Dawnfire ENB reworked completely for Azurite II and any addon for it. Gameplay friendly and lightweight. Mixed natural and fantasy vibes. Consistent and optimised!
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Author notes
The ENB shaders are made by Ady and I have full rights to distribute them however I please. If you want to use these shaders, please contact me and I'll let you know as soon as I can if you are allowed to upload them for yourself.
The upscaled clouds, EVLAS and Moons&Stars config are made by Rudy. Who uses it for Rudy Obsidian. I got perms to redistribute those required files when I made Ebony ENB for Vanilla Weathers. If you want to redistribute them, please ask Rudy.
File credits
Adys for providing and creating the ENB shaders + luts from scratch Rudy for the upscaled vanilla clouds, EVLAS and Moons&Stars config.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4.1
Renamed the folder A.) Azurite Weathers II back to MAIN ENB, so it is easier to understand for the install process
Fixed subsurfacescattering for the [eye] settings to a more normal value. The eyes were waaay to bright
Some minor sky color corrections
Version 1.4
Changed the water settings to be darker during day time
Increased the reflection amount of water so that it blends better with waterlod
Updated interior settings for the new wetsurface changes from the latest silent ENB update
Reduced the highlight green tint by a small margin for less greenish skies
Changed the top skycolor of cloudy weathers to a deeper blue tone
Reworked the fog weatherlist a little and swapped some weather ID's around for better blending
Brightened fogALT skies and clouds
Sepperated the AWII Expansion version to optional. It will be on indefinite hold untill I find energy to tune completely for that version
Changed the fog weathers a little for AWII Expansion and split it into _AWEXP-Fog and AWEXP-FogALT, as some fog weathers react completely different to certain weathers
Version 1.3
MAIN ENB: Made night time more contrasted and saturated, this also favors aurora's at night time looking better
MAIN ENB: Improved Image based lighting on many weathers
MAIN ENB: Improved rain storms balancing by a lot
MAIN ENB: Because of the IBL changes, increased the global exposure to compensate for the brightness loss
MAIN ENB: Decided to give back the slight saturation boost
MAIN ENB: Reduced the green midtones by a small amount to avoid green skies
MAIN ENB: Improved fog_alt weathers, regions are reach and volcanic tundra, better balanced
MAIN ENB: Improved basic grass from complex grass to match the rest of the settings
MAIN ENB: Reworked light rain completely
MAIN ENB: Reworked storm rain completely
MAIN ENB: Reduced ENB AO intensity, this improves grass and skin by A LOT
MAIN ENB: Increased the ambient for fog weathers during sunset and sunrise for a bit more visibility
MAIN ENB: Slightly reworked falmer valley weathers from Dawnguard
MAIN ENB: Readded missing valley weathers to clear and cloudy weathers
MAIN ENB: Lowered white point in interiors by a very small amount
MAIN ENB: Lowered contras in interiors by a very small amount
MAIN ENB: Reworked light snow weathers
OPTIONAL: Removed the performance version and added it as an optional overwrite. Works on BOTH ENBs
AWII EXP: Moved the Azurite Expansion as a sepperat optional ENB. Currently WIP
Version 1.2
MAIN ENB: Added a full performance version, so pick either one
MAIN ENB: Made the color temperature a little colder looking on dusk an dawn
MAIN ENB: Made dusk and dawn a little darker in the enbeffects.ini
MAIN ENB: Made the rain for storm rain a little more transparent
MAIN ENB: Made the rain for light rain a little more transparent
MAIN ENB: Overal improvements for better distant fog/horizon blending
MAIN ENB: Volumetric clouds (mountain fogs) balance adjustments on many weathers
MAIN ENB: Reduced the contrast on sunrise and sunset by a small amount
MAIN ENB: Reduced whitepoint on sunrise by a small amount
MAIN ENB: Split clear aurora weathers to a sepperate weather ini
MAIN ENB: Gave clear aurora weathers a blueish/purple sunset and sunrise
MAIN ENB: Reworked the direct light on clear aurora at night
MAIN ENB: Reworked the direct light on normal clear weathers at night
MAIN ENB: Split cloudy aurora weathers to a sepperate weather ini
MAIN ENB: Gave cloudy aurora a more greenish/yellow sunset and sunrise
MAIN ENB: Reworked the directlight on cloudy aurora
MAIN ENB: Reworked the cloud settings at night on cloudy aurora
MAIN ENB: Reworked the cloud settings on normal cloudy weathers at night
MAIN ENB: Reworked normal direct light on normal cloudy weathers at night
Required files: Azurite II doubles the moon size, so added an ESL flagged moon addon to revert the moon size back to vanilla with a no glow texture.
Required files: Removed the 2K clouds. So you have a 4K option instead
Overview A fresh take on Dawnfire ENB for Azurite II, completely reworked from my previous ittiration. Because of the nature of the design of Azurite II, it will create a stronger fantasy vibe. Yet I still retained most of Dawnfire's natural intent as much as possible. This ENB can work with any addon designed for Azurite II out of the box! Requires
DO NOT USE ENB HELPER PLUS The reason why is very simple; this ENB is not tuned for or will never be tuned with ENB Helper Plus It uses different techniques for adjusting ENB's. This ENB does not require it, so do not use it. It will do literally nothing or in some cases it might break ENB's Unless an ENB author tells you to use it, then use it.
Moons and Stars from Po3 - the required files have a config for this. All to work nicely with EVLAS
Embers XD - This ENB is tuned with it on it's default flames
Rally's Celestial Canvas - Strongly recommended, as I feel that these galaxy textures fit like a glove with this ENB. Be sure to endorse this mod if deciding to use it!
Azurite Weathers II expansion ~ Optionaly available. Currently WIP, unfinished and put on indefinite hold. The main version is pretty much done. Installation
ENB - You only need the d3d11.dll and the d3d_compiler.dll from the wrapper folder and put it into your game directory \steamapps\common\skyrim special edition
ENB helper - You need SKSE installed and then you can install ENB helper.
Install the required files and make sure you overwrite any conflict (if you choose to use it)
Download my mod and grab the files inside the folder named MAIN ENB, and install them into your main skyrim directory where skyrim.exe is located, again \steamapps\common\skyrim special edition
After that you can pick to choose any overwrite folder, which works on either version.
And you are done!
Parallax support: Parallax enabled by default. If you want to disable it; disable it manually in enbseries.ini
An optional Performance version - Works on both versions. Grab the files in the filder and just install like any ENB. Overwrite when prompt
An optional Muted version - This reduces the saturation by quite a lot, which makes Dawnfire ENB lean more towards Ebony ENB's design, moodier and less vibrant. For those who wish to use so! Install like any other ENB. Overwrite when prompt.
ENB Functionalities Open up the enb pressing Shift Enter. And the most important thing to note is the Postpass window you can open up.
Here you can simply change the luts, enable black bars. Disable vignette, adjust sharpening, adjust blurring, CA and all that stuff. All free up to you. Don't forget to save in the top left pane after making changes!. That's it!
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Luts As with the previous version, Dawnfire ENB comes with it's familiar LUTS. Primarily designed for screenarchery and for you to fool around with. All thanks to Adys who created them, but also created these fantastic ENB shaders. Kudo's to him!
Here are the examples;
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Credits: Adys for creating the shaders and allowing me to work with them non-stop Rudy for the upscaled vanilla clouds And all the lovely people from several Skyrim Discord servers!