About this mod
Battle Scythe add 21
- Requirements
- Permissions and credits
-
Translations
- Portuguese
- Mandarin
- French
- Changelogs
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2.0 Update
Balance:
- Attack speed slightly increased, and weight slightly decreased (still slightly faster than a greatsword).
- Overall scythe model and handle length adjusted (slightly smaller but still large).
- Added 6 unique scythes (distributed to named enemies via an optional file).
- Unique weapons do not consume enchantments but are mostly triggered in specific conditions.
Unique Weapon Locations and Abilities:
- [Judgment] - The only craftable one, it can be forged by combining an Ebony Scythe with Dawnbreaker (reversible, but the Ebony Scythe is lost).
- Ability: Inflicts long-lasting fire damage on undead enemies.
- Ability: Inflicts long-lasting fire damage on undead enemies.
- [Tulnir's Torture Scythe] - Acquired during the Morvunskar quest.
- Ability: Guarantees paralysis on low-health targets.
- Ability: Guarantees paralysis on low-health targets.
- [DEAD BEATS] - Acquired during the Darklight Tower quest.
- Ability: Deals fire damage, applies soul trap, and increases base attack power when affected by conjuration spells.
- Ability: Deals fire damage, applies soul trap, and increases base attack power when affected by conjuration spells.
- [Cave Walker] - Acquired from named vampire enemies in the Dawnguard DLC.
- Ability: Absorbs health and stamina when in caves or at night.
- Ability: Absorbs health and stamina when in caves or at night.
- [C'thAn] - Acquired from a Dragon Priest in the Dragonborn DLC.
- Ability: Slows movement speed and reduces attack power of the target.
- Ability: Slows movement speed and reduces attack power of the target.
- [Kaalgrontiid's Fangs] - Acquired from the final boss in the Dragonborn DLC.
- Ability: Lowers armor skills on hit and causes sustained bleeding damage when hitting a moving target
- Ability: Lowers armor skills on hit and causes sustained bleeding damage when hitting a moving target
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(non Combat idle animation)
[ ADXP I MCO ER Mixed Scythe (SCAR)- battle animationA] or [Scythe Moveset for MCO - battle animationB]
I made it to use the animation mode.
Use this mode or add that condition to the desired DAR motion.
IsEquippedRightHasKeyword("BattleScythe.esp" | 0x000809)
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1. It is treated as a battleAxe without such animation mode.
2. Only the meshes file is included, so follow the vanilla weapon texture.
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CREDIT
LeanWolf's Better-Shaped Weapons SE
All the explanations are written through the translator
It may be difficult, but please understand.
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