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Shifts placed objects/markers to match new interiors. Swaps some removed items which are used in scripts with ones which were newly placed by COTN Morthal.
Shifts the locations of three placed amulets to match the new interiors.
Shifts a couple placed cheeses to match the new interiors
Moves two placed cloaks to appropriate locations in the new interiors
Shifts the Clockwork trapdoor to match the new Morthal exterior. Load Clockwork above COTN - Morthal, or your final version (JKs, etc) to get the city overhaul navmesh correctly.
Shifts placed laundry to match the new exteriors
Shifts markers/objects to match new interiors/exteriors. Beta due to large number of marker placements and lack of explicit verification on all of them
Forwards all of COTN - Morthal's changes to lights/objects, removes all references added by ELFX, which will give you the exact lighting intended by COTN Morthal.
New patch, moves lanterns to fit the new building exteriors. Let me know if you have any issues
Apples changes to lights to the new Morthal interiors. Contains partitioned meshes.
Updates the placement of holiday decorations and markers to match the new exteriors
Shifts a couple references in Falion's house.
Shifts a couple object placements to match new interior
Simply master-swapped version of the standalone mod patch- seems to work as there don't seem to be any really different change between standalone and merged. still, BETA
See changelog for update
Applies COTN Morthal aesthetics to the interiors/exterior layout of The Great City of Morthal. See changelog for updates
Removes some of the items added around the throne. Doesn't require Thrones of Skyrim, but was made due to it.
Shifts the references/markers/etc placed by WARP to match the new interiors/exteriors of COTN Morthal. Due to nature of being post-quest states, it is not fully tested. Version 1.0.1 fixes an error