Skyrim
0 of 0

File information

Last updated

Original upload

Created by

tarlazo

Uploaded by

Darklocq

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

Nilheim Bandit Quest Fix
v1.0.2
by tarlazo (SE-to-LE backport by Darklocq)
2021-08-15

This is a Skyrim LE backport of the mod "Nilheim BQ Fix" by the prolific
tarlazo (with permission).

Original Mod Description:
=========================

What it does: The Nilheim bandits can respawn and, after the Telrav quest,
behave like normal brigands. Console-addicted players might as well skip
this.

[spoiler]
I also took the liberty of renaming the crooks to "Bandit" right from the
start; setting up a quest just to rename them later felt like a waste of
game resources [and a possible source of conflicts]. I know they're
supposed to be "Guard" to cleverly deceive the clueless player who
approaches the tower without getting the quest from Telrav but ... they
live in what's obviously a bandit camp, "guarding" a few corpses most
likely thrown from the tower; they're supposed to be Telrav's guards but
don't even bother looking for him while he's 50 meters away and the
"wounded" Telrav doesn't bother to give them a holler and ask for help,
he needs your help ... the game's afoot, Watson. Instead of awkward
guards, they'll be bandits taking a break between banditing shifts.
[/spoiler]


The Unofficial Patch isn't required but fixes errors in the Telrav quest.
Better have that, too.


Credits and distribution permission

* Other user's assets: All the assets in this file belong to the author,
or are from free-to-use modder's resources
* Upload permission: You can upload this file to other sites but you must
credit me as the creator of the file
* Modification permission: You must get permission from me before you are
allowed to modify my files to improve it
* Conversion permission: You can convert this file to work with other
games as long as you credit me as the creator of the file
* Asset use permission: You must get permission from me before you are
allowed to use any of the assets in this file
* Asset use permission in mods/files that are being sold: You are not
allowed to use assets from this file in any mods/files that are being
sold, for money, on Steam Workshop or other platforms
* Asset use permission in mods/files that earn donation points: You are
not allowed to earn Donation Points for your mods if they use my assets

Author notes: Please disregard the setting about donation points. If you
get permission to use the assets, you may of course also earn points from
your mods. For some reason, the check-boxes don't allow selecting that.

File credits: This author has not credited anyone else in this file

Donation Points system: This mod is opted-in to receive Donation Points

[End quote.]


Installation and Requirements
=============================

* Only the base game is required.
* "Unofficial Skyrim Legendary Edition Patch" (USLEP or USLeEP) is compatible
and recommended.
* "Nilheim - Misc Quest Expansion (LE)" is compatible and recommended.

Install like any other mod, with a mod manager or manually. Use LOOT to sort
load order.

It is recommendable to use Merge Plugins Script for TES5Edit, the Merge Plugins
stand-alone app, or the zMerge feature of zEdit to merge these two Nilheim
patches along with other minor mods, to save mod slots in your load order

There are no known compatibility issues to patch for. If one arises, it will
probably be with a sweeping "bandit overhaul" mod. Actually, mods (there are
at least two) that turn Nilheim into a player home could also conflict, and
should load after this mod at the very least (depending on what they are doing,
this may or may not get rid of the bandit respawn points).


Boilerplate
===========

Thanks to tarlazo for the original mod. I (Darklocq) add no restrictions of
any kind to this backport; it simply has the same permissions as the original
(quoted above), and any permission requests should go to tarlazo not to me.