16009 comments

  1. T3nd0
    T3nd0
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    Hey people,
    for all intents and purposes, consider this mod, and all my other mods, "done".
    If you want a tiny bit more to read, take this: http://www.nexusmods.com/skyrim/articles/51061/?.
    Goodbye and have fun
    -T3nd0
  2. T3nd0
    T3nd0
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    Installation video. Watch if you got issues.

  3. raulfin
    raulfin
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    In depth documentation can be found in the optional download section in the Files tab.

    Support/Info links:
    *Supported mods: List of mods covered by PerMa and PCaPP.
    *PerMa Translation table
    *XML tweaks video: Changing PaMa Language, Active Modules, Removing weapon type from weapon name.
    *Support Requests: Please put all requests to have a mod supported here, it can easily become lost in the main comments section.

    Updates/Patches:
    *PerMa Compatibility and PaMa Patches (PCaPP): Main place for patches and XML updates.
    *Attack Speed Mod: Helps control attack speed changes made by mods.
    *Nock to Tip patch
    *Unique Uniques patch
    *Undeath - PerMa Compatibility Patch

    Tweak/Extension mods:
    *Defluffing PerMa: Changes perk descriptions, adding detailed information.
    *PerMa Extended Perk Descriptions: Changes perk descriptions, adding detailed information while keeping the fluffy feel.
    *PerMa Weaponry Fillout: Adds several missing weapons for most materials.
    *Shouts Redragonized: Modifies existing shouts, making them more balanced for PerMa.
    *PerMa Headless(or Helmetless) Warrior: Makes perks that require full set to work without a helmet.
    *PerMa Perk Adjustments
    *PerMa SoT & SOT_USKP patches
    *Spells and Lockpicking Restrictions - PerMa
    *SkyRe Artifacts: Adjusts artifacts in the same way SkyRe did.
    *Perma Patches and Tweaks: Makes Gold and Lockpicks weightless.
    *Lethargy - Stamina Oriented Changes for PerMa
    *ASIS Improved inis If you use ASIS and PerMa you will need the inis from here.
    *SUM 1.3
    *PerMa slower skill leveling: Alternate uncapper ini.
    *Skyrim Coin Replacer Redux - Perma Patch
    *Scroll And Quill - Adds a few recipes and animations to scroll crafting.
    *Keyword Check - MCM-based mod to display weapon categorization in game.
    *PermArchery - expansion mod for PerMa's Ranged Weaponry tree.
    *Perkus Maximus Arrow Tweeks
    *Perkus Maximus - remove claws - Removes the claw weapons.

    Translations:
    *Perma Español
    *PerMa Russian

    Legacy patches/Tweaks:
    *Useful Spell Descriptions for PerMa: Adds scaling damage descriptions to all scaling spells. Merged into 1.1.
    *PerMa Weapon Models Fix: Fix for some weapon models showing wrong weapon. Merged into 1.1.
    *Audio Overhaul for Skyrim: Has an updated script to correct looping audio after a sneak attack with a destruction spell, works for all PerMa users, AOS not required for the fix. fixed in 1.2
    *xMAWARCombatLogic Quick fix: included in 1.2
    *PerMa 1.2 Dexterity Fix: Install after or in-place-of the Lockpicking fix. Merged into 1.3
    *Better Skeleton - Dwarven - and Mook Minions - Improves AI and increases variety among PerMa's custom minions. Merged into PerMa 1.4.1

    *Dual Sheath Redux for Perkus Maximus - DSR has a full PerMa pack.

    Patchus Maximus, Java and you


    Make sure Java is up to date.
    Patchus Maximus - Contains info on setting up, running and troubleshooting Patchus Maximus (PaMa).

    Notes


    *Adding new mods that add Weapons and Armor which require new variants to be made can cause PaMa to push other items back in the patch order, which can change their FormID. This will remove the existing items from the save, if the item is equipped to you in the save it will cause the save to fail to load. To avoid this make sure to have unequipped items that were created by PaMa before re-patching.

    *We know about the BufferUnderflowException and are trying to figure out why it is showing up so often since the update. A BufferUnderflowException error occurs when the buffer limit is reached. 32bit systems and MO users have a much lower limit than 64bit non-MO users. There is no special fix for it.

    Non-English Users


    The following is by Estebanium.
    The post was to large for the sticky, moved to the PerMa wikia.
  4. T3nd0
    T3nd0
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    I am a sticky post.



