Skyrim Special Edition

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sa547

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sa547

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  1. sa547
    sa547
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    Regarding LOOT and JK's Skyrim Compatibility: This mod will work alongside with JK's; the only issue will be largely cosmetic such as slight clipping instead of something serious as navmesh edits. Otherwise, if you experience severe clipping, either use the Modular version of this mod, JK Lite version, or NOT use either mod.

    Cities and towns covered by this mod:

    * Whiterun
    * Solitude
    * Winterhold
    * Riften
    * Markarth
    * Rorikstead

    Will NOT make Open Cities compatibility patches.

    ------------------
    ANOTHER THING FOR TEXTURE CONNOISSEURS:



    No HD textures yet because problems with the source -- this mod was intended to be used by those with low- to mid-tier PCs or those wanting performance over quality.

    REGARDING DYNDOLOD AND SSELODGEN

    For some reason DYNDOLOD wants to use the NIF files that comes with the tree billboards but those NIFs have to be mapped with an existing LOD, if I try to put it that way. Instead the only recourse is to use only SSELODGEN to produce tree LOD.

    EDIT: the recent version of DYNDOLOD strictly requires that tree LOD must be generated. Unfortunately in this case and until I get hold of some way of preventing Paradise City tree LOD showing up inside cities, it's not recommended to use this mod's tree billboard LOD resource with DYNDOLOD.
  2. sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  3. tygaran
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    I've a new computer and have managed to copy most of my SSE installation over to it.  However, my current save file is misssing Paradis_City_MergedSummerWindhelm.esp

    Anyone know where that's from?  I can't sem to find it among my downloads

    NVM: I reinstalled abd there was an option for it... must not have copied it over to new PC
  4. Lurihaut
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    For those looking for HD textures, you can download the optional file from this mod : https://www.nexusmods.com/skyrimspecialedition/mods/20336?tab=files
    1. Trebehjss
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      THANK YOU ,my friend you are awesome!!!!!!! Now my Skyrim world its perfect!!!
    2. ReissCooker
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      My hero
    3. gibbothegracious
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      this is perfect, thank you
  5. Glanzer
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    I really like these trees and want to use it with JK's Skyrim. I was planning to move some of the trees a little bit and I've done that in other mods pretty easily in the CK, but for some reason when I load the plugin in the CK I can't see any of these trees. Is there something I'm not doing right? It's like they're invisible. I tried alt-1 to make all things visible in the viewer but that didn't work. I see all the entries for them in Whiterun and it jumps me to their position in the viewer when I double click on them, but they're invisible. (In the game they are there and look fine.)
    1. sa547
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      In some cities, such as Whiterun, the trees are actually in the Tamriel worldspace and not inside the cities because of the application of the Persistent flag (if I recall correctly) on the trees so as to make them visible from a distance and without being LODskinned.
    2. Glanzer
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      I've navigated to these trees in the Tamriel and the Whiterun worldspaces buit still can't see them. I *can* see the other things added by this mod (e.g. birdnests), but the birdnests are hanging in the air with no tree, and all the trees of this mod are invisible. I see them starred (*) in the object list, so that tells me they are supplied by this mod (since the esp is set to active in the CK), but even when double-clicking on them in the list to view them in the viewer it puts the camera to an empty spot. The marker for the tree seems to be there with a red exclamation mark half buried in the ground, what does that mean? I'm still learning the CK so I think I'm just doing something stupid. I've also tried bringing in the .esm resource file in case it was missing resources, but that didn't work either.
    3. sa547
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      I think you really have to extract the BSA to be able to see the trees.
    4. Glanzer
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      LOL yeah that was it.
    5. Trebehjss
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      Bro im new im using the CK, how can i extract the BSA? I need to "pack it" again after I do the corrections? I need to select "Set active file"  Paradise_City_RESOURCES.esm or Paradise_City_Merged.esp  or both when I need to move the trees? 
  6. Trebehjss
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    Your mod is awesome i love it. For people getting problems with other mods because the trees dont fit a "quick" solution use "disable" or "markfordelete"  console commands (click on the object) or "setscale" for resize the trees.
  7. RamsessFlapjak
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    I use this mod with simply bigger trees and JK skyrim and it works perfectly except for Rorikstead. this mod puts trees where houses are in JK skyrim I can't enter some of them, anyway to fix this? Btw love this mod, can't play without it anymore so thanks
    1. sa547
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      You may end up having to use the Modular version, and I'm hardly a fan of JK anything.
    2. PrRasch
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      Can we just use the disable command in the console for those clipping trees or are there other issues with it?
    3. RamsessFlapjak
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      Yeah but for some reason it was almost impossible to select the conflicting trees in console.. I ended up deleting Jk Skyrim and continued to use this mod
    4. detpak
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      for a conflicting tree. use markfordelete in stead of disable select the tree then type markfordelete click the tree again and you will see a [D] at the end of the numbered tree. leave the cell(area) and return,it should be gone.
  8. GabrielWithoutWings
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    I'm having an issue with my branches disappearing from certain angles, causing the shadows to change.  I'm using this mod with Enhanced Vanilla Trees.  Is there a way to mitigate this?  Or is this just a game engine problem that I'll have to adjust to?

    https://drive.google.com/file/d/1YqxgvPzJP-HRbNp5R-a2VBXVrNHnDizJ/view?usp=sharing

    EDIT:  Upon further inspection, it appears to be the gkbjungletreenew3.nif and gkbjungletreenew4.nif files that only have this issue. 
    1. sa547
      sa547
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      It's the limitation of the original resources, of which the author of these tree resources is missing in action, and it would beyond my depth trying to fix them myself.
  9. EnesBaba1
    EnesBaba1
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    flickering problem on trees
    1. sa547
      sa547
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      It's a limitation with the game engine.
    2. EnesBaba1
      EnesBaba1
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      what can ? do ?
  10. WalkerSorin
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    Me..
    A texture connoisseur:

    Ah ok I see -cringes in x500 resolution-
  11. Oblivionplayer437
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    Nice mod, very athmospheric!
  12. jayjayd83
    jayjayd83
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    I use 3d trees and tree addon and both need dyndolod
    Is there a way for me to get lods on this mod without its billboards used in dyndolod that wont break the other 2 mods?

    The optional prebuilt lod file would have been great but wont work with 3d trees. Would it be possible to get 3d trees compatible lod?
    1. sa547
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      Forget about using DYNDOLOD and skinned trees with this mod, trying to obtain some form of DYNDOLOD compatibility is difficult.