Skyrim Special Edition

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Created by

Zim

Uploaded by

Zimmermjaz

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Safe to use

About this mod

Removes the Fortify Enchanting effect (which allows you to enchant stronger items) and replaces it with a Fortify Enchantments effect (which increases the power of your weapon enchantments).

Requirements
Permissions and credits
Translations
  • Italian





This mod aims to prevent the player from creating over-powered, game-breaking enchantments
by replacing the Fortify Enchanting effect with a useful, powerful, balanced, and lore-friendly alternative.


No More Exploitable Enchanting
Replaces the Fortify Enchanting effect with a new, unexploitable
magical effect that fortifies your existing weapon enchantments.

Requirements and Compatibility
No mod requirements. Dawnguard and Dragonborn required.
Fully compatible with i) all my mods, ii) mods that change potion/armor/ingredient appearance, e.g. SMIM.
May clash with mods that change i) the effects of enchanting potions and ingredients, ii) Silent Moon Camp's interior.


What problems does this mod address?
There are two issues this mod aims to fix:

1) The most powerful enchantments in the game are player-made
This requires the player to invest in Alchemy and Enchanting to get
the best gear and undermines the value of quest-rewarded weapons.

2) The infamous Enchanting/Alchemy exploit loop
This lets you use overpowered Fortify Enchanting potions to craft overpowered enchantments.
These can be game-breaking and lore-breaking in their extremeness, far surpassing the
Aedric and Daedric weapons which I believe should be the most powerful in the game.


What does this mod do?
This mod removes the Fortify Enchanting effect
and replaces it with the new effect:

Fortify Enchantments: "Weapon enchantments are (e.g. 20)% more powerful."

This fixes the two issues above by 1) adding a way to power-up all enchanted weapons so
they are more useful, and 2) preventing the player from creating overpowered enchantments.

For full details of how this new effect
works, press the spoiler button below


Spoiler:  
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If you're updating this mod mid-playthrough, make sure you unistall the previous version first, make a clean save, and then install the new version.
This is the safest way to update and should work without issue, but it's not 100% safe and can break your save, especially if you have lots of mods.
The safest option is to only update when starting a new game.

V1.4 update notes:
Spoiler:  
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V1.3 update notes:
Spoiler:  
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V1.2 update notes:
Spoiler:  
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V1.1 update notes:
Spoiler:  
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