This is amazing, however it doesnt seem to work in VR. Everything loads correctly, it produces a log file correctly etc but when I reload a save where im instantly being attacked before I can even start to move, basically resulting in a death loop. I use VR Address Library and everything else works fine, not sure why it isnt working.
Ok, that's sad. As I don't have VR, I can never be 100% sure about VR compatibility. The plugin works by checking if the Loading menu or the fading menu is open. The hooked function call is completely identical in SE and VR. Is there another menu if you load a save in VR? I can also upload a plugin that logs all open menus if we want to be sure.
@SkyHorizon3 If possible, plz port SCAR - Skyrim Combos AI Revolution v2.0 from Github (https://github.com/max-su-2019/SCAR/releases) to work with the current AE version mah friend, I'm sure you'll be one of the greatest mod authors of all times !!!
@SkyHorizon3 So it may sound funny to you but are you interested in backporting AE-exclusive dll mod to SSE v1.5.97 ? I made a decision and downgraded my game to use the best of both-worlds versions from Unofficial Skyrim Special Edition Downgrade Patcher. The reason is too many old but gold mods that are not available for AE at this moment(Ultimate combat, Ultimate dragon, Locational damage,Mini map,....). Still very very much appreciate your hard work though, even when they're not what I need right now...
Hello SkyHorizon3! Thanks a lot for your mods! I wasn't sure where I should reach you so decided to leave a comment here.
I am curious about the current progress on Maxsu Poise for AE, are there any problems with it? Is it functional? I thought you would post in on Nexus if the conversion was complete. I was going to get it on your github and try it myself but since I haven't used the original on 1.597 I wouldn't even know if it was working.
Thanks again for your great work and patience bringing maxsu's mods to us on AE.
I'll only post it when Maxsu releases the original mod. It's under MIT, but it's just not ready yet. I just converted it to work with 1.6.640. I haven't tested it much and not at all on 1.6.1130 yet. In the future I will continue to test the two mods and keep updating them. I have compared the 1.5.97 version with my conversion a few times and have not noticed any differences. But that doesn't necessarily mean anything. At the moment I'm working on another project, when that's finished I'll get back to Maxsu's mods :)
Thanks a lot for the detailed explanation! What are you currently working on? You got me a little curious. Is it the Reshade toggler that you published before?
Doesn't work. Says "Failed to find the id within the address library:32469. This means this script extender plugin in incompatible with the address library for this version of the game, and thus does not support it."
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https://github.com/max-su-2019/StaggerEffectFix/releases
Edit: It seems to work fine with 1.6.1170.
I am curious about the current progress on Maxsu Poise for AE, are there any problems with it? Is it functional? I thought you would post in on Nexus if the conversion was complete. I was going to get it on your github and try it myself but since I haven't used the original on 1.597 I wouldn't even know if it was working.
Thanks again for your great work and patience bringing maxsu's mods to us on AE.
YOU MADE THE MOD I'VE ALWAYS NEEDED