0 of 0

File information

Last updated

Original upload

Created by

Zzyxzz

Uploaded by

Zzyxzz

Virus scan

Safe to use

Tags for this mod

51 comments

  1. DaankeyKang
    DaankeyKang
    • premium
    • 32 kudos
    This is really neat. Thanks.

    Looking at the SKSE code, I notice a function for forcing the player character's level but that it's set to false. If this were set to true, would this mean the player character's level would advance without having to first go into the perk menu? And do you know if this would trigger the OnLevelUp event from PO3's papyrus extender?
    1. mrclint
      mrclint
      • supporter
      • 9 kudos
      I am looking for the same thing. Leveling up without the menu would be neat.
  2. WallRockTree
    WallRockTree
    • premium
    • 31 kudos
    Actually I came here hoping to find a way to simply hit Escape when I accidentally get into the Level Up Menu. Currently, if I enter the Level Up Menu, it forces me to choose Magika, Stamina or Health, then go up a level if I have enough points. I just want to have the option to hit Escape and back out if I am not ready to focus on that yet.

    Is there a mod or trick to allow that?
    1. jrss4444
      jrss4444
      • premium
      • 0 kudos
      I am also looking for a mod along these lines!
    2. squall98
      squall98
      • supporter
      • 0 kudos
      mee too i need 
    3. WallRockTree
      WallRockTree
      • premium
      • 31 kudos
      Yeah, some day someone will figure out how to do that and it will be one of those little mods everybody has in their mod lists.
    4. QahnaarinDovahkiin
      QahnaarinDovahkiin
      • premium
      • 3 kudos
      Yeah, I have really been wanting that option as well. 
    5. pepekochan
      pepekochan
      • member
      • 4 kudos
      me too
  3. 2x5
    2x5
    • supporter
    • 2 kudos
    great mod to use with the exhaustion and exercise mods with with heavier settings for stat growth. Just wish there was a way to make it so you didn't have to go into the perk menu to level up.
  4. tilkku
    tilkku
    • member
    • 0 kudos
    To anyone else curious, this is not fully compatible with Experience. It looks like Experience uses the level up menu to detect when to update skill caps, so removing the menu will leave skill caps unchanged.

    I was interested in trying Experience + No level up menu + Smooth attribute scaling for more immersive character growth, but it doesn't quite work out of the box. Maybe I'll just remove skill caps to make it work.
    1. peterqpan
      peterqpan
      • premium
      • 1 kudos
      Deleted (sorry)
  5. FadlanIbrahim95
    FadlanIbrahim95
    • member
    • 1 kudos
    it doesnt work for me. im in 1.5.97
    do i have to download optional file for it to work?
    1. Zzyxzz
      Zzyxzz
      • premium
      • 2,203 kudos
      This is only the framework, the DLL. You need an additional mod that implements it like:
      No Level Up Menu - MCM
    2. FadlanIbrahim95
      FadlanIbrahim95
      • member
      • 1 kudos
      Ahhh so thats how you use this lol.
      will do, Thank you.
  6. DankyMcSwaggins
    DankyMcSwaggins
    • premium
    • 0 kudos
    does this work with 1170?
  7. tjhm4
    tjhm4
    • premium
    • 597 kudos
    Hey, I'm trying to use this mod to disable attribute growth entirely. I've done the following:

    • Installed address library, and Po3's papyrus extender.
    • Installed the main files for my version.
    • Installed the level 30 esl file.
    • Opened it in xEdit and changed 30 to 0.
    • Open skyrim, uses 'coc riverwood' to start a new game and 'player.advskill restoration 2000' to grow a level.
    However, I still get the level up menu and attribute growth. Am I doing something wrong?

    Edit: Just saw the comments below. Looks like the mod can't be used to do this.
    1. shinzori
      shinzori
      • supporter
      • 2 kudos
      I managed to get it to work i think. Here's what i did

      1. set the INT value to 0
      2. coc riverwood
      3. discover riverwood (cause i usse Experience, i set the settlement discovery exp to 100)
      4. save the game and close
      5. enter the game by clicking continue
      6. open up the level up menu, and voila! no level up menu since level 0!

      Feel free to try this! I still need more time to experiment
    2. tjhm4
      tjhm4
      • premium
      • 597 kudos
      Thanks, yes, following LeucisticDinosaur's post below it looks like a save and load is all that's needed.
  8. Zorkanne33
    Zorkanne33
    • member
    • 47 kudos
    Excellent mod, synergizes suuuper well with this mod which automatically attributes health/magicka/stamina
    https://www.nexusmods.com/skyrimspecialedition/mods/26381
    I have a question, is it possible to make a version of this where you would automatically level up without entering the skills menu?
  9. krigos
    krigos
    • member
    • 1 kudos
    Seems like it doesn't work on GOG 1.6.659, or it should?
  10. LeucisticDinosaur
    LeucisticDinosaur
    • premium
    • 154 kudos
    Hi, thanks for the mod!  It's been working great for me and is something I've wanted in Skyrim for quite a long time.

    I experimented a bit with using this mod's function to prevent the level-up menu from showing up at all from the start of the game and think I've worked out why people were seeing issues with this.  OnPlayerLoadGame only triggers when the player actually loads an existing savegame, so folks who were starting new games / coc-ing somewhere to test it without ever saving and loading weren't ever getting the call to disableLevelUpMenu.  On my side, simply adding an OnInit block with the same call was sufficient to get things working for that case as well.

    Anyway, this is presumably never going to be an issue for your level threshold 30/50 files!  Just thought I'd share the info in case it's useful.  :)

    tl;dr if you want to change the level threshold to 0 and use this from the start of the game, save and load sometime before the first time you level up and everything should work.
    1. Zzyxzz
      Zzyxzz
      • premium
      • 2,203 kudos
      Thanks for pointing that out. I want to redo the mod anyway and make it configurable with MCM instead of different ESPs. So you can change settings ingame and are also carried over to new games.