Dual Wielding - bashing and blocking
- This mod allows dual wielder to block and bash, both which are already contained within the "Enhanced normal attack and control" of Engarde.
- It is incompatible because it essentially modifies the exact part.
Ultimate Combat:
- New attacks added by UC are not interruptable by stagger
- Ultimate Combat seems to have stagger immunity after a certain number of attacks
Character Behaviors Enhanced:
- Held power attacks only works for forward power attack, and it'll be held until a left mouse button is clicked.
CACO (Complete Alchemy and Cooking overhaul)
- It's grenade feature overwrites player race's attack data on game load, thus breaking the stagger feature of Engarde
- Work around is to turn off CACO's bomb throwing feature by doing this in console:
- stopQuest CACO_GrenadeMaintenanceQuest
- save and restart the game
- To re-enable CACO's bomb throwing, do:
- startQuest CACO_GrenadeMaintenanceQuest
- save and restart the game
11 comments
As for Inpa's Sekiro Combat compatibility I haven't tried it also. But judging from the page's compatibility notes it's highly unlikely. Although you can just try a makeshift version with these mods:
Additionally, I can confirm you that Engarde + Combo Animation Framework ( SLE | SSE) + New Weapon Types works seemingly together. Tried all possible combos (Mofu Combo Anim) for one-handed, runs without any problem, it should also work with other weapon types.
I haven't tried to change its difficulty yet. Although you may need to tweak other settings such as attack stamina consumption to different values or '0'.
I'll make several test run from other combat mods and list them.