Hello! I would like to reiterate here, I'm not the mod author, I just ported the mod.
Please don't request patches here: you can see the planned ports on the description page and that's all that will be published here, while there may be more patches on the main backport page eventually.
Thanks again to Janquel and everyone who made the original patches!
I love it. thank you for back porting and uploading it to LE. I am playing it now. I wanna ask will you make a patch for mihails crow well they are misplace in this mod they are just there chilling and levitating. Shame looks like Im removing the crows. They add to the immersive atmosphere.
Hey! I use the merged version of the Great Cities mod(https://www.nexusmods.com/skyrim/mods/93901), so i don't have individual .esp-s like "The Great City of Morthal.esp" which nexus says is a required master. I understand why it is a required master but since i use it as a merged mod i only have "The Great Cities - Minor Towns and Villages.esp" which includes both Morthal and Dawnstar. Is there a way i can fix this apart from uninstalling the merged mod and installing the modules one by one?
This is the first time I've ever seen a patch ported (or, for that matter, an actual patch) for the LE version of Denizens of Morthal!
Thank you so much for doing this, allonsywisegirl. I think I'll update Denizens' main page and include a link over here.
EDIT: Before I do that, I have to ask:
The SSE version of Denizens is on version 1.2, whereas LE (which is the one I play and made the mod on) is on 1.0. The only difference between these two versions is that the SSE one has navmeshing for the area that was created by Teabag86.
I am in the process of learning how navmeshing works--it's something I hope to implement in the 1.3 update so that both the SSE and LE versions will be on equal footing going forward--so is this patch still going to work with the 1.0 version that the LE one uses? I'm thinking it will because Janquel had to modify and add to the navmeshing anyway, but I'm still not very knowledgeable on the subject, so I am erring on the side of caution and asking you.
It shouldn’t matter on the NavMesh changes in the SE version of Denizens- the patch is almost certainly built on edits to the COTN NavMesh, since it drastically shifted the interiors and has very different layouts than vanilla.
11 comments
Please don't request patches here: you can see the planned ports on the description page and that's all that will be published here, while there may be more patches on the main backport page eventually.
Thanks again to Janquel and everyone who made the original patches!
We look foward to making sure these overhauls are up to date and are working.
Do expect there to be updates for the mods and patches over the next week as we update and fix any issues we find.
This will be copied to the other pages as well.
Thank you in advance, and thank you for the port!
Thank you so much for doing this, allonsywisegirl.
EDIT: Before I do that, I have to ask:
The SSE version of Denizens is on version 1.2, whereas LE (which is the one I play and made the mod on) is on 1.0. The only difference between these two versions is that the SSE one has navmeshing for the area that was created by Teabag86.
I am in the process of learning how navmeshing works--it's something I hope to implement in the 1.3 update so that both the SSE and LE versions will be on equal footing going forward--so is this patch still going to work with the 1.0 version that the LE one uses? I'm thinking it will because Janquel had to modify and add to the navmeshing anyway, but I'm still not very knowledgeable on the subject, so I am erring on the side of caution and asking you.
It shouldn’t matter on the NavMesh changes in the SE version of Denizens- the patch is almost certainly built on edits to the COTN NavMesh, since it drastically shifted the interiors and has very different layouts than vanilla.
I'll log back on later tonight and update the main description with a link to this page. Thanks again!
Thanks for doing all this. :)