I can't really figure this out I currently use Sons of Skyrim + RMB SPIDified - Sons of Skyrim is your thing is better? I really wonder because there are so many tech I can't find what is better to use tbh haha
I was unaware of that mod, being honest. I wouldn't claim my mod being better. All I could say is as follows.
My mod is specialised to make AJO & SOS compatible, and RMB seems to be a more generic one.
But, AJO has a FormID List which determines what armours are recognised as "hold guard armour". Since SOS introduces (for most holds) multiple versions of guard armours, each and every one of them need to be added to the FormID List of AJO. Notwithstanding how these are distributed to actual guards around (which seems to be the scope of RMB version).
My mod achieves that, along with preventing AJO distribution of vanilla guard armours for sale to blacksmiths. Reading from the description of RMB version, I doubt it edits these vanilla armours' records themselves. Meaning, it most likely won't help in this case.
Nevertheless, I believe both mods wouldn't conflict. I would suggest that you try AJO with RMB alone and check if:
All main body parts of armours (technically, biped slot: 32) introduced by SOS get recognised by AJO
Blacksmiths stop selling vanilla guard armours
No Captain (NPCs that recruit you as a guard in terms of AJO) wears old vanilla hold guard armour
If not, try my patch with RMB installed and see what happens now. Stay safe! 😉
Needs an update to SOS 2.02 probably. Couldn't find the armors at whiterun blacksmiths. For now I guess I'll just roleplay the guards gave me the old model since they didn't wanna spend money to outfit my rookie ass lmao.
I don't think it does need one. SOS 2.0.2 was released on 02 Dec 2023, and this patch was made in 23 Apr 2024. I based on the mentioned version, I'm not sure what is it you're experiencing. Could you make sure that you don't have any other SOS modifications like RMB SPIDified, I'm not sure how it interacts with that. And also the requirements with their requirements are installed properly.
Note that this patch does not interfere with SOS's distribution of armours to blacksmiths. So if you're having an issue them not showing up for sale, the problem lays somewhere else. See if you do not have the optional files reading "only in blacksmithing" or "stormcloaks only" from SOS page, I assume they may prevent the main mod's distribution.
Also ensure that neither this patch nor SOS is somehow overridden or reverted by some other mod in your load order. These are all I can suggest, because I cannot replicate this.
Thank you for your interest, and I like how you convince yourself for the sake of roleplaying haha!
I appreciate your interest but I am over exhausted of IRL issues at the time being, and will be for some foreseeable future. I have neither an idea how Sentinel does its thing nor the time to take a look at.
i like you mod and skypatcher,But i an using Sons of Skyrim v2.0 - My patches and fixes by Xtudo SE,there a lot of patches like LOTD,fixes Etc. I am quite conflicted about whether it will lead to conflicts。
Question: Do the CTDs occur on game start-up (when trying to boot it up or trying to start/load a save) or during playing the game some time later after a successful launch? I'll see what I can do in accordance with the info.
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I was unaware of that mod, being honest. I wouldn't claim my mod being better. All I could say is as follows.
My mod is specialised to make AJO & SOS compatible, and RMB seems to be a more generic one.
But, AJO has a FormID List which determines what armours are recognised as "hold guard armour". Since SOS introduces (for most holds) multiple versions of guard armours, each and every one of them need to be added to the FormID List of AJO. Notwithstanding how these are distributed to actual guards around (which seems to be the scope of RMB version).
My mod achieves that, along with preventing AJO distribution of vanilla guard armours for sale to blacksmiths. Reading from the description of RMB version, I doubt it edits these vanilla armours' records themselves. Meaning, it most likely won't help in this case.
Nevertheless, I believe both mods wouldn't conflict. I would suggest that you try AJO with RMB alone and check if:
If not, try my patch with RMB installed and see what happens now. Stay safe! 😉
Note that this patch does not interfere with SOS's distribution of armours to blacksmiths. So if you're having an issue them not showing up for sale, the problem lays somewhere else. See if you do not have the optional files reading "only in blacksmithing" or "stormcloaks only" from SOS page, I assume they may prevent the main mod's distribution.
Also ensure that neither this patch nor SOS is somehow overridden or reverted by some other mod in your load order. These are all I can suggest, because I cannot replicate this.
Thank you for your interest, and I like how you convince yourself for the sake of roleplaying haha!
edit: 2.0.2 main esp has a different name, theres no NW in front of sons of skyrim
I appreciate your interest but I am over exhausted of IRL issues at the time being, and will be for some foreseeable future. I have neither an idea how Sentinel does its thing nor the time to take a look at.
Begging your understanding.
I am quite conflicted about whether it will lead to conflicts。
I'm on 1.5.97 and have tested with the current and penultimate version of SkyPatcher.
Question:
Do the CTDs occur on game start-up (when trying to boot it up or trying to start/load a save) or during playing the game some time later after a successful launch? I'll see what I can do in accordance with the info.
Edit: For anyone reading, there's been a version conflict, nothing more was detected. Note that my patch requires:
- Double check that you have the latest version of all the requirements.
- And the same, if applicable, for their requirements too, with your runtime correspondence in mind. Until you reach the dead end.
In case you still CTD, when exactly does the CTD occur?