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AndrealphusVIII and piotrmil

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AndrealphusVIII

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About this mod

A collection of tweaks, enhancements and patches for Beyond Skyrim - Bruma.

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Introduction

This mod is a collection of patches to Beyond Skyrim - Bruma. As time progresses, We will add more patches.

Contents

1. Unofficial Patch

This fixes several smaller bugs, both found in the CK as in xEdit. None of them are really harmful, but for completionist sake, I decided to correct them.

2. Unique Border Gate Patch

This combines the new Pale Pass border gate from Beyond Skyrim - Bruma with the gate from Unique Border gates. In addition, I added some stuff of my own, like a Portcullis which can be opened by asking the Legate, access to the upper level of the gate and some tweaks to the AI packages.

This requires Unique Border gates as master!

Experimental Beyond Skyrim Bruma + Unique Border Gates + Rigmor patch: Use this if you're using all 3 of these mods. This is an experimental patch, so it may have some issues, still.


3. More plants and recipes for Hearthfire...

With the DLC integration patch, a problem arises with two of the formlists that govern what HF plants can be grown. Since Formlists are not "merged" like levelled lists upon creating Bashed patches, a hand-made one is needed. This one is for "More plants and recipes..." by Rowan Thomas - Numberland and it comes, just like the mod, in two versions - one without 4 items added by Rowan, and one with.
Choose, obviously, the version that applies to you (the masters have different names, so it is be impossible to mistake one for another). Aside from the mod above, it requires the DLC integration patch. I also suggest merging the patch with your own Bashed match, to minimise the load order, since the patch doesn't add anything. 

4. Beyond Reach (arnima) Patch

This patch resolves the conflicts in the music records. It also fixes some building meshes, however for this to work, you need to load BSHeartland.esm AFTER arnima.esm, otherwise you'll still have invisible buildings.

This requires arnima.esm as master!

5. Campfire/Complete Crafting Overhaul/Immersive Armors Fur plate patch

This patch adds recipes to create an item called "Fur plate" from various animal pelts found in Cyrodiil. Bruma introduced several new pelts, making it difficult for above mods to create items needed for crafting. First and foremost, however, this patch renames them, so they are easierto recognise. So, a Wolf Pelt found on wolves in Bruma is now called Cyrodiilic Wolf Pelt. 

This patch, contrary to what you might think, DOES NOT require any of the above mods, but will work with any combination of them. That's because  CCOR, Campfire and IA all use the same base form of Fur Plate that gets injected into Update. That way, if one mods finds it, it automatically can use it. This patch also copies Campfire's and CCOR's globalValue settings (which are also injected). Thus, you can simply add it, and enjoy being able to craft fur plates in Bruma.

This patch adds new recipe forms, so unless you know what you are doing, you should be careful when merging.

6. Old Frostfall 2.6 Cleaned pelt patch

Unfortunately, in old version of "classic" Frostfall 2.6, the above unification of Fur plates was not present. Thus, if you are still using an old version of Frostfall 2.6, you need this patch to be able to craft Cleaned Pelts needed for tents. This patch also changes the names of Cyrodiilic pelts.

One more time: Do not use it if you are using the new, Campfire-based Frostfall 3.0+

This patch adds new recipe forms, so unless you know what you are doing, you should be careful when merging.

This patch requires Chesko_Frostfall.esp as master!


7. Complete Alchemy and Cooking Overhaul patch + Complete Crafting Overhaul Redone patch

Just like "More plants and recipes...", CACO modifies the plantables lists. This patch merges the lists, allowing items from Bruma and CACO to be planted.
This patch requires DLC integrationpatch, and CACO, which in order requires Wiseman303's Flora Fixes. (The patch is for stable 1.2 version of CACO, I will need to test it under the newest beta. Or, if you manage to find an error, tell me so)

The author of the mod, Krypotpyr, had contacted us, and said she (sorry for the mistake earlier) will provide her own patch, so until then we removed the smaller ones we made.

If you're still using this patch, it's recommended to uninstall it as it may cause issues.

More patches coming soon...

8. Guard Cloaks

Adds cloaks for the guards of Bruma (see images).

9. Bat Travel

I added following locations for the Bat Travel mod (requires that mod as master):
  • Pale Pass (Cyrodiil side)
  • Bruma
  • Applewatch
  • Frostcrag Spire
You can bat travel to these locations, after you have finished the "Welcome to Cyrodiil" quest, to avoid any issues with the Pale Pass gate and Bruma startup quests.

10. Wet and Cold

Patch for Wet and Cold. Allows NPCs in Bruma to have breathing effects and wear hoods and cloaks. Let the scripts overwrite the ones from Wet and Cold.


Other patches hosted on their separate pages:

Our friend and BS team member, Ro84, has created patch for his version of RND-USLEEP, as well as another patch for More plants.

If you know of any other mods that have their own patches, feel free to leave a comment, so the database can grow, and we don't have to double each other's works :)

FAQ


Q: Will you port this to SSE, bethesda.net, or any console?
A: Soon™ However, if anyone is inclined to do so, feel free, given you follow my terms in the permissions tab.

Q: Will you make a patch for Bruma and <insert mod>.
A: Maybe. Feel free to suggest it, but don't expect it right away, as it will take time.


License and permission notes

This patch is shared with a WML 1.0 Cathedral License.

You are free to :

- Redistribute this work in unmodified form.
- Include this resource within another work
- Modify and redistribute this work

So long as you:

- Give the author(s) credit.
- link back to this page.
- distribute your mod under the same license.

Translations are allowed under the same terms.

Uploading for SSE, to bethesda.net and for consoles is allowed under the same terms, but in addition don't expect any technical expect support from me
in that case, if the mod doesn't work on any of those platforms.

Credits

- Dark Creations: For their amazing work on Beyond Skyrim - Bruma
- duinnin: For Unique Border gates
- Rowan Thomas - Numberland: for "More plants and recipes for Hearthfire..."
- razorkid: for Beyond Reach
- Chesko: for Campfire and Frostfall
- Hothtrooper: for Immerisve Armors
- Krypotpyr: for Complete Crafting Overhaul Remade and Complete Alchemy and Cooking Overhaul
- Wiseman303 for: Wiseman303's Flora Fixes
- Rigmor: For Rigmor of Bruma
- Hoax2 (trebtreb): For Custom Sigils DIY
- DidymusEi: For Bat Travel Vampire Power
- isoku: For Wet and Cold
- ff7legend: For updating the BSHeartland - Arnima Patch
- Bethesda Game Studios: For developing Skyrim and giving us the ability to mod it.
- The entire modding community: For being awesome <3