Skyrim

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Dylan Kuzmick

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Dillpickleshmit

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29 comments

  1. turtlegodking
    turtlegodking
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    Two nitpicks

    The script you linked is outdated while it was good last year we now have this script made by Byku12345 which makes the xEdit side of things a lot easier as it auto fixes many of the errors.
    (This auto fixes water errors, weapon data, directional errors (after saving), ect)

    You don't need to install USSEP as you can use Wyre Bash to change it to USLEEP with the Change Master option in the Masters tab
    (This works for any mod that can use the LE version of a SE mod)

    1. Dillpickleshmit
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      Noted and fixed the USSEP error!
      I wish I found that script earlier haha... It's been added to the guide now.
  2. Andyross1962
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    This doesn't seem to work. I followed the instructions but it doesn't show up in the game and can't load the mod in LE creation Kit.

    CK error says the esp is a higher version than 'this EXE can load'

    Edit to add: It's OK I fixed it. The mod had a header version 1.71 I put it back to 1.70 using SEEdit and re-did the backport.. 

  3. LordVoidheron
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    Hello, does this work to convert armor mods?
  4. Teslestien
    Teslestien
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    Is there a tutorial for downgrading the Dragonborn Voice Over mod?
  5. Jydge
    Jydge
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    how does one convert Tri files? like eeekie's Enhanced NPCs they show in-game with black face and weird hair color only alvor works.

    edit: for anyone having the same problem, here are the steps to fix it:

    • Open the facegeom mesh file with Nifskope
    • Expand the top node called ‘BSLightingShaderProperty’. Look for the option ‘Packed Tangents’ under ‘Shader Flags2’.
    • If it is checked, uncheck it and save the file.
    • Do the same for every part of the head mesh (face, eyes, hair, etc.).
    This should solve the issue of black face.
  6. abhayrajan1
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    i am trying to use the northern roads le, I have done all that was required but still when in game the snow texture get removed and some white patches are tinted into blue and I have also backported folkvangr and near whiterun above the sleeping bedrolls there's a this platform and the orange grass and land is on top of the green ones, how do I fix this? also I installed the retexture for the northern roads but it doesn't seem to work either...
    1. turtlegodking
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      Northern Roads LE and Lux Via LE both need updates as both are having textures issues.
      For Folkvanger pop in my own backporting server as we have most of the work done there
      (The link is in my profile)
    2. abhayrajan1
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      Cool Ill look into it thank you! btw the only issue remains are the blue ice and the landscape and road texture not blending properly, I am trying a blended roads mod and see if that works!
    3. abhayrajan1
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      and also, can you please tell me how to enable parallax in oldrim ? i am using rudy enb and I have backported omnibus but it does work...
    4. turtlegodking
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      The Omnibus is Complex Parallax not Parallax.
      You can't get the Complex Parallax on LE (Unless ENB gets a update on LE)
      (My LE ports of Complex Parallax just works with the normal Parallax part so the depth is not as good)

      But any normal Parallax will work on LE with Rudy
    5. abhayrajan1
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      Right... got it! thank you!
  7. AlgerianSultan
    AlgerianSultan
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    Edit: Fixed.
  8. YASER66
    YASER66
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    despite amazing tutorial i couldnt backport smoothcam mod. beside esp it has skse64 scripts that i couldnt figure out. im new to skyrim modding btw. any tips?
    1. turtlegodking
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      You can not backport SKSE 64 scripts.
      End of story.
    2. Dillpickleshmit
      Dillpickleshmit
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      For anyone else coming across this issue later:
      "*This guide is not intended for mods with a hard SKSE requirement. It is possible to convert SKSE mods but I hear it requires some knowledge of C++"

      From what I've read, you essentially have to rewrite the code yourself for SKSE scripts. Porting code like that has a solution that differs between each script and therefore you can't just run a tool that does it for you. It requires deep programming knowledge and a particular skillset different from most Skyrim modders. I've never tried it so I haven't come across any guides myself.

      I could be misinformed, but I think that essentially, it's impossible for most people to backport these themselves.
  9. Sporky07
    Sporky07
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    Cool but still can't convert.dll files and libraries.
    Also animations can be converter but not mentioned here. The method I know is slow with halgotools
    1. Dillpickleshmit
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      For animations, refer to this guide. I haven't tested porting animation mods myself yet, but when I do, I'll update this guide.

      Yeah, I've got no idea how to convert .dll files. This guide is just condensing the all latest information I could find about backporting in one place. If anyone finds new or better workflows, please share and I might add it to the guide!
  10. LatinGames
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    Thanks for Sharing Dillpickleshmit  LE Lovers need More tools like this ! ! !
    1. Dillpickleshmit
      Dillpickleshmit
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      <3
    2. SiniVII
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      So what's the reason people are sticking with LE at this point?

      I mean I am, but I don't really know if LE offers anything the other two don't at this point.. besides mod library?
    3. turtlegodking
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      @SiniVII SE 1.5 is good but right now there is AE 1.6 which is the current update over on the 2016 Skyrim that broke so much which LE did not have that issue.
      Not to mention LE runs better on older PCs
    4. Dillpickleshmit
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      I generally prefer AE, however, there's this sick new tool in open alpha called RTX Remix which only works with older games. It essentially replaces the engine with the latest rendering software from Nvidia (real path tracing like Cyberpunk overdrive mode) and then spits it back into the game. The devs have an open Discord and they've got super limited Skyrim support (almost everything is broken rn but it doesn't crash). So far, the only lighting that works is the ambient lighting (no directional lights) so everything is just very blue and soft shadows. It's got a cool tool that lets you 'capture' everything that's loaded around you into a format you can load up in external tools like Blender and Unreal Engine. I'm working on a passion film project of Skyrim and I wanted to capture some stuff and bring it into Unreal, but I wanted to capture a modded Skyrim rather than vanilla. Hence, I had to start backporting some AE mods. It was kinda confusing and I had to look several places so I just posted this guide in case anyone else wanted to port to LE for whatever reason.
  11. LatinGames
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    Do you have an idea how to quickly generate .lip files for Voices generated with Artificial intelligence? 

    Without having to use the slow process of CK 
    1. Dillpickleshmit
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      I don't have any experience working with .lip files, unfortunately.
      I found this from a quick Google search though. It might be a faster process compared to what you're doing, or it might not.

      I'm not actually very experienced in backporting and regenerating stuff, I just posted this guide because it seemed better than everything else I was reading online, and I figured some people would find it useful. Tbh, I'm only just getting back into modding from a 3-year break.
      What I've written so far is really the extent of my knowledge right now.