Skyrim
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kryptopyr

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kryptopyr

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476 comments

  1. kryptopyr
    kryptopyr
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    Yes, I hope to eventually convert all my mods to SSE.

    To find out what I'm currently working on click here.
  2. JayH2971
    JayH2971
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    Couldn't start a new character without crashing at character placement (Random Alternate Start). Disabling this mod let me get past character placement.
    1. Azad1221
      Azad1221
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      please look at your load order. Use LOOT and TES5Edit to manage your mods
  3. Royko
    Royko
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    is this mod compatible with Choice is yours? Your mod asks for overwriting. Is it safe?
    1. slygeezer
      slygeezer
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      Mods by kryptopyr are compatible with one another. If there's an overwrite it's because both mods make the same change.
    2. CoronusAtrus
      CoronusAtrus
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      Thanks! I had the same question.
    3. ChristyPhilip
      ChristyPhilip
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      Wel I got the answer I was looking for. Thanks
  4. cjk00000
    cjk00000
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    is this mod just incompatable with skytweak? everytime i use skytweak this mod wont appear in the mcm and when i use this mod skytweak wont appear in the mcm, i never play skyrim without skytweak so i guess i'm going to have to stop using your mod until i get an answer for what is going on or if its a bug until its fixed so sorry
    1. NorskaBlue
      NorskaBlue
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      I use both and have no problems. Have you tried using the Jaxonz MCM kicker?
    2. cjk00000
      cjk00000
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      yes and it does not help at all
  5. bladeuserblack
    bladeuserblack
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    hopefully thieves guild requirements is easy to flip over to special edition.
  6. BardofBritain
    BardofBritain
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    how do you customise the number of requiremants for starting scoundrels folly and dampened spirits do you use the console? if so what command do you type into the console?
    1. DrMonops
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      You use the options in the MCM listed under "Requirements to Begin 3rd Quest" and "Requirements to Begin 4th Quest".
  7. ginosalieri
    ginosalieri
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    Endorse this mod god work
  8. johannshah
    johannshah
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    loud and clear is stuck in my journal even though I've already done it all. how do I move it to finished quests?
  9. Farchild
    Farchild
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    Quick question: Are the requirements for Dampened Spirits and Scoundrel's folly cumulative? For instance, if I go with the default settings of 10 for Dampened Spirits and 20 for Scoundrel's folly, does that mean I have to do 20 more radiant quests after Dampened Spirits, or just 10, for a total of 20?
    1. kryptopyr
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      It's been awhile since I looked at it, but my recollection is that, yes, it's cumulative. I'm fairly sure the numbers are referring to the overall total number of radiant quests completed.
  10. vlaka
    vlaka
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    Appreciate how you merged the features from your other thieves guild focused mods into one :D
  11. PhantomofSkyrim
    PhantomofSkyrim
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    Question. Is this mod compatible with the "Taking Care of Business: Thieves Guild for Good Guys" mod?
    Cause while I'm all for the requirements towards skill levels and quests completed, I'd also like to keep certain options from the previous mod, such as focusing radiant side quests on a specific city to speed things along, or the ability to keep a decent relationship with the shopkeepers you extorted, or even to tell Maven to go to hell.
    1. stellacisem
      stellacisem
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      hello, did you find out whether these two are compatible?
    2. DonProtein
      DonProtein
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      Sadly, no.
      Having them both will NOT give you crashes or any serious issues. But giving Good Guys mod upper hand will disable some of this mod features, and placing this mod after will disable some features in Good Guys mod. Author of Good Guys should soon update it for this mod compatibility.
      You can also use older Good Guys mod version that's TGR compatible.