Skyrim

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Mod articles

  • Controller setup

    Required: 
    While Skyrim's original UI was designed for console, its scripting engine isn't. There is not a single API for the modder to use to determine joystick location, this make it difficult for mods to support controllers. What we need is simply a way to map joystick direction to WASD.

    However, like every other problem that Skyrim has, modder eventually finds a way. I have tested out 3 common way below:


    JoyToKey
    This is a simple little program that presses WASD for the user when the joystick moves.
    Results:
    Unusable, this program only tabs the WASD key, it doesn't hold it down. i.e. When you tilt your joy stick forward, it'll tap W once and doesn't simulate holding it down


    Better Mouse and Gamepad support (an SKS...

  • Synthesis Patcher Instructions

    Download Synthesis from https://github.com/Mutagen-Modding/Synthesis/releases, and it's requirements: https://dotnet.microsoft.com/download
    Extract to a separate folder, then run Synthesis.exe

    Add Engarde's patcher


    Choose patcher version, master branch for latest, or choose tag and select older versions. Click settings to configure Engarde's various options

    Click "Run", and Engarde's patcher, along with any Synthesis patchers you selected, will create a Synthesis.esp

    Enable the created Synthesis.esp in your loader order, towards the bottom, and you're done!

    ...

  • Compatibility issues reported with other mods

    Dual Wielding - bashing and blocking

    This mod allows dual wielder to block and bash, both which are already contained within the "Enhanced normal attack and control" of Engarde.
    It is incompatible because it essentially modifies the exact part.


    Ultimate Combat:

    New attacks added by UC are not interruptable by stagger
    Ultimate Combat seems to have stagger immunity after a certain number of attacks


    Character Behaviors Enhanced:
    Held power attacks only works for forward power attack, and it'll be held until a left mouse button is clicked.

    CACO (Complete Alchemy and Cooking overhaul)

    It's grenade feature overwrites player race's attack data on game load, thus breaking the stagger feature...

  • zEdit Patcher Configuration

    Attack speed fix:
    Some of you might know that Skyrim have a bug that creates abnormal attack speed (either too fast or too slow), this is fixed by Attack Speed Framework or Requiem. This fix was incorporated into Engarde with a simpler and more performance friendly way, however, if you already have a the speed fix either by itself or comes with another mod, please remember to tick this off.


    Enhanced normal attack and controls:
    enables various tweaks to normal attack, such as adjusting the damage, adding stamina requirements, making two hand weapon sweeping.

    Include Dual Wield tweaks: dual wield blocking, and alternating right and left hand attacks when dual wielding.
    Include Unarmed tweaks: makes it so that when both hand is unarmed, c...

  • Dual Wield Power attacks showcase and bug fix

    This article will be demostrating the vanila dual attack timing problem, since version 3.3, it is no longer necessary, but only kept as reference now


    Simply put, vanilla dual dagger power attacks have a bug in the timing, it uses the same hit frame timing as normal dual power attacks, which doesn't fit with the animation at all.DcSMO54zv0M



    To fix dual dagger power attack timing. You can either:

    Just ignore it, and don't use dual dagger to dual power attack
    Fix it with Nemesis
    Download the "Dual Dagger power attack Nemesis Fix", extract to Skyrim\Data\Nemesis_Engine\mod
    Click as below
    

    But what if you're using FNIS? Well, it''s lot more complicated, are you sure you want to bother?

  • Racial changes

    This page details the wounds that can be applied to the various race of enemies via one hand side power attacks as well as any special perk given to them:


    Bear(all type), bleeds

    Chaurus, can be knocked down

    Dwarven automatons, can't be crit, no vitals
    Sphere can be stunned

    Dragons(all type), can't be crit, special injury conditions, see separate article

    Draugr, can't be injured since undead

    Falmer, arm (weapon speed) can be injured

    Frostbite Spiders Giant, can be knocked down.

    Giants, can't be crit, ankle (move speed) can be injured, special conditions, see separate article.

    Ice wraith, spectural, can't be injured

    Sabre Cat, can bleed.

    Skeletons...

  • Stagger Mechanic for 3.2.5

    Wanting to make each hit feel impactful has been what started this mod, and stagger is a crucial part of it. This articles details the third iteration of this mechanic and hopefully the last.


    Simply put, a stagger will occur if: Attacker's power > Target's power


    But what determines power? The first two iteration of this mechanic have a complex formula relying on the weight of the weapon vs target's armor weight / creature mass. This iteration however, simply catagorizes weapon/armor/creatures according to the table below:

    Power 0
    Daggers, Unarmed (claws),  any creature smaller than a human (Wolf, Skeever, Wisps... etc)

    Power 1
    One handed swords, staves, bows, humanoid and human sized creatures (Chaurus, Dwarven S...

