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arwing0890

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  1. arwing0890
    arwing0890
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  2. Primaris82
    Primaris82
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    Should I use QRVAE - Qwinn's Refined Visual Animated Enchants with this? 
    Thank you for sharing this with everyone!
  3. lucabarbierisosa
    lucabarbierisosa
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    I came here looking for full functionality for Vae 1 with artificer and traumaturgy, I'm failing to understand if this mod has that completely covered...please let me know.
  4. HelloMrDino
    HelloMrDino
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    ok so im confused on this whole thing, skypatch says it removesthe esp requirement, so i installed that and this patch but my plugin amount didnt change....like do i have to disable the original vae file or replace files or what......im legit so confused lol
    1. arwing0890
      arwing0890
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      -edited-
      You still need the esp from original mod.
      But you no longer need most of the patches.
    2. arwing0890
      arwing0890
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      Install VAE1, install this patch, done. simple as that.
  5. Durai
    Durai
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    Would you be cool with me uploading my own Skypatched ini for The Elder Scrolls Online Imports?

    I think I've managed to add your visuals to every custom weapon magic effect.
    1. arwing0890
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      Why not, I don't make VAE, and you don't need permission to make patch.
      I think the people using The Elder Scrolls Online Imports will be happy. 
    2. Durai
      Durai
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      Thanks! Out of curiosity, is the VisualAnimatedEnchants_magiceffect file necessary for my ini or is the one you provided in your mod good enough?
    3. arwing0890
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      sry I don't really understand the question.
      VisualAnimatedEnchants_magiceffect patch all the VAE effect for every vanilla enchant effect.
      For new effect, like every new in TESOI, you will need to patch them.
      To try to answer your question: you need VisualAnimatedEnchants_magiceffect + every patch for other mod.
    4. Durai
      Durai
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      Sorry, I must've worded that weird.

      What I meant to ask is do I have to include your VisualAnimatedEnchants_magiceffect.ini with my mod, or is it unnecessary because the ini already exists in your mod?
    5. arwing0890
      arwing0890
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      It is up to you, if you put it in, it effect vanilla enchant. If you not, it don't.
      It is unnecessary if people have both of the mods, but it only overwrite so not going to hurt.
      it is necessary if people only have your mod or vanilla enchant will not have Visual Effect.
    6. Durai
      Durai
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      Alright that's about what I figured.

      And just so I know, I have your permission to include it in my mod (I'm assuming you created it as it's not in the original VAE mod)?

      Thanks in advance.
    7. arwing0890
      arwing0890
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      Yes, you have my permission to use my file.
    8. Durai
      Durai
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      Many thanks, stay awesome!
  6. Queli
    Queli
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    how is this supposed to work?  as soon as visualanimatedenchants.esp loses a conflict i lose the visual effect in game.  the patch doesnt seem to be doing anything
    1. arwing0890
      arwing0890
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      do you install SkyPatcher? if so, check the log in SkyPatcher (you need to enable logging in SKyPatcher's ini)
    2. Queli
      Queli
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      yes, and its working fine with book covers skyrim skypatched
    3. Queli
      Queli
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      so its saying the changes are applied for each effect in the log, for example "Fire Damage changed enchantEffectArt 43000D78",  but i do not see it in game
    4. arwing0890
      arwing0890
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      um...do you use any enchant overhaul mod?
    5. arwing0890
      arwing0890
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      I do thinking of update this patch to cover more mods, since I already make some patch for This
      Check it out if you like it.
    6. Queli
      Queli
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      yes i am using thaumaturgy and artificer.  i disabled the thaumaturgy patch to see if the skypatch would work and cover artificer too since i cant find a patch for that.  it doesnt seem to in this case. vae2 is cool but i am sticking to vae1 because i prefer the consistancy with the enb light effects and the weapon tracers
    7. arwing0890
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      Then In this case, this patch may not work out of the box, edit it's visual effect will do nothing because if the magic effect is not being using (eg.like how artificer change it).
      You need patches for both thaumaturgy and artificer.
      Sadly I only make it for VAE2, it will need some work to make it work on VAE1.
    8. arwing0890
      arwing0890
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      ok, patches is coming. ;)
      Try it and let me know if it work well.
    9. Queli
      Queli
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      i see what you mean how they use their own new magic effects.  i was going to see if i could patch it myself, but you beat me to it.  you're awesome man

      i just tested them quickly, the artificer one is working but the thaumaturgy isn't.  i can use the other patch plugin for thaumaturgy for now, thank you for your help
    10. arwing0890
      arwing0890
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      thaumaturgy is not working? like how?
      I can fix it if i know what is wrong.

