Skyrim Special Edition

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Zim

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Zimmermjaz

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About this mod

The aim of this mod is to provide a unique, summonable horse that has extensive customization features and is immersively-integrated into the game.

Requirements
Permissions and credits



The aim of this mod is to provide a unique, summonable horse with extensive customization
features that is immersively-integrated into the game.

This mod is a sequel to my older mod, Aeonbarr - A Unique and Summonable Horse (CH-Friendly).
Special thanks to witchkingreza for porting that mod to SE and maintaining it.


Aenbyr
Adds Aenbyr, a customizeable and summonable horse with a unique backstory, to Skyrim.
You can complete a new dungeon quest to gain the ability to
summon Aenbyr, or just get it immediately through the MCM.

MCM Customization
Adds a Mod Customization Menu (MCM) with a variety of customization options for Aenbyr,
including the horse's name, appearance, equipment, speed, sprinting time, how you can
summon it, quick dismounting, storage and behavior.

Compatible with Convenient Horses
Convenient Horses is not required, but it can be used with this mod.
If you DON'T have Convenient Horses installed, use the Independent version of this mod.
If you DO have Convenient Horses installed, use the Convenient version of this mod.

Requirements and Compatibility
Dawnguard and Dragonborn required.
Compatible with (but doesn't require) Creation Club.
SKSE and SkyUI required.
No other mods required.
Fully compatible with all my mods.
Not compatible with Immersive Horses.

Special thanks to Krittakitty for assets from Realistic Primitive Horse Breeds.
Special thanks to Christian Paskota and gechbal for assets from Sethai and Elthrai Horse Armors.



Before customization, the custom horse added by this mod is called Aenbyr.
It has the same speed as a vanilla horse, twice the stamina,
1500 health (slightly less that Shadowmere) and is essential.

There are two versions of this mod offering different levels of customization.

Independent Version
For players who DON'T have Convenient Horses installed.
This version has the most customization options, and is designed for users who don't want the full horse
overhaul of Convenient Horses but do want their unique steed to have some unique functionality.

For the full list of Independent customization
options, press the spoiler button below


Spoiler:  
Show
Note: to safeguard against bugs, MCM customization is disabled during combat, while Aenbyr is being summoned/dismissed, and while background customization operations are taking place. If you find customization disabled, wait a few moments for the process to end, or get Aenbyr out of combat.

Topline Options

Name: Choose your Horse's name from 50 options.
You can also remove the horse's name completely. If you want to create your own name
using a mod like Tooneyman's Name Your Horse, set this option to "(Unnamed)"


Can Summon Horse: The ability to summon Aenbyr is a reward for completing The Brave-Mane Legacy, a new quest added by this mod (see below).
However, you can toggle this option at any time to receive the ability to summon Aenbyr immediately.

Once toggled on, this option cannot be untoggled.
If you use this option, you can still complete the Brave-Mane Legacy for a different reward (see below).



Appearance

Coat Color: Choose from up to 20 coat colors for Aenbyr.
Options include:
- 5 colors from the Skyrim domestic breeds found in stables(" - Domestic" suffix in the MCM menu)
- 8 colors from Krittakitty's Primitive Horse Breeds (" - Primitive" suffix in the MCM menu)
- 7 colors from the Creation Club's Wild Horses IF you have it installed (" - Wild" suffix in the MCM menu)


Mane Color: Choose from up to 12 mane colors for Aenbyr.
Options include:
- 2 colors from the Skyrim domestic breeds found in stables(" - Domestic" suffix in the MCM menu)
- 6 colors from Krittakitty's Primitive Horse Breeds (" - Primitive" suffix in the MCM menu)
- 4 colors from the Creation Club's Wild Horses IF you have it installed (" - Wild" suffix in the MCM menu)


Hide Mane: When enabled, Aenbyr's mane is hidden. This is useful when using armors that cover the mane to avoid clipping issues.

Eye Color: Choose from 20 eye colors for Aenbyr.
Options include:
- Demonic-black and blind-white eyes
- 5 more naturally-colored eyes (" - Dim" suffix in the MCM menu)
- 6 colorful eyes that don't glow in the dark (" - Vibrant" suffix in the MCM menu)
- 7 colorful eyes that glow in the dark (" - Bright" suffix in the MCM menu)


Saddle: Choose from up to 26 saddles (or none) for Aenbyr.
Note that equipped saddle doesn't affect Aenbyr's health or armor rating.

Options include:
- No saddle
- The vanilla Nordic, Imperial and Dark Brotherhood saddles (" - Vanilla suffix in the MCM menu).
Mods that replace the mesh or texture of these saddles should be compatible.

