About this mod

Travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil. Delve into Ayleid ruins, meddle in local affairs or explore the wilds - the journey begins now.

Requirements
Permissions and credits
Translations
  • Turkish
  • Portuguese
  • Polish
  • Italian
  • German
Changelogs
Beyond Skyrim - Bruma SE is now available!


NOTICE: If you are experiencing an infinite loading screen trying to cross the border, your game is running out of memory. Make sure you have the SKSE Memory Patch enabled. If this doesn't work, try Safety Load by kapaer. These issues will not occur on Special Edition due to its vastly enhanced memory management.



Travel beyond the borders of Skyrim, and visit Bruma, the northmost county in Cyrodiil.

Discover what has become of the city's residents since the events of Oblivion in all-new adventures and storylines. Plunge into the depths of ancient Ayleid ruins. Explore an expansive region larger and denser than the Dragonborn DLC. In Beyond Skyrim: Bruma, the choices - and their consequences - are yours alone.

Rediscover Frostcrag Spire, Cloud Ruler Temple, Frostfire Glade and many other legendary locations. The journey back to the Heartland begins now. Are you prepared?


Translations

Russian
Italian




  • The city of Bruma, reimagined and recreated from scratch in exhaustive detail, containing over 70 residents, each with their own unique dialogue, stories and routines


  • A fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC, packed to the brim with new dungeons, points of interest and secrets - brought to life with more custom art assets than any comparable Skyrim mod


  • All-new Cyrodilic weapons and armor


  • Seamless integration with the base game - cross the border with your existing character or start a new one


  • Innumerable all-new quests and storylines


  • Over 24,000 lines of high-quality voiceover from a professional and semi-professional cast whose combined credits include Dragon Age: Inquisition, Dust: An Elysian Tail, Apotheon and Heroes of Newerth


  • Over three hours of original music



Official Trailer



Mod review by TheEpicNate



Bruma playthrough by Zero Period Productions



A memory patch such as SKSE with the memory patch activated or SSME. Failure to activate a memory patch prior to loading into Bruma will cause the game to crash.

Required DLCs

In order to play Beyond Skyrim: Bruma, you will need all three official Skyrim game DLCs, or the Legendary Edition of Skyrim.



Recommended Plugins
Beyond Skyrim: Bruma has been heavily bug tested by a large QA team. However, its taxing nature can push Skyrim, particularly Skyrim Classic, to its absolute limits. The following plugins should resolve most issues users may face.





With Mod Organizer (RECOMMENDED) or Nexus Mod Manager
We do not recommend installing with NMM as it struggles to handle large files such as Bruma (if you use NMM and have problems, manual installation may work better). Click "download with manager" or download the archives manually.Once the mod is activated, ensure that both BSAssets.esm and BSHeartland.esm are enabled in your load order and that BSHeartland.esm loads AFTER BSAssets.esm.



Manual installation
Download and unzip the archive, and place all contents in your Skyrim/Data folder. Ensure that both BSAssets.esm and BSHeartland.esm are enabled in your load order and that BSHeartland.esm loads AFTER BSAssets.esm.


Uninstallation:
Uninstalling Beyond Skyrim: Bruma is not supported due to the way that the game engine 'bakes' data into saved games. If you wish to stop using Beyond Skyrim: Bruma, you are STRONGLY advised to roll back to a saved game that predates your installing Beyond Skyrim: Bruma, or start a new saved game.

If you uninstall Beyond Skyrim: Bruma without rolling back to a previous saved game or starting a new one, it is very likely that you will experience bugs. This is due to the way the game engine handles data files, and is true of Bethesda's official DLC as well as other comparable mods.


Compatibility Patches and Add-ons:


Q: What kind of people are you looking for? How can I join the Cyrodiil team?
A: We are always on the lookout for talented concept artists, 3D modellers, landscape designers and people skilled with the CK, although we have openings for other positions as well. Just register on Dark Creations and post in our Sign Up thread, along with a sample of your work. If you're interested in joining any of the other Beyond Skyrim projects, you may post in the general recruitment area.


Q: What is Beyond Skyrim?
A: Beyond Skyrim is an ambitious community, composed of various, independent projects working together to bring the other Provinces of Tamriel - like High Rock, Cyrodiil, Hammerfell and Morrowind - into the game and timeline of Skyrim.

Q: Will it require a new game?
A: Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures.

Q: Is this the same thing as Skyblivion / Skywind? Why aren't you working with them?
A: No, Skyblivion and Skywind are remakes of older Bethesda games in the Skyrim engine. This is an entirely new mod in which the player can visit a version of Tamriel contemporary to Skyrim. Our goals and methods are different, but we keep up a good relationship.

Q: Why not you just port content from Oblivion / Morrowind / other games?
A: Because this is a violation of Bethesda's EULA, and would be grounds for them to close down the project.

Q: Will this be released for consoles?
A: Beyond Skyrim: Bruma is now available on Xbox One. We cannot release it for PS4 due to Sony's policies on mod assets prohibiting us from doing so.



The Beyond Skyrim: Bruma original soundtrack is available for streaming and download here!
https://danielran.com/blog/beyond-skyrim-bruma-ost

You may also check out this video featuring Lead Composer Daniel Ran, as he explains the creative process behind the Beyond Skyrim: Bruma soundtrack:
https://www.youtube.com/watch?v=98WdTyHUpqs

We will support Beyond Skyrim: Bruma comprehensively, with patches to resolve any bugs and issues that are reported by players.

But we're not stopping with Bruma - we're working on the rest of Cyrodiil, too - from the naval heart of Anvil to the swampy marshes of Blackwood and the grandeur of the Imperial City, as part of the wider Beyond Skyrim: Cyrodiil project. Be sure to follow us on our social media outlets to get up the latest news on patches and the continued development of Cyrodiil.


For the latest news on Beyond Skyrim and its projects, follow us on one of our social media pages and chat with us on our Discord community outpost!

Discord
Twitter
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Facebook
VK (ВКонта́кте)
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Because of the extensive number of contributors, we saw it necessary to separate the full credits list from the main mod page. You can find the full credits in the readme tab and also at:

https://beyondskyrim.org/beyond-skyrim-bruma-credits/

Project Design
The Beyond Skyrim: Cyrodiil Development Team

Special Thanks
The Dark Creations staff
The Niftools Team
The SKSE Team
The SkyUITeam
The Tamriel Rebuilt Team
The Province Cyrodiil Team
The Rigmor of Cyrodiil Team
The Beyond Skyrim Collaboration
Gopher
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