods.com/skyrimspecialedition/mods/60033
Payload Interpreter - https://www.nexusmods.com/skyrimspecialedition/mods/65089
Sky Patcher - https://www.nexusmods.com/skyrimspecialedition/mods/106659 (Only if you want the ring to spawn)
Precision - https://www.nexusmods.com/skyrimspecialedition/mods/72347 (Can work without it, but what's the point with not using Precision)
Better Power Attack Direction Control - https://www.nexusmods.com/skyrimspecialedition/mods/49648 (Needed for Sneak directional power attacks)
If you're on AE, there's this instead of the SE one: https://www.nexusmods.com/skyrimspecialedition/mods/71299 but it maybe a bit out of date


Pandora may work, I have no clue

In Nemesis make sure "Hand to hand Combat" is ticked in your Nemesis list


Nemesis/virtual file systems seem to have a bit of trouble with Windows Defender, make an exclusion for it in Windows Defender, If you have
issues with your Nemesis mods, you may need to clear your Nemesis cache:
Open up the mod that contains your Nemesis output and go to
"Data\Nemesis_Engine\cache" delete everything inside there, this will untick any mods you ticked, and revert the mod order back to default then re run Nemesis




The Esp is ESL flagged so it shouldn't use up space
Fisticuff's Esp needs to be loaded after Violens, MCO/BFCO. If you're unable to block with your fists out, you may need to move the esp to a load later in your load order

Precision This mod is built with Precision in mind, with Precision installed you get a bonus attack damage on the Block Break power attack

Skypatcher is used to inject the ring into containers so there's no patches needed there

If you use this with MCO you wont be able to do your MCO unarmed combos,

If using BFCO (MCO's successor) you can do your custom unarmed combos, and you can do this mod's power attacks and stomps


Pandora, I have no clue about really, nor do I intend to try and get this working with Pandora, the mod may work with it but your animations wont be cached, Pandora doesn't do the vanilla way of caching animations, every animation needs caching else you get t-posing or animations failing to play under heavy load

Credits

My Patreons for supporting me
Shiki for Nemesis
Ersh for Precision
Dtry for Payload Interpolator