- 5 fur saddles (" - Fur" suffix in the MCM menu)
- 12 colorful leather saddles (" - Leather" suffix in the MCM menu)
- 4 scaled armor saddles (" - Scaled Armor" suffix in the MCM menu)
These are based on the Sethai and Elthrai Horse Armors.

- Steel and Elven Armor from the Creation Club's Horse Armors IF you have them both installed (" - Light and Heavy" suffix in the MCM menu)


Ghost Effects: Choose if Aenbyr has ghostly effects.
Options include:
- No effects
- 8 colorful ghostly shaders (" - Ghostly" suffix in the MCM menu)
- 8 colorful vibrant shaders (" - Vibrant" suffix in the MCM menu)



Riding

Fortify Speed: Increase Aenbyr's speed relative to vanilla horses by up to 100%.

Galloping Time: Choose how long Aenbyr can sprint for before needing to recover stamina, up to 120 seconds.

Galloping Attack: Toggle whether or not Gallop Attacks are enabled.
A Gallop Attack is any attack with a melee weapon the player inflicts while galloping (sprinting) on Aenbyr.
These attacks inflict x3 damage and will knock down smaller targets.


Fast Dismount: Choose when the player should perform a fast dismount instead of the normal dismount.
Options include:
- Always
- During Combat
- Weapon Drawn i.e. when the player has their weapon drawn
- While Running i.e. when Aenbyr is cantering (slow run) or galloping (sprint)
- Key Only i.e. you can only perform a fast dismount using the key specified below
Note: the player can also dismiss Aenbyr while riding (see the Summoning section), this will always take priority over a fast dismount.


Fast Dismount Key: Assign a key that, when pressed, forces the player to perform a fast dismount of Aenbyr.


Summoning

Summon Power: Choose how you want to summon Aenbyr.
Options include:
- Apprentice-level Conjuration spell with a small magicka cost
- Lesser Power with no magicka cost
- Blow the horn, Hoofbinder (this horn is either obtained during the new Brave-Mane Legacy quest,
or added to your inventory automatically if you use the MCM override to obtain the power to summon Aenbyr)

Note: regardless of which option you choose, summoning Aenbyr does not take up a conjuration slot and won't dismiss any minions you have already summoned.


Dismounted Dismiss: Choose how to dismiss (non-hostile banish) Aenbyr while dismounted. Options include.
Options include:
- Cast Nearby i.e. use your summoning power while next to Aenbyr
- Menu Option i.e. player receives a menu option when activating Aenbyr
- Menu & Cast i.e. both of the above options are available
- Key Only i.e. you can only dismiss Aenbyr using the key specified below


Mounted Dismiss: Choose how to dismiss (non-hostile banish) Aenbyr while riding. Options include.
Options include:
- Always
- During Combat
- Weapon Drawn i.e. when the player has their weapon drawn
- While Running i.e. when Aenbyr is cantering (slow run) or galloping (sprint)
- Menu Option i.e. player receives a menu option when trying to dismount Aenbyr
- Key Only i.e. you can only perform a fast dismount using the key specified below


Dismiss Key: Assign a key that, when pressed, dismisses (non-hostile banishes) Aenbyr.

Rideable Worldspaces Only: Choose where Aenbyr can be summoned.
When enabled, Aenbyr can only be summoned in large rideable world spaces like Skyrim, Solstheim, the Soul Cairn and Blackreach. This is similar to how summoning Arvak is controlled.
When disabled, Aenbyr can be summoned anywhere, even in small spaces like interiors.



Behavior

Combat Behavior: Choose how Aenbyr behaves during combat.
Options include:
- Protective: Aenbyr will begin combat to defend you in battle
- Defensive: Aenbyr will only begin combat when threatened
- Evasive: Aenbyr will avoid combat


Attack Damage: Choose how much damage Aenbyr inflicts with physical attacks up to 100 points.

Follows Player: Choose whether or not Aenbyr will follow you while not being ridden.

Access Storage: Choose how to access Aenbyr's storage.
Options include:
- While Sneaking
- Menu Option i.e. player receives a menu option when activating Aenbyr
- Key Only i.e. you can only access Aenbyr's storage using the key specified below


Storage Key: Assign a key that, when pressed, opens Aenbyr's storage.


Convenient Version
For players who DO have Convenient Horses installed.
Any customization options from the Independent Version that are already covered by Convenient Horses
(e.g. speed) have been removed from this version to avoid conflicts, so the MCM menu is smaller.

For the full list of Convenient customization
options, press the spoiler button below


Spoiler:  
Show
Note: Aenbyr must be Essential or Invulnerable for this mod to work. Older versions of Convenient Horses (i.e. versions with an MCM) can remove this status, which will disable this mod's MCM customization. To fix this, just change the setting in the Convenient Horses MCM menu to make your horse Essential or Invulnerable.

