About this mod
Adds a collection of 'assignments' via notes that allow you to roleplay as a Thalmor agent.
- Permissions and credits
This is a very simple mod based on some edits I made for my own Thalmor playthrough. When I first saw the roleplay elements of Karver the Lorc's Fist of the Thalmor (spoilers for orders) character, I knew I had to play it. But I didn't want to just check off tasks on a list, no no. Instead I created a series of notes that I could select from randomly, and return after completing my assigned task for another assignment. I've finally gotten around to setting up a proper location to house these notes to post this mod publicly (I was finally forced to learn the basics of the CK), and I'm here to share it with you.
There are no quests, rewards, or other added content in this mod. All it does is add notes to enhance your roleplay experience. It's up to you and your imagination to really make the character shine, though I've provided a list of recommended mods that can help in that regard.
Inside this chest you will find a collection of notes labeled "Assignment," each of which represents a single assignment from your handler at the embassy. Pick one note at random. You may choose to complete a single task before returning here, or however many you wish.
The assignments are organized into groups. Be sure to complete all assignments in one group before moving onto the next ("A" before "B," and so on) as some later tasks build off of previous ones.
You will also find a few assignments labelled "Deep Cover." These tasks will point you towards a vanilla faction quest that will take longer to complete, but will be of larger benefit to the Thalmor. I recommend picking one after completing each assignment group.
Finally, you'll also find notes labelled "Target." These are lower-priority targets that you can attend to whenever you wish. (Inspired by the "Thalmor Dossier" mod)
The assignments range from simple assassinations to elaborate set-up jobs (if you have the imagination!). Some of the notes will also point you toward appropriate vanilla quests (aside from the "Deep Cover" assignments), with a bit of extra information to change the context.
As you might guess, these tasks are most suited to characters with stealth abilities. Beyond that it is up to you, however!
Here are some other mods I recommend to make the experience more interesting/challenging:
- Skyrim Souls - Unpaused Menus
- some kind of lockpicking rebalance mod - make it hard to pick locks with unpaused menus! (Requiem does this well, if you're a fan)
- Suspicious City Guards
- Crime Overhaul
- Crime Bounty Decay
- Better Stealing
- Everbody Dies (some of your targets may be marked essential, so you'll want something to allow you to kill them - or just 'kill' them and disable them in the console).
- Hidden Hideouts of Skyrim City Edition or Skyrim Sewers - useful for having unseen ways into and out of walled cities
- Sleep Tight (or some other mod that gives NPCs normal sleep schedules)
- Thieves Guild Requirements
- Immersive College of Winterhold
- Master of Disguise
- Requiem - The Roleplaying Overhaul (because why aren't you yet?)
- Second Great War is a good 'end game' quest mod once all your assignments are completed (you can end the Civil War in the MCM). Though it does require a bit of in-your-head roleplaying when initially 'joining' the Thalmor and with a few pieces of dialogue.
Compatibility
On it's own, all this mod does is add a chest to the Thalmor Headquarters in Solitude, so it should be compatible with pretty much everything. The only possible issue would be any mod that heavily edits the interior of the Thalmor HQ, and even then my chest should still be there, but it might be floating or inside another object. Let me know if you find any issues like that and I'll see if I can move the chest to a better spot.
During gameplay, however, you will probably end up killing NPCs that are crucial to some quests, the Civil War (killing certain captains might affect sieges) and Main Quests especially. Probably other minor quests as well. I don't recommend trying to pursue either of those quests while playing this character, at least beyond what's mentioned in some of the assignment notes.
If you are using the Second Great War, you can end the Civil War in the MCM menu.
Many thanks go to Karver the Lorc for allowing me to use his Thalmor assignment ideas in this way. I personally don't mind if you edit/addon to this mod or convert it for SSE (all I require is that you let me know), but you should probably check with Karver as well since he wrote most of the notes.