    Raulfin and Tascani handle compatibility patches and XML updates for PaMa. Link to their page

    Update your Java. This has a huge effect on patching time.

    - This mod is large. You need to read the description. No excuses.

    - Yes, the perk descriptions are fluffy. This mod adds in-game books with documentation. Go use it.

    - Full description (without fluff) available under "Optional Downloads"

    - Yes, a few textures are unfinished. My art guy is working on it, and they will be replaced in time. PerMa has been in development for so long that I didn't feel like delaying it any longer just for that.

    Yours truly
  5. crayne
    crayne
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    The patcher ignores an outfit mod i created, where i turn some clothing into armor (ESP of that is disabled). But i did give it the same keywords as vanilla deadra armor, so i'm not sure whats missing.
  6. Shayoden
    Shayoden
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    I am experiecing a bug for some time: my stamina randomly drains (or not when it should be, like when I am running), and keeps drain even if I stay stationary, and it stops draining if I equip or unequip something, and equip/unequip something updates my speed, because it not updates itself with the percentage of stamina.
    Does anyone know how to fix this, or at least some attemps to do?
    1. Zillakamii
      Zillakamii
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      you have tk dodge?
  7. DesoZaKiddo
    DesoZaKiddo
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    perkus maximus is dispaying wrong perk tree eventho is have the 5 esp's need help!
  8. Mortadella
    Mortadella
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    I have to say I don't like the way you're handling the enchanting perk.
    You're dropping around with the whole tree with "enchantment is 4% stronger", to more like force someone, to skill the whole tree, to reach a somewhat adequate enchanting level on items.
    Also, I can't find any place to use scrolls for skilling.. Not even in Dragonreach. Seems pretty unfinished.
    How can I get rid of this enchantment tree?
    I think I can remember the SkyRe one and he was good.
    Also your smithing perk warforged, for "way stronger" gear, what can't be enchanted. This "way stronger" is 20 points armors on a armor with 230 points defense. Thats a joke. I never would do that ever, guess noone else eather. But to ensure someone maybe would do that, you gave enchanting like the super nerf ban hammer.
    Atm, I've put 8 skill points into the enchanting tree on a tree-level of 80 and i can't even reach enchant quality of random stuff i find in the world.
    Not even that, but you gave a second nerf ban hammer to double enchants. you've put it somewhere into the middle, nerfed it to 60% each enchant. Weapon enchants alrdy do have a nerf, reducing their loads drastically when double enchanted. Your mod makes it useless to double enchant a weapon. With a black soul gem, i can enchant 8 points life and stamina steal for 47 hits. WOW, that's useless. But hey, i can reduce it to stealing 1 life/stamina for 77 uses. Thats like fighting 3 bandits and the weapon as to be refilled.

    I rly do like your mod at a certain way, but it's complete unfinished on many points :(
    Especially the conjuring tree. You're half of your playtime occupied to look up for your conjured creatures, trying to get em back when going through a loading screen. Skeletons for example, would be complete useless without another mod called "Truly undead". Because they're extremly weak.
    Where i fall into another point your mod does a wrong job. (in my opinion)
    The player overall is brutally weak, while even on lowest difficulty, any bandit will kill you with 3 hits even wearing 500 armor. Onhitting you always when wearing less. Playing on legendary is most over impossible, every simple bandit is a bossfight, 1 hit and you're dead, while you just tickle him with a fully upgraded and enchanted weapon, because you rolled a nerf ban hammer over smithing and enchanting. A legendary weapon upgrade does 9 points, from 29 to 38. That's a joke too.
    I reinstalled your mod without the "combat" plugin. Everything, rly everything is a lot better now, including the games balancing. + The char doesn't stop running anymore when I'm at half stamina and is like crawling when on 1/4 stamina. In combinationi with a disease, it gets complete unplayable.
    Also, luckely there is a option in CompleteCraftingOverhaulRemade, to up the enchanting by 50%. With this option, enchanted items get on a somewhat adequat level.

    But now, there is a new problem. I skilled your own made "dragon sigil" perk point, the last one for the enchanting area. To be honest, i just skilled it for the +10% enchant strength. What your perk does sounds more like complete unneeded and planking around. I never would use a dragon sould for a 10 minute whatever it is. Because those "10 minutes" are like 2 minute in real time, because you somehow played around with the timescale of cooldowns too.
    If i take a 5min lasting potion, it truely lasts for 1 minute. Why, rly why you do that?
    Back to the problem. Whenever i load into the game i get those dragon sigils put into my stash (and they have weight!) even i alrdy enchanted them.
    Reddit says it's a bug and someone is working to fix it, that's 4 years ago.

