Mod articles
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Detailed Information: Enchanted Loot
Detailed Information: Enchanted Loot
Getting Started
Step 1: Go to the loot injector in the MCM menu and register the inventory hotkeys.
Step 2: Now, find a generic enchanted item (IE not player made). Say, "Iron Sword of Flames".
Step 3: Highlight said item in your inventory, and press [R}
Step 4: Click "Quick-Identify"
And you're done.
There's also an Identify Spell in your inventory, that you use by dropping a player enchanted item on the ground and casting the spell at the item. This spell works like quick-identify, but also allows you to do things like salvage items for arcane dust, socket gems, or reroll enchantments.
List of Perks
Enchanter
Unlocks the offensive property slot on ... -
Detailed Information: Vile Concoctions
Detailed Information: Vile Concoctions
Vile Concoctions Perks
Grenadier
Can craft and throw grenades
You can either throw them manually, without a cooldown, (IE using up hand slots)
Or you can throw them via hotkey, which (optionally) uses a cooldown
Sapper
Can craft and deploy mines
Mines come in 2 Qualities: Standard and Dwemer
Dwemer ones are twice as potent but require rarer materials
Artificer
Can craft explosive arrows
Toxicity
Potion last thirty times longer.
Alchemical effects increase toxicity.
Start with a maximum toxicity of 3.
Hearty Thirst
Restore potions are four times as effective.
Drinking potions causes cooldowns with a base duration of 10 seconds.
Concentrated... -
Detailed Information: Signature Arms
Detailed Information: Signature Arms
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Signature Arms Perks
Signature Arms
Gain the ability to mark and upgrade signature weapons
You are limited to 9 marks, one for each weapon type
Arcane Weapon Forge
Gain a second weapon upgrade slot
Gain the ability to craft random unidentified weapons with ingots and leather
Cutting Edge
Can craft critical weapon upgrades, that apply magical effects when you critically hit
Limit 1 critical weapon upgrade per weapon
Gain a third and final weapon upgrade slot
Signature Armors
Gain the ability to mark and upgrade signature armors
You are limited to 10 marks, one for each armor slot and armor type
Arcane Armor Forge
Gain the ability to sa... -
Detailed Information: Compatibility
Potential Compatibility Issues
Where are the compatibility patches?
Virtually unnecessary. GUISE changes very few records.
The start of this article will briefly overview of record changes.
The rest will be details on why they exist and how you should handle conflicts if they arise.
Load Order?
Put GUISE towards the bottom, in case any mod might try to over-write Vile Concoction's alchemy record changes.
Complete List of Potential Record Conflicts
* This list is in TES5edit notation, for your convenience.
Actor Value Information - Smithing/Enchanting/Alchemy
Game Setting - fWeaponConditionCriticalChanceMult
Magic Effect - Various Alchemy Effects
Magic Effect - PerkQuickShot, PerkDualFlurryWeapo... -
Removing Perk Trees with TES5Edit
Removing Perk Trees with TES5Edit
Open GUISE in TES5edit
Right click the desired skill in the Actor Values Section
Click Remove
Save the change
Doing this will allow you to use another perk tree with GUISE
Perks will still be accessible via MCM menu... -
This is the Enchantopedia
It is also an in game book containing information on the various new enchantments and what they do
Garnet
Armor: +15 Carry Weight
Jewelry: +10% Fortify Melee
Amethyst
Armor: +20 Armor Rating
Jewelry: +10% Fortify Ranged
Sapphire
Armor: +10 Magicka
Jewelry: +25% Magicka Rate
Ruby
Armor: +10 Health
Jewelry: +25% Health Rate
Emerald
Armor: +10 Stamina
Jewelry: +25% Stamina Rate
Diamond
Armor: +7 Magicka and Stamina
Jewelry: +15% Fortify Destruction Mag
Flawless Garnet
Armor: +30 Carry Weight
Jewelry: +20% Fortify Melee
Flawless Amethyst
Armor: +40 Armor Rating
Jewe...