Note: to safeguard against bugs, MCM customization is disabled during combat, while Aenbyr is being summoned/dismissed, and while background customization operations are taking place. If you find customization disabled, wait a few moments for the process to end, or get Aenbyr out of combat.

Topline Options

Name: Choose your Horse's name from 50 options.
You can also remove the horse's name completely. If you want to create your own name
using a mod like Tooneyman's Name Your Horse, set this option to "(Unnamed)"


Can Summon Horse: The ability to summon Aenbyr is a reward for completing The Brave-Mane Legacy, a new quest added by this mod (see below).
However, you can toggle this option at any time to receive the ability to summon Aenbyr immediately.

Once toggled on, this option cannot be untoggled.
If you use this option, you can still complete the Brave-Mane Legacy for a different reward (see below).



Appearance

Coat Color: Choose from up to 20 coat colors for Aenbyr.
Options include:
- 5 colors from the Skyrim domestic breeds found in stables(" - Domestic" suffix in the MCM menu)
- 8 colors from Krittakitty's Primitive Horse Breeds (" - Primitive" suffix in the MCM menu)
- 7 colors from the Creation Club's Wild Horses IF you have it installed (" - Wild" suffix in the MCM menu)


Mane Color: Choose from up to 12 mane colors for Aenbyr.
Options include:
- 2 colors from the Skyrim domestic breeds found in stables(" - Domestic" suffix in the MCM menu)
- 6 colors from Krittakitty's Primitive Horse Breeds (" - Primitive" suffix in the MCM menu)
- 4 colors from the Creation Club's Wild Horses IF you have it installed (" - Wild" suffix in the MCM menu)


Hide Mane: When enabled, Aenbyr's mane is hidden. This is useful when using an armor from Convenient Horses where the mane would usually clip through.

Eye Color: Choose from 20 eye colors for Aenbyr.
Options include:
- Demonic-black and blind-white eyes
- 5 more naturally-colored eyes (" - Dim" suffix in the MCM menu)
- 6 colorful eyes that don't glow in the dark (" - Vibrant" suffix in the MCM menu)
- 7 colorful eyes that glow in the dark (" - Bright" suffix in the MCM menu)


Saddle: Choose from up to 26 saddles (or none) for Aenbyr.
Note that equipped saddle doesn't affect Aenbyr's health or armor rating.

Options include:
- No saddle
- The vanilla Nordic, Imperial and Dark Brotherhood saddles (" - Vanilla suffix in the MCM menu).
Mods that replace the mesh or texture of these saddles should be compatible.

- 5 fur saddles (" - Fur" suffix in the MCM menu)
- 12 colorful leather saddles (" - Leather" suffix in the MCM menu)
- 4 scaled armor saddles (" - Scaled Armor" suffix in the MCM menu)
These are based on the Sethai and Elthrai Horse Armors.

- Steel and Elven Armor from the Creation Club's Horse Armors IF you have them both installed (" - Light and Heavy" suffix in the MCM menu)
Note: If you want to use an armor from Convenient Horses, this should be set to "No Saddle"


Ghost Effects: Choose if Aenbyr has ghostly effects.
Options include:
- No effects
- 8 colorful ghostly shaders (" - Ghostly" suffix in the MCM menu)
- 8 colorful vibrant shaders (" - Vibrant" suffix in the MCM menu)



Summoning

Summon Power: Choose how you want to summon Aenbyr.
Options include:
- Apprentice-level Conjuration spell with a small magicka cost
- Lesser Power with no magicka cost
- Blow the horn, Hoofbinder (this horn is either obtained during the new Brave-Mane Legacy quest,
or added to your inventory automatically if you use the MCM override to obtain the power to summon Aenbyr)

Note: regardless of which option you choose, summoning Aenbyr does not take up a conjuration slot and won't dismiss any minions you have already summoned.


Dismiss on Cast: When enabled, you can dismiss (non-hostile banish) by casting your summon power while Aenbyr is nearby.

Dismiss Key: Assign a key that, when pressed, dismisses (non-hostile banishes) Aenbyr.

Rideable Worldspaces Only: Choose where Aenbyr can be summoned.
When enabled, Aenbyr can only be summoned in large rideable world spaces like Skyrim, Solstheim, the Soul Cairn and Blackreach. This is similar to how summoning Arvak is controlled.
When disabled, Aenbyr can be summoned anywhere, even in small spaces like interiors.


A note on the Creation Club
You don't need to have the Creation Club installed, but this mod will automatically provide more customization if you do.
With Wild Horses installed, you can customize Aenbyr's appearance with new coat and mane colors.
With Horse Armor - Elven and Horse Armor - Steel installed, you can set Aenbyr's saddle to one these horse armors.