    I know this sounds like I'm ranting over your mod, but i just want to give a reply of my experiances with your mod and sadly, it's more bad then good.
    But more sadly, your mod is the only where i can spawn skeletons to fight for me, so i have no choice.
    You even took out the 1h weapon + spell enhancement perk points.

    Overall your mod is like, you sticked your fingers into everything possible, just to had your fingers sticked into, even if no reason is given, but you didn't thought-out it. It feels like playing Fallout 76 at the first day and i have to wonder myself, if you have ever played your mod yourself.
    1. darthksurfer
      darthksurfer
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      he created the mod that he wanted not what someone else wants
    2. AJH228
      AJH228
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      simple solution don't download if you just want to complain.
  9. walkingfree2020
    walkingfree2020
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    getting a stackflowerror as in out of memory but when i look at the log to see where it's hanging up its creating a replica loop for dawnbreaker relics and it keeps adding multiples of replica with each one it tries to patch. so while it is a memory error i think it's running out of memory to patch because it is failing to patch relics or dawnbreaker properly.

    now people have said maybe i'm trying to ptach too many items but i've patched load orders with 250ish esp's after merge plugins and prior to merge plugins those were around 500ish mods and had no issue. i'm trying to patch roughly 115 esp's. this error should not be popping up. followed all the steps and checked for any and all patches. checked java as well. again. only thing it seems to point to is the replica loop error.
    1. walkingfree2020
      walkingfree2020
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      [WEAPON_PATCHER] Refined Refined Dawnbreaker [Longsword] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] 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      [8609] [WEAPON_PATCHER] Refined Refined Dawnbreaker [Longsword] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] 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[Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica]: Applying modifier refined
      [8610] [WEAPON_PATCHER] Refined Refined Dawnbreaker [Longsword] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] 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[Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica]: Has modifiers [Ljava.lang.Object;@44f7e183
      [8611] [WEAPON_PATCHER] Refined Refined Dawnbreaker [Longsword] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] 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[Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica] [Replica]
      Just to give an example. this is what it s doing. and it's doing it thousands of times.
    2. walkingfree2020
      walkingfree2020
      • premium
      • 129 posts
      • 0 kudos
      ok. figured it out. apparently skyre's reproccer patch wasnt playing well with it.. removed it. and reinstalled minus a couple things. added some perma compat patches and it's patching fine.
  10. zarha
    zarha
    • member
    • 2 posts
    • 0 kudos


    T3nd0's Perkus Maximus

    Large-scale perk and gameplay overhaul. Hundresd of new perks, spells and pieces of gear wit advanced mechanics. Successor to Skyrim Reodne.


     
    Hi! 
    I don't know if you saw the other post i wrote but i have an issue. 
    When i try to create a daedra weapon or armor, the value of attack and defense is extremely low.
    Is it some sort of bug or why is it happening?
  11. zarha
    zarha
    • member
    • 2 posts
    • 0 kudos
    Hi guys! I'm having a problem with the daedra armors and weapons.. The value of attack anda defense are very low.. Theother armors and weapons are alright but the daedra ones not. Can you help me? Do someone know why?
  12. sirepicface
    sirepicface
    • member
    • 11 posts
    • 0 kudos
    OBIS Redone armor has awful stats compared to the vanilla weapons. Is it supposed to be like this?
  13. EchoAlien
    EchoAlien
    • member
    • 1 posts
    • 0 kudos
    Hoping someone could give me an answer on this, as I dont know if its intended or not, but i've started a fresh game with various mods, and both shortbows and longbows do LESS than 2x sneak damage (No perks in the ranged tree, only the first one in the sneak tree) when i'm inside of somewhere, like a dungeon, and i've seen it say it hit as low as 1.1x sneak damage. Is this normal?
  14. Unseen110
    Unseen110
    • member
    • 26 posts
    • 0 kudos
    Trying this mod for the first time and I have to say I'm getting a really negative impression right now just because some of these overly poetic perk descriptions don't even say what the perk does and the rest take a while to figure out, and even then there's no information on the exact bonus values that they give.
    1. sakkarCZ
      sakkarCZ
      • member
      • 9 posts
      • 0 kudos
      There are many mods that remakes description of perks. Such as: https://www.nexusmods.com/skyrim/mods/80079 or https://www.nexusmods.com/skyrim/mods/59854
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