Last updated at 16:45, 1 Sep 2014 Uploaded at 6:39, 16 Apr 2014
Consider checking out my other stuff!
ASIS Improved INI Files (Skyrim) | Automatic Variants Pack for Dragonborn Lurkers (Skyrim) | Hearthfire Building Materials out of More Metals (Skyrim) | SPERG - Midas Magic Evolved and Dwemer Certified Compatibility Patches (Skyrim) | Lootification Improved XML File (Skyrim) | SimpleStation (Fallout: New Vegas)
These INI files require ASIS 1.40.8 or higher. 1.42.1 is the latest version, I recommend using it!
If you are getting NullPointerExceptions, the problem and solution detailed in this article are intended for you!
Ever feel like ASIS didn't do as much as it should? That's because the INI files were really only set up for vanilla Skyrim, and didn't have have the entries needed to support the official DLCs and popular mods.
(Note: The above was taken with random spawn settings at maximum for
Well, no more! These INI files, the result of hours of work, rectify that!
This is important!
From the GELO (Which is another SkyProccer and thus similar) page:
QUOTEHelp! Null Pointer Exception Error!
Null pointer exceptions occur when my patcher can't find a file.
If you're receiving this error while running ASIS with these INI files, you need to read this.
How to use these files
In order to use these files, you need to either:
- Overwrite the original INI files and Blocklist.txt that came with ASIS.
- If you're using Mod Organizer, install this as a seperate mod, and in the left hand panel, put it below ASIS.
After you do one of the above, you'll need to rerun ASIS.
For best results in-game, I recommend doing the following after running ASIS.
Go to a secluded interior (I use Anise's Cellar for this.)
Manually save your game in a new slot
Open the console and use the command PCB.
Now, In the console, type: set timescale to 1000000
Close the console.
Wait a few seconds until 31 in-game days have passed.
Open the console again and type set timescale to 20
Manually save your game again in another new slot.
Quit to desktop.
Now restart and load the last save.
This process forces everything that can respawn to respawn. I recommend doing it every time you rerun ASIS or any SkyProc patcher.
These files add support for the following DLCs and Mods:
- Skyrim (The Base Game)Adds perks and spells to NPCs that it makes sense to, narrows exclusions so more creatures than ever can have their spawns increased.(I also blocked the cells along the road between Honningbrew Meadery and Valtheim towers, because the sheer number and variety of Spawn points along this road caused ASIS to bog my game down. This is literally the only place I had this problem.)
- DawnguardAdds Perks and Spells to relevant NPCs and summons, adds support for Increased Spawns and Random Spawns on Dawnguard Creatures. Adds the new Dawnguard spells to the list of spells ASIS can add to NPCs.
- HearthfireBlocks random spawns in the cells containing the Hearthfire homes, adds perks and spells to the new housecarls.
- DragonbornAdds Perks and Spells to relevant NPCs and summons, adds support for Increased Spawns and Random Spawns on Dragonborn Creatures. Adds the new Dragonborn spells to the list of spells ASIS can add to NPCs. Blocks extra spawns on the last battle, and in Vahlok's tomb for compatibility issues.
- Skyrim Immersive Creatures and Skyrim Monster ModAdds support for Increased and Random spawns on SiC and SkyMoMod creatures. Adds perks and spells to relevant NPCs.
- FalskaarAdds support for increased and random spawns of creatures.
- Apocalypse Spell PackageAdds perks
and spells(Sorry Enai!) to summoned creatures.
- Midas MagicAdds perks (and spells where appropriate) to summoned creatures.
- Dwemer CertifiedAdds perks to constructed Dwemer Automata, blocks additional and random spawns on them.
- SkyReBlocks perks being given to NPCs that shouldn't, thanks to crimsongekko, raulfin, and Saxman.
- RequiemBlocks perks being given to NPCs that shouldn't, thanks to raulfin.
- WyrmstoothAdds support for random/increased spawns on Wyrmstooth enemies, distributes spells and perks to Wyrmstooth NPCs where appropriate, and adds a few new Wyrmstooth spells to general distribution. Blocks the cell of the final battle, because it breaks stuff otherwise.
Really though, the best way to help is to play using these files and letting me know if and where I screwed up.
Mods I plan to add support for:
- Moonpath to Elseweyr
- The Dominion series
- Immersive Patrols
Deadly Dragons- DONE!
- Midas Magic Evolved. (Thanks for letting me know that this existed, folks. Time to rebuild my bashed, merged, and proccer patches again...)
- They will work for NPCs, for the same reason I had troubles when giving Forgotten Magic spells to NPCs.
- That Enai Siaion wouldn't hunt me down as an example to others if I did so. :)
MatorTheEternal for his TES5EDIT Automation Tools, without which this project would've been impossibly difficult.
My cat, Harpo, for being amazing.
crimsongekko for the SkyRe entries.
Saxman for more SkyRe entries.
raulfin, for help with Requiem and SkyRe support.
About the version numbers: I plan to track alongside the actual ASIS version numbers, adding mine on at the end, so you'll always know what version of ASIS is required. As of 4/17/14, Dienes informed me the the lastest version is 1.40.8! Whoops. Newer versions of my INIs will reflect that.