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Thieves Guild Requirements

Version: 2.1
Author: kryptopyr
Released: 07-20-2014

Requirements & Customizations
You will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider you a potential recruit for the Guild until you actually do a bit of dirty work. If the player has never stolen anything, the Thieves Guild questline will not be activated. The requirements to begin this quest can be fully customized using the Mod Customization Menu.

You may now choose to buy Falmerblood Elixir from Brynjolf before the Thieves Guild quests have begun. Once you've fulfilled the requirements to initiate the quest, you will no longer have the option to buy the elixir.

Requirements can now be set that will delay the quests Dampened Spirits and Scoundrel's Folly. You can choose to set any combination of sneak, pickpocket, or lockpicking skill level requirements or simply set a certain number of radiant quests that must be completed.

You can also check a box to randomize these numbers. I've also provided the means to customize how many radiant quests are required in each city before you'll receive the special assignment for that city. You can also change the amount of gold required for the bedlam job.

There is also now a penalty for "failing" one of these quests. If you fail either TG02 or TG03, then the number of radiant quests that you need to complete prior to receiving the next quest will be doubled. Basically, if you mess up, it's going to take you that much longer to prove yourself worthy of greater responsibilities. This can always be adjusted in the MCM menu, though. In fact, any adjustment of these values using the MCM menu after the quest has completed will override the failure penalty.

All dialogue and responses are fully voiced.

There is a point in the main quest where you go to Riften & talk to Brynjolf. However, with this mod, the main quest dialogue options with Brynjolf won't be activated unless you meet the thief requirements. There is another route to completing this quest, though...ask around Riften; there is someone else who has information for you. (If you want the answer, see the very bottom of this Readme). This is actually an alternate option available in the vanilla game, I've not changed it.


If you choose not to complete the requirements to activate the Thieves Guild quest, then during the main quest, you will need to speak to someone other than Brynjolf. Find Keerava in the Bee & Barb. Talking to her will trigger the next stage of the main quest. No nefarius deeds required.