This fixes the "missing Nilheim bandits" bug in the radiant quest "Bounty: Bandit Boss" (BQ01). Backport from SE version.
Permissions and credits
Author's instructions
I (Darklocq, the back-porter) add no restrictions of any kind to this backport; it simply has the same permissions as the original mod, and any permission requests should go to its author, tarlazo, not to me.
File credits
Thanks to tarlazo for the original mod.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.2.1
TES5Edit wasn't as clever as I thought, and retained Form 44 (SE) structures inside the Form 43 (LE) ESP file, so I had to fix all that manually. Not CERTAIN it would have caused problems in LE, but better safe than sorry.
Version 1.0.2
Initial backport release (with same version number as the SE original).
This is a Skyrim LE backport of the mod "Nilheim BQ Fix" by the prolific tarlazo (with permission).
Install like any other mod, with a mod manager or manually. Use LOOT to sort load order.
It is recommendable to use Merge Plugins Script for TES5Edit, the Merge Plugins stand-alone app, or the zMerge feature of zEdit to merge these two Nilheim patches along with other minor mods, to save mod slots in your load order.
Users of "Lawbringer", and perhaps other mods that permit the seizing of bandit strongholds, will not need this patch, at least not after seizing Nilheim. If "Lawbringer" is working right, it should disable Nilheim as a radiant-quest bandit location after you take it. Such users may still want "Nilheim - Misc Quest Expansion" for their first encounter with the location.
There are no known compatibility issues to patch for. If one arises, it will probably be with a sweeping "bandit overhaul" mod. Actually, mods (there are at least two) that turn Nilheim into a player home could also conflict, and should load after this mod at the very least (depending on what they are doing, this may or may not get rid of the bandit respawn after you take over the tower).
Boilerplate
Thanks to tarlazo for the original mod. I (Darklocq) add no restrictions of any kind to this backport; it simply has the same permissions as the original (quoted above), and any permission requests should go to tarlazo not to me.