Regarding LOOT and JK's Skyrim Compatibility: This mod will work alongside with JK's; the only issue will be largely cosmetic such as slight clipping instead of something serious as navmesh edits. Otherwise, if you experience severe clipping, either use the Modular version of this mod, JK Lite version, or NOT use either mod.
------------------ ANOTHER THING FOR TEXTURE CONNOISSEURS:
No HD textures yet because problems with the source -- this mod was intended to be used by those with low- to mid-tier PCs or those wanting performance over quality.
REGARDING DYNDOLOD AND SSELODGEN
For some reason DYNDOLOD wants to use the NIF files that comes with the tree billboards but those NIFs have to be mapped with an existing LOD, if I try to put it that way. Instead the only recourse is to use only SSELODGEN to produce tree LOD.
EDIT: the recent version of DYNDOLOD strictly requires that tree LOD must be generated. Unfortunately in this case and until I get hold of some way of preventing Paradise City tree LOD showing up inside cities, it's not recommended to use this mod's tree billboard LOD resource with DYNDOLOD.
Also I strongly recommend the use of DYNDOLOD 3.0, which allows generation of accurate billboards and improved performance.
YOU CAN ESLify
It's fairly easy to convert the ESPs to ESPFE (yes, with ESL flags) provided that you follow these instructions here:
Love the mod but unfortunately, some trees and furniture are clipping or in the way of the Wind District Breezehome - Reborn mod. Can you make a patch to remove those in that area? I tried disabling the trees with the disable command but it doesn't go away. Thanks!
To those with flicker issues (that are caused by disappearing and reappearing branches, as GabrielWithoutWings has pointed out): 1) Extract this mods BSA files (I use "B.A.E. - Bethesda Archive Extractor v0.10" for that) 2) Find the extracted meshes folder and replace the broken gkbjungletreenew3.nif gkbjungletreenew4.nif with any of the other jungle tree nifs by deleting the two above, copying i.e. tree nif number 1 and 2 and rename the copied ones like the just deleted number 3 and 4. 3) No need to repack the bsa contents as an actual bsa. Just put everything of the extracted and now edited bsa contents into an archive (7z, rar or zip) and install that archive like any other mod. 4) Enjoy the mod without any flickering by disappearing branches.
Because i not realy have Skill for doing Landscape Mod and think it would maybe an additional Option for same Paradise Trees and cant Figure out how make a probber Test i hope my Entry here does effect Buff @ Perk
DYNDOLOD 2.9x requires separate billboards which is difficult to make by hand and must be accurate. Hence most of the trees were instead flagged as full LOD.
However, DYNDOLOD 3.0 is more improved and it includes its own billboard generator aka TexGen.
Suggestions on how to easen the shadow flickers that appear from trees when using this with jk skyrim. Im looking into deleting the worst ones altho ive never tried that before so im looking for more solutions.
well mods can make that limitation more obvious i guess, i assume there are instances in vanilla where the same flicker can occur due to lightsources overlapping etc
I have problems with flickering ground. Very annoying when running. I don't know if it try to simulate the leafs moment in the wind, but terrible to look, so I had to disable it despite a very beautiful mod. Maybe a problem with ENB vs. Paradise City
I don't know what happened at your end, but check if you updated your GPU drivers, or if needed be, try to downgrade. That we do have to note that ENB binaries are constantly being updated to address visual bugs, sometimes with multiple updates in a day.
220 comments
Cities and towns covered by this mod:
* Whiterun
* Solitude
* Winterhold
* Riften
* Markarth
* Rorikstead
Will NOT make Open Cities compatibility patches.
------------------
ANOTHER THING FOR TEXTURE CONNOISSEURS:
No HD textures yet because problems with the source -- this mod was intended to be used by those with low- to mid-tier PCs or those wanting performance over quality.
REGARDING DYNDOLOD AND SSELODGEN
For some reason DYNDOLOD wants to use the NIF files that comes with the tree billboards but those NIFs have to be mapped with an existing LOD, if I try to put it that way. Instead the only recourse is to use only SSELODGEN to produce tree LOD.
EDIT: the recent version of DYNDOLOD strictly requires that tree LOD must be generated. Unfortunately in this case and until I get hold of some way of preventing Paradise City tree LOD showing up inside cities, it's not recommended to use this mod's tree billboard LOD resource with DYNDOLOD.
Also I strongly recommend the use of DYNDOLOD 3.0, which allows generation of accurate billboards and improved performance.
YOU CAN ESLify
It's fairly easy to convert the ESPs to ESPFE (yes, with ESL flags) provided that you follow these instructions here:
https://thephoenixflavour.com/tpf/guide-resources/basic-instructions/#esl-ifying-plugins
Translations with only the plugin, yes, just message me.
But the whole mod... Nope.
1) Extract this mods BSA files (I use "B.A.E. - Bethesda Archive Extractor v0.10" for that)
2) Find the extracted meshes folder and replace the broken
gkbjungletreenew3.nif
gkbjungletreenew4.nif
with any of the other jungle tree nifs by
deleting the two above, copying i.e. tree nif number 1 and 2 and rename the copied ones like the just deleted number 3 and 4.
3) No need to repack the bsa contents as an actual bsa. Just put everything of the extracted and now edited bsa contents into an archive (7z, rar or zip) and install that archive like any other mod.
4) Enjoy the mod without any flickering by disappearing branches.
Would ask if this Mod Resource is known https://www.nexusmods.com/skyrimspecialedition/mods/58599 . . . also nice Textures and Meshes .
Because i not realy have Skill for doing Landscape Mod and think it would maybe an additional Option for same Paradise Trees and cant Figure out how make a probber Test i hope my Entry here does effect Buff @ Perk
I'm trying to figure out why other tree mods have ugly LOD even with DynDOLOD
However, DYNDOLOD 3.0 is more improved and it includes its own billboard generator aka TexGen.
Im looking into deleting the worst ones altho ive never tried that before so im looking for more solutions.
Anyone?