      -update-
      I tested, it work for me
    11. Queli
      Queli
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      ohh i see what you did, the new enchantments from thaumaturgy are working, my bad.  i was testing with vanilla enchants because thaumaturgy changes the editor id and i believe that is why the skypatch doesnt apply to them
    12. arwing0890
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      I don't use editor id for enchantment, bc i know thaumaturgy will change it so it is not the case.
      I only use editor id for the VAE effect, FormID for enchantment.
      Vanilla enchants should work.
    13. Queli
      Queli
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      • Version 3.1.0

        • Fixed a wrong code for Frost Damage Effect.


      this happened to be the one i was testing with LOL.  now it all makes sense.  everything works
    14. arwing0890
      arwing0890
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      Good to know!
  7. Zorag
    Zorag
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    Fire and Frost enchants have the same FormID. Frost should be 4605B instead of 4605A.
    Otherwise, it works great!
    1. arwing0890
      arwing0890
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      sorry, do you mean I mistype? Which ini? I can fix it.
    2. Zorag
      Zorag
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      Sorry for giving such a bad description haha
      It's in the VisualAnimatedEnchants_magiceffect.ini
    3. arwing0890
      arwing0890
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      Thank you, so it is a mistype, i will fix it.

      Update
      Fixed in 3.1.0
  8. iKn0x
    iKn0x
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    Could you make a patch for Zim's Immersive Artifacts please?
    1. arwing0890
      arwing0890
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      Sadly I can't promise you that, but i will keep it in mind.
  9. RicoOcho
    RicoOcho
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    as far as i can tell VAE quit working after latest update..does this make it..work again??
    i had both VAE and Vibrant weapons working side by side but now only VW works
    thanks  much
    1. arwing0890
      arwing0890
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      Sry I don't really understand you, it depends on why it quit working.
      Will you try VAE2? since Vibrant weapons is a "Lite" version of VAE2.
    2. RicoOcho
      RicoOcho
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      sorry i threw VW in there with out explanation so disregard that part
      VAE seemed to stop working after the Update..was  curios if this made it work again
      and i can try VAE2 but there was some random conflict the first time i tried it and i could not get to  clear
      thanks
    3. arwing0890
      arwing0890
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      "VAE seemed to stop working after the Update", I think you have a mod conflict which will be fixed by this patch.
      As VAE2, "random conflict" should be also fixed by the patch I made.
  10. Durai
    Durai
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    SkyPatcher is making so many things possible, it's not even funny!

    I'm not super versed in how it works, but does SkyPatcher allow other mods like Summermyst and ESO Imports to use your visuals? I ask because I use those mods and it's very disheartening to have only some weapons with stylish visuals while others look so bland.
    1. arwing0890
      arwing0890
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      I know, that's why I make all those patches.
      It is possible, but need to make patch. SkyPatcher can make some patch don't even need to exist, but if you want new enchantment have VAE effect, a patch is still needed (either traditional way or SkyPatcher way)
      It is not hard to do so, but before someone make that, you can still use Summermyst patch in a traditional way (i don't know if anyone make for ESO imports).
    2. arwing0890
      arwing0890
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      HI, my new VAE 1+2 patch now cover Summermyst.
      Check it out if you're interested.
  11. DankyMcSwaggins
    DankyMcSwaggins
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    vae 2  version one  day?
    1. arwing0890
      arwing0890
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      soon...or later
    2. xndrive
      xndrive
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      +1
      soon please :D
    3. arwing0890
      arwing0890
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      soon...;)
    4. arwing0890
      arwing0890
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      This
      soon, like...now.