Skyrim Special Edition
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Wing and L3st4t for VAE

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arwing0890

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About this mod

Try this if you using VAE2.
This mod does a few things:
1.Apply both VAE 1 & 2 effect to ench weapons.
2.SkyPatched them to avoid conflicts and better customization.
3.Fix bug or inconsistency in original mod.
4.ESP-EF
5.Patch for mods like Thaumaturgy, Artificer, RoM, Sum

Requirements
Permissions and credits
Changelogs
Hello Skyrim and her people. I wish you all well in 2024 and hoping more cool mods come out this year.
Yup, the mod name is way too long...I know, but it is what it is.

This patch is a "Ultimate Patch" for VAE 1 and 2 together. Power by SkyPatcher to resolve conflicts.
But not just SkyPatched it, I actually did a lot of things. You can check below to see what exactly it does.

I make this because previously I make a patch for VAE2 and Artificer, then SkyPatcher come out. So it came to my mind, why only make a patch when you can do something better? So here I am. It really take a lot of work to make this, I hope you like it.


v2.0.0 update
Add support for and Summermyst and Reliquary of Myth. Also fixed something.

Patches now available:

Thaumaturgy
Artificer
Summermyst
Reliquary of Myth
Legacy of the Dragonborn SSE

Also even without patch for them, you still need this patch as most of them will work out of the box.

Requirement
SkyPatcher v2.0.0+
(If you don't know about SkyPatcher, you should, it is very power and will save you a lot of work.)
Visual Animated Enchants - VAE
Visual Animated Enchants 2-023 AKA VAE2
Yes, you need both VAE 1 & 2 to have full effect I made.
(but if you must, it is ok to not have VAE1 because it is SkyPatched, it should be fine if you need VAE2 edition only.)

TLDR
What is SkyPatched?
It mean it use SkyPatcher to "replace esp patch", it work like SPID, and we all know SPID don't need no esp, it also mean no more dirty edit and conflict. It only edit the record need to be edit.

Should I use it?
As long as you are using VAE2, you should use it.
Even more reason if you using enchantment mod or want VAE1 effect too.


Ultimate edition
What this patch do:

1.Apply both VAE 1 & 2 effect to all weapons.
VAE2 take over most of the effect.( however you can change it yourself too, see 6. )
VAE mostly to cover those new Ench like Thaumaturgy.

2.SkyPatched them to resolve/avoid conflicts and better customization.
SkyPatched mean I make the edit using SkyPatcher. It inject the record after the game run, so It have no esp needed, will not will produce unnecessary changes(like how most conflict is) and always win(compared to esp).

3.Fix bug or inconsistency in original mod. Cut out some record no longer needed.
Let my esp overwrite the original two, it cut out all unnecessary record to maintain maximum compatibility.
Ench art effect now using SkyPatcher to give to the weapon, so the esp is cleaner and will not create conflict.
Some Frost Ench using 2H version visual effect for mace or axe, this patch also fixed that.
A lot of other fixes.

4.ESP-EF
Both esp is ESP-EF. Remember: Let my esp overwrite the original two.
I will not support non-ESP-EF version. Because the formID is changed and this is too much work to make two version.
However this may not be save compatible if you are using original esp version, since the formID is changed. Use at your own risk, but mostly It is fine .

5.Patch for enchantment mods like Thaumaturgy and Artificer.
Updated: Now also Summermyst and Reliquary of Myth
From time to time I may make more patch for other mods.
But Please don't expect I make every mod a patch. I can't handle them all by myself. This patch is already take me a few full day LOL.
You still always can use the traditional patch that I haven't cover.

Patches now available:
Thaumaturgy
Artificer
Summermyst
Reliquary of Myth
Legacy of the Dragonborn SSE
Also even without patch for them, some of them still will work out of the box. (Unless it have new magic effect)

6. Some "Preset" to switch some effect between VAE 1/2 (WIP)
Personality, i think some of VAE 2 effect is way too much, so I replace them with VAE 1 effect.
I may share those preset here.
You can use my SkyPatcher ini file to apply it, you can also adjust yourself as now it is easy.


Load Order
you should let other mod win over VAE since now we use SkyPatcher to add the effect

esp order:
VAE (overwrite with my esp)
VAE2 (overwrite with my esp)
(if using)
Thaumaturgy  / Summermyst / Reliquary of Myth
Artificer 
(if using)
Other Patches I made for mods like Thaumaturgy patch (if have)

PS. you no longer need This patch I made, unless you really need non-ESP-EF version.


Credit
L3st4t for Visual Animated Enchants - VAE and Visual Animated Enchants 2-023 AKA VAE2
Zzyxzz for SkyPatcher

Thank you Zzyxzz again for help me a lot with SkyPatcher, couldn't done it without him.