  • MO2 Installation Instructions

    Due to the way MO2 uses virtual file systems, installation steps are bit more complicated:



    Install the main file with mod manager or extract all to Skyrim/data folder
    Download and install zEdit https://github.com/z-edit/zedit/releases
    Download the "zEdit patcher module" file, extract into zEdit's modules folder, so afterwards, you should have eg: zEdit_v0.6.4_-_Portable_x64\modules\mct
    Add zEdit as executable in MO2:
    

    Run zEdit through MO2:
    

    Untick MCTPatch.esp when loading up your load order, start the patcher
    
    Configure the patcher
    
    Build the patcher
    
    It'll take a while depending on how big your load order is.
    
    Close zEdit to save th...

  • Stamina used when attacking and its configuration

    This mod implemented an attacking stamina system that is very similar to Souls-Game.

    Goal:
    The goal of the system is to change the tempo of the fight from an trigger happy slapping contest to more measured burst of bouts. Where the goal of the player is to find the moment of your opponent's weakness, take advantage of it to delivery a flurry of attacks (possibly killing your unlucky target), back up a bit to catch your breath and look for the next window of opportunity.


    How it works:
    To those who don't know what soul-stamina is, it means that when ever you attack, you'll lose a big chunk of stamina, and consecutive attacks will cause even more. Thus, your maxium stamina becomes very important as that basically becomes your combo limiter. This stami...

  • Vortex Installation Instructions

    Install the main file with mod manager or extract all to Skyrim/data folder
    Load order wise, if you are installing into an existing save game, then Engarde.esp should be at the bottom. The bottom of load order is the best place to add/remove mods in an existing save game.
    Install zEdit https://github.com/z-edit/zedit/releases
    Download the "zEdit patcher module" file, extract into zEdit's modules folder, so afterwards, you should have eg: zEdit_v0.5.3_-_Portable_x64\modules\mct
    Start zEdit, untick MCTPatch.esp, start the patcher
    
    Configure the patcher
    
    Build the patcher
    
    It'll take a while depending on how big your load order is.
    
    Close zEdit to save the MCTPatch.esp
    
    Please note ...

  • Compatibility with Requiem

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    This mod has good Requiem compatiblity, in fact, it was originally designed to be a requiem exclusive mod. Over 100 hours of play testing has been done (several of my own playthrough).

    However, the default settings in the zEdit patcher is for vanila, if you are using this mod with Requiem, please use the values below for good balance.

    Attack Speed Fix: untick (Requiem already has this fix)
    Disable Vanila power attack stagger: tick
    Turning speed acceleration: 10

    Unarmed/creature reach: 0.8
    Unarmed/creature damage: 1

    Weapon speed: 1
    Weapon reach: 1
    Weapon damage: 1
    Weapon crit damage: 0.5

    Installation notes:

    If installing into an existing playthrough, there is ...

  • Compatiblity Test: EnaiRim

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    I tested a barbarian type of character up to level 21 focusing on Twohanded and Lightarmor

    Minor Incompatiblities:

    Ordinator have Perks that is suppose to reduce stagger, but those perks do not effect staggers applied through this mod. Suggestion is to just not take those perks.

    Balance Issues:

    Crit damage, Ordinator seems to be designed for vanila crit damge of untempered base / 2, but this mod isn't, see this article. I suggest changing the weapon crit damage multiplier in zEdit patcher settings to 0.5 to match Vanila if you are using Ordinator + this mod.
    Weapon Damge, with both Wildcat and Ordinator and this mod increasing damage, everything dies too fast. Recommend tuningweapon damage multiplier down ...

  • Crit tweaks

    In vanila Skyrim, crit damage is set to half of the base untempered damage, which is very underwhelming most of the time and almost neglectable.

    In this mod a critical hit is redefined as a hit bypassing armor which landed on a vital area. Since that's how the game calculate crit damge (it ignores armor). With that definition, crit is reblanced as follows:


    Only standing power attacks will get a bonus chance to crit, it's designed as a deliberate attack that's aiming at opponent's vitals.
    Dagger and crossbows will now do 2x base untempered crit damage, bladed weapons does 1x, blunt weapons does 0.5x. This reflect how well a particular weapon is able to apply a large amount of force to a small area of impact.
    Enemies that have no vitals can not be c...