Aenbyr's backstory is described in a new book called the Brave-Mane Legacy.
This book is found in random loot, and reading it will reveal the location of
Brave-Mane Barrow (also, see mod page images for a map showing the barrow's location).
Inside Brave-Mane Barrow, you can complete a short quest to gain the ability to summon Aenbyr.

For a full quest guide,
press the spoiler button below


Spoiler:  
Show
The Brave-Mane Legacy

Location(s): Falkreath, Brave-Mane Barrow
Reward: the Hoofbinder horn, the ability to summon Aenbyr, the Brave-Mane Helm
ID: ZHorse_Dungeon_Quest

Quick Walkthrough
1. Enter Brave-Mane Barrow
2. Find and read Greggir's Journal
3. Find a Horse Heart and burn it on the offering altar to gain entry to the main chamber
4. Defeat the heroes of Clan Brave-Mane
EITHER
5. Claim the horn, Hoofbinder
6. Leave the barrow and blow Hoofbinder
7. Claim your horse
OR
5. Claim the Brave-Mane Helm

Detailed Walkthrough

Find Brave-Mane Barrow
East on Shriekwind Bastion's north entrance, south of Lake Ilianalta, you'll find a cave named Brave-Mane Barrow. Reading the book, The Brave-Mane Legacy (found in random loot) will reveal its exact location. You can also check out the map in the mod-page images. Enter the cave and find the barrow inside to begin this quest.

Gaining entry to the main chamber
Inside the barrow's entrance chamber, you'll find a burning altar and the journal of an adventurer named Greggir. You'll also find a copy of The Brave-Mane Legacy, which you can read to learn about Aenbyr's backstory and the history of the Brave-Manes.

Access to the rest of the barrow is initially sealed off. Greggir's Journal explains that a Horse Heart needs to be burnt on the altar to gain further access. Your quest marker will direct you to a nearby dead horse, but you can take the heart from any dead horse, including ones you kill yourself. Burn a Horse Heart on the altar, and once you've gained entry, find the barrow's main chamber.

The heroes of Clan Brave-Mane
On entering the main chamber, the doors will seal shut behind you and you'll find five ghostly warriors, the heroes of Clan Brave-Mane. Each of them will challenge you one-after-another until you have defeated all five. Be warned: this is a difficult fight and you cannot run from it, so make sure you're prepared. When you've won, the doors will open behind you and you can return to the entrance chamber.

Claiming you reward
When you return to the entrance chamber, you'll be presented with a reward.

If you already have the power to summon Aenbyr (i.e. you added it via the MCM menu), your reward will be the Brave-Mane Helm.
Acquiring it will complete the quest.

If you don't yet have the power to summon Aenbyr, your reward will be the horn, Hoofbinder. You'll then be prompted to leave the barrow and blow it. On your way out, you should spot a boss chest in which you can find generic dungeon loot, as well as the Brave-Mane Helm.

Blowing the horn
On leaving the barrow and walking away from the entrance, the player will automatically blow Hoofbinder. This will summon Aenbyr. Mounting Aenbyr will grant you the ability to summon him, and the quest will be completed.

Alternatively, you can bypass the quest immediately and gain the ability to summon Aenbyr through the MCM.
You can still complete the quest in Brave-Mane Barrow for an alternative reward if you decide to do this.

If you're updating this mod mid-playthrough, make sure you uninstall the previous version first, make a clean save, and then install the new version.
This is the safest way to update and should work without issue, but it's not 100% safe and can break your save, especially if you have lots of mods.
The safest option is to only update when starting a new game.

V1.3 update notes:
Spoiler:  
Show
V1.3 update
- Added the Voice equip type to the Call Aenbyr power
- Fixed the bug causing Aenbyr to lose speed after entering a city
- Rewrote dungeon quest script to use kmyQuest (optimisation)
- Obtaining Aenbyr increments the Horses Owned game stat
- Included SEQ file in BSA
- Optimised mane mesh files to reduce file size
- Fixed bug causing customization to break until Aenbyr is re-summoned customizing both the mane color and visibility
V1.2 update notes:
Spoiler:  
Show
V1.2 update
- Changed equip type for calling powers to Voice
- Prevented Aenbyr investigating dead bodies when dismounted
V1.1 update notes:
Spoiler:  
Show
V1.1 update
- The Hide Mane option is now available for the Independent version of the mod (option appearing in menu for independent version, but doesn't work)
- Renamed "Basic", "Dim" and "Vibrant" eye types to "Dim", "Vibrant" and "Bright"
- Added several more natural looking eye colors ("Dim" suffix in the MCM meny)
- Increased minimum distance for when Aenbyr approaches the player when summoned from 200 to 250
- Fixed the bug that caused Aenbyr to lose his speed bonus when left at a stable after fast-travelling to a city