File information

Last updated

Original upload

Created by

Gerald

Uploaded by

GeraldMods

Virus scan

Safe to use

51 comments

  1. lucabarbierisosa
    lucabarbierisosa
    • supporter
    • 6 kudos
    which file is for the wooden floors in the entrance? I only want to remove those. 
    1. mnemonicmonkeys
      mnemonicmonkeys
      • supporter
      • 0 kudos
      Second this. They make no sense in the game and cause navigation issues.
    2. indigav
      indigav
      • member
      • 8 kudos
      I'm not not sure if you are aware that you can remove the boards in game by taking the dagger out of the barrel in front of Warmaidens. Similarly there is another dagger found just inside the entrance, on the right, for the upper district. Removing them both will remove all the boards placed on the ground.

      There is also a mod patch to remove them here.
    3. mnemonicmonkeys
      mnemonicmonkeys
      • supporter
      • 0 kudos
      Taking the time in game to do even that is too much. Those planks are really dumb and should never have been added.

      Apparently the creator of Lux mad a combined patch between Capital Whiterun Expansion and JK's Skyrim, and they had to include a 2k texture version because the planks were originally 4k. So not only did they screw up navigation, they bogged down graphics cards by taking up an unnecessary amount of vram.
  2. MisterMoonsugar
    MisterMoonsugar
    • premium
    • 35 kudos
    How about a version for GG's Capital JK's Whiterun? When used together there are floating arches on the main street.
    1. mpicklesster
      mpicklesster
      • member
      • 2 kudos
      +1 I, too, use GG's JK+CWE combo. Regardless, thanks for making this patch, Gerald. It's a good idea and much needed.
    2. 2gtandknives
      2gtandknives
      • supporter
      • 13 kudos
      +1. Does it work as is though?
    3. PurlzBeforeSwine
      PurlzBeforeSwine
      • premium
      • 5 kudos
      +1
  3. GermanEnglandGuy
    GermanEnglandGuy
    • member
    • 1 kudos
    Hello, somehow when I have your mod installed I get a ctd when I press "m" for the map. Only when I am in whiterun though. Outskirts and at the city wall is fine. I don't really know why.
    1. stardebris
      stardebris
      • premium
      • 14 kudos
      I experienced this last year with regular Capital Whiterun Expansion, GGUnit's overhaul for it, and a bunch of eFPS stuff (including an eFPS patch for a Ryn mod north of whiterun). The map crash, as far as I'm aware, is caused by occlusion planes. Removing the eFPS stuff fixed it for me. eFPS can push you over the plane limit if you have a lot of mods that already add their own occlusion planes.
    2. SpergFerguson
      SpergFerguson
      • member
      • 8 kudos
      Having the same issue, disabling this mod stops the ctd's while opening the map inside whiterun, its really weird since this mod only removes clutter with BOS.
    3. LiLaTLuv
      LiLaTLuv
      • supporter
      • 7 kudos
      Hey!

      The mod Base Object Swapping - Master Occlusion is supposed to deal with this, I think? 
    4. GermanEnglandGuy
      GermanEnglandGuy
      • member
      • 1 kudos
      Hello, thank you for your replies. I didn't have time yet to figure out why it does that. I installed the Base Object Swapping mod beforehand, but I somehow still have that CTD. 
      I'm going to try some different things and will report back. 
    5. SpergFerguson
      SpergFerguson
      • member
      • 8 kudos
      My ctds stopped when i rerun Dyndolod and and removed Base Object Swapping - Master Occlusion, but still dont know if its related. I think rerunning Dyndolod was the fix.
    6. Skotnikov
      Skotnikov
      • supporter
      • 5 kudos
      I disabled the  Base Object Swapping - Master Occlusion and my crashes upon opening the map in Whiterun stopped. And I kept my Dyndolod output and plugins active. So this is not a Dyndolod issue, imo.
    7. Skotnikov
      Skotnikov
      • supporter
      • 5 kudos
      SpergFergusson, did you enabled back the Master Occlusion after regenerating your Dyndolod output?
    8. SpergFerguson
      SpergFerguson
      • member
      • 8 kudos
      Nope, i removed it from my mo2 lol
    9. mtnwarrior
      mtnwarrior
      • supporter
      • 0 kudos
      Same problem, but the map crash only occurred in the Jorrvaskr training yard. Not using eFPS, but did have Base Object Swapping - Master Occlusion in my load order. Removing BOS - Master Occlusion solved the problem (without rerunning Dyndolod). 
    10. Daemore
      Daemore
      • supporter
      • 0 kudos
      This issue is caused by having too many occlusion planes inside Whiterun, especially if you are using JK's Whiterun Outskirts. The easiest fix for this would be to open the Creation Kit and manually remove occlusion planes inside WhiterunWorld. I'm not sure what the BOS - Master Occlusion mod does, but if it affects/adds more occlusion planes in Whiterun then yes, it will cause the crash. 

      You can try this mod, it might help: https://www.nexusmods.com/skyrimspecialedition/mods/119092
    11. MadMaxx97
      MadMaxx97
      • member
      • 1 kudos
      Guys! This is it.
      if you're having CTDs when opening the map or in certain zones of Whiterun: listen to Daemore. Open up Capital Whiterun Expansion as an active plugin in the Creation Kit, and open up the world cells of Whiterun on the world editor. In the object window below the editor select every PlaneMarker (AKA occlusion planes) and delete them. Save the plugin and check in game... 
      No more CTDs when opening the map or randomly going around the town.
      It will cost a bit for your FPS in certain instances, but not as much as I thought.

      Use this CK: Creation Kit Platform Extended
      If you're also using Dawn of Skyrim, you can instead try this: https://www.nexusmods.com/skyrimspecialedition/mods/119092
  4. footgo
    footgo
    • member
    • 0 kudos
    https://forums.nexusmods.com/topic/13480105-weird-crash-after-i-open-the-map/

    MAP CTD
  5. mehmetkaycan
    mehmetkaycan
    • member
    • 0 kudos
    Open Cities Version Release Date
  6. FlatSkip
    FlatSkip
    • supporter
    • 3 kudos
    Hiya, how is it installed? Do i install the original mod and then this and thats it?
    1. GeraldMods
      GeraldMods
      • premium
      • 727 kudos
      Yes, but you also need to install Base Object Swaper to make my mod work
  7. qwertypol012
    qwertypol012
    • premium
    • 76 kudos
    Does any patch for the original mod work with this?
    1. GeraldMods
      GeraldMods
      • premium
      • 727 kudos
      Yes, of course
    2. qwertypol012
      qwertypol012
      • premium
      • 76 kudos
      Thanks
  8. skytechman
    skytechman
    • supporter
    • 18 kudos
    Man I'm not sure what's in Capital but even with this I get a major FPS hit.
  9. BanjoStarscape
    BanjoStarscape
    • member
    • 0 kudos
    It doesn't look like it would conflict too much, but is this compatible or incompatible with Spaghetti's mods?
  10. SpergFerguson
    SpergFerguson
    • member
    • 8 kudos
    A Capital Windhelm would be amazing to have too