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Author notes
This author has not provided any additional notes regarding file permissions
File credits
T3nd0 - For his amazing work on Perkus Maximus Bethesda - for a great game
Donation Points system
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Changelogs
Version 2.0
Mod now supports Wild Companion summons from Wayfarer.
Skeleton Warriors may spawn with 2h weapons instead of single weapon or sword & board.
Skeleton Mages may spawn with different spells.
The Spells & Equipment of Hired Mooks will randomize in addition to looking different.
The Elite Wizard got an upgrade, he now and only knows Adept to Expert level spells, but only the player can use Master level spells.
Version 1.0
Release
Better Skeleton, Dwarven, Animal, and Mook Minions - A PerMa Plugin
This mod fixes the Skeleton, Dwarven, Animal, and Mook minions in T3nd0's Perkus Maximus. Contents of Mod:
Better A.I. for Skeleton, Dwemer and Animal minions.
Skeletons, Dwemer, and Animal minions won't attack you on sight when you "hit them" by mistake.
Skeleton Mages will no longer get stuck in their casting animations and becoming utterly useless.
Spells and Equipment randomization for Skeletons & Mooks.
Added over 40 new looking NPCs for the Mooks (that is two males & females per playable race!) This was done because It was creepy that all the mercs you hired looked like the same guy...
I made this mod for personal reasons, but then I thought "Why keep the pleasure all to myself?" So I decided to uploaded this file to the Nexus. Consider it a contribution to the Skyrim Community and to one of its greatest mod authors.
Credits:
T3nd0 - for his amazing work on Perkus Maximus Bethesda - for a great game