Skyrim Special Edition

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sa547

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sa547

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  1. sa547
    sa547
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    Regarding LOOT and JK's Skyrim Compatibility: This mod will work alongside with JK's; the only issue will be largely cosmetic such as slight clipping instead of something serious as navmesh edits. Otherwise, if you experience severe clipping, either use the Modular version of this mod, JK Lite version, or NOT use either mod.

    Cities and towns covered by this mod:

    * Whiterun
    * Solitude
    * Winterhold
    * Riften
    * Markarth
    * Rorikstead

    Will NOT make Open Cities compatibility patches.

    ------------------
    ANOTHER THING FOR TEXTURE CONNOISSEURS:



    No HD textures yet because problems with the source -- this mod was intended to be used by those with low- to mid-tier PCs or those wanting performance over quality.

    REGARDING DYNDOLOD AND SSELODGEN

    For some reason DYNDOLOD wants to use the NIF files that comes with the tree billboards but those NIFs have to be mapped with an existing LOD, if I try to put it that way. Instead the only recourse is to use only SSELODGEN to produce tree LOD.

    EDIT: the recent version of DYNDOLOD strictly requires that tree LOD must be generated. Unfortunately in this case and until I get hold of some way of preventing Paradise City tree LOD showing up inside cities, it's not recommended to use this mod's tree billboard LOD resource with DYNDOLOD.

    Also I strongly recommend the use of DYNDOLOD 3.0, which allows generation of accurate billboards and improved performance.

    YOU CAN ESLify

    It's fairly easy to convert the ESPs to ESPFE (yes, with ESL flags) provided that you follow these instructions here:

    https://thephoenixflavour.com/tpf/guide-resources/basic-instructions/#esl-ifying-plugins
  2. sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  3. mathew935
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    Love the mod but unfortunately, some trees and furniture are clipping or in the way of the Wind District Breezehome - Reborn mod. Can you make a patch to remove those in that area? I tried disabling the trees with the disable command but it doesn't go away. Thanks!
    1. sa547
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      Might as well ask the author of that house to make a patch for it.
  4. cronodoug
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    Thanks for doing both for SE and LE. This mod is "Breathtaking"!
  5. TetLord
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    To those with flicker issues (that are caused by disappearing and reappearing branches, as GabrielWithoutWings has pointed out):
    1) Extract this mods BSA files (I use "B.A.E. - Bethesda Archive Extractor v0.10" for that)
    2) Find the extracted meshes folder and replace the broken
    gkbjungletreenew3.nif
    gkbjungletreenew4.nif
    with any of the other jungle tree nifs by
    deleting the two above, copying i.e. tree nif number 1 and 2 and rename the copied ones like the just deleted number 3 and 4.
    3) No need to repack the bsa contents as an actual bsa. Just put everything of the extracted and now edited bsa contents into an archive (7z, rar or zip) and install that archive like any other mod.
    4) Enjoy the mod without any flickering by disappearing branches.
    1. TheTwigTwig
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      Fixed! Thanks. Was killing my immersion in whiterun.
    2. freejak
      freejak
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      You rock!
  6. mirt81
    mirt81
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    [email protected] for that Great Work . . .  !

    Would ask if this Mod Resource is known https://www.nexusmods.com/skyrimspecialedition/mods/58599 . . .  also nice Textures and Meshes .


    Because i not realy have Skill for doing Landscape Mod and think it would maybe an additional Option for same Paradise Trees and cant Figure out how make a probber Test i hope my Entry here does effect Buff @ Perk 
  7. saanc
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    Why still no Useep compatibility ?
  8. Vimefy
    Vimefy
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    How come this mod has good tree LOD even without DynDOLOD?
    I'm trying to figure out why other tree mods have ugly LOD even with DynDOLOD
    1. sa547
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      DYNDOLOD 2.9x requires separate billboards which is difficult to make by hand and must be accurate. Hence most of the trees were instead flagged as full LOD.

      However, DYNDOLOD 3.0 is more improved and it includes its own billboard generator aka TexGen.
  9. HateChanIzumi
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    Does it work with Open cities ?
  10. seyd
    seyd
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    Suggestions on how to easen the shadow flickers that appear from trees when using this with jk skyrim.
    Im looking into deleting the worst ones altho ive never tried that before so im looking for more solutions.

    Anyone?
    1. sa547
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      This is not a problem with the mod, but rather a limitation with the game engine, in that it does hit a limit when rendering complex shadows.
    2. seyd
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      Having played further, i have come to realize its no biggie, basically i can only recreate this flickering at certain times in whiterun
    3. popochitt
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      any mod can break the limit?
    4. seyd
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      well mods can make that limitation more obvious i guess, i assume there are instances in vanilla where the same flicker can occur due to lightsources overlapping etc
  11. myginds1974
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    I have problems with flickering ground. Very annoying when running. I don't know if it try to simulate the leafs moment in the wind, but terrible to look, so I had to disable it despite a very beautiful mod. Maybe a problem with ENB vs. Paradise City
    1. sa547
      sa547
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      I don't know what happened at your end, but check if you updated your GPU drivers, or if needed be, try to downgrade. That we do have to note that ENB binaries are constantly being updated to address visual bugs, sometimes with multiple updates in a day.
  12. RBNX2016
    RBNX2016
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    Is this compatible with The